mirror of
https://github.com/Maschell/SDL2_Playground.git
synced 2024-11-30 16:44:19 +01:00
WIP multiscreen support
This commit is contained in:
parent
1401714462
commit
ed53c8bd1f
@ -29,7 +29,11 @@ add_executable(${PROJECT_NAME}
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src/fs/CFile.hpp
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src/fs/FSUtils.cpp
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src/fs/FSUtils.h
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src/input/SDLController.h src/menu/MainWindow.cpp src/menu/MainWindow.h src/input/SDLControllerJoystick.h src/input/SDLControllerMouse.h
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src/menu/MainWindow.cpp
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src/menu/MainWindow.h
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src/menu/MainWindowDRC.cpp
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src/menu/MainWindowDRC.h
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src/input/SDLController.h src/menu/MainWindowTV.cpp src/menu/MainWindowTV.h src/input/SDLControllerJoystick.h src/input/SDLControllerMouse.h
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src/input/SDLControllerWiiUGamepad.h
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src/input/SDLControllerWiiUProContoller.h
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src/gui/GuiTextureData.cpp src/gui/GuiTextureData.h
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@ -22,8 +22,13 @@ GuiImage::GuiImage(GuiTextureData *texture) {
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setTexture(texture);
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}
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GuiImage::GuiImage(SDL_Color color, float width, float height) {
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this->color = color;
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this->setSize(width, height);
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}
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GuiImage::~GuiImage() {
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if(this->texture && freeTextureData){
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if (this->texture && freeTextureData) {
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delete this->texture;
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}
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}
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@ -33,13 +38,20 @@ void GuiImage::draw(Renderer *renderer) {
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return;
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}
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if (texture) {
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SDL_Rect rect;
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rect.x = (int) getLeft();
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rect.y = (int) getTop();
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rect.w = (int) (getScaleX() * getWidth());
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rect.h = (int) (getScaleY() * getHeight());
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if (texture) {
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texture->draw(renderer, rect, getAngle());
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} else {
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SDL_SetRenderDrawColor(renderer->getRenderer(), color.r, color.g, color.b, color.a);
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SDL_RenderFillRect(renderer->getRenderer(), &rect);
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if(getAngle() != 0.0f){
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DEBUG_FUNCTION_LINE("Drawing a rotated rect is not supported yet");
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}
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}
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}
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@ -23,19 +23,28 @@
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//!Display, manage, and manipulate images in the GUI
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class GuiImage : public GuiElement {
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public:
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//!\overload
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//!\param img Pointer to GuiImageData element
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GuiImage() = default;
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//! Draws an image from an existing texture
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//!\param texture Pointer to GuiTextureData element
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explicit GuiImage(GuiTextureData *texture);
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//! Draws a colored rectangle
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//!\param texture Pointer to GuiTextureData element
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explicit GuiImage(SDL_Color color, float width, float height);
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//!Destructor
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~GuiImage() override;
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void draw(Renderer *r) override;
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void setTexture(GuiTextureData *tex);
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private:
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GuiTextureData *texture = nullptr;
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bool freeTextureData = false;
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// Color of the rect that's drawn if the picture has no texture.
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SDL_Color color = {0, 0, 0, 0};
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};
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@ -76,10 +76,18 @@ void GuiText::updateTexture(Renderer *renderer) {
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textureData->setBlendMode(SDL_BLENDMODE_BLEND);
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texture.setTexture(textureData);
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// Set render target to texture
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SDL_SetRenderTarget(renderer->getRenderer(), temp);
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// Clear texture.
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SDL_SetRenderDrawColor(renderer->getRenderer(), 0, 0, 0, 0);
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SDL_RenderClear(renderer->getRenderer());
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// Draw text to texture
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FC_DrawColumn(fc_font, renderer->getRenderer(), 0, 0, maxWidth, text.c_str());
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SDL_SetRenderTarget(renderer->getRenderer(), NULL);
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// Restore render target
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SDL_SetRenderTarget(renderer->getRenderer(), nullptr);
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} else {
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DEBUG_FUNCTION_LINE("Failed to create texture");
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}
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@ -59,11 +59,6 @@ GuiTextureData::~GuiTextureData() {
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void GuiTextureData::draw(Renderer *renderer, const SDL_Rect& dest, float angle) {
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if (texture == nullptr && imgSurface) {
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SDL_Surface *optimizedSurface = SDL_ConvertSurfaceFormat(imgSurface, renderer->getPixelFormat(), 0);
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if (optimizedSurface != nullptr) {
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SDL_FreeSurface(imgSurface);
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imgSurface = optimizedSurface;
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}
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texture = SDL_CreateTextureFromSurface(renderer->getRenderer(), imgSurface);
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}
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if (!texture) {
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16
src/main.cpp
16
src/main.cpp
@ -3,10 +3,11 @@
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#include "gui/GuiFrame.h"
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#include "gui/GuiButton.h"
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#include "gui/GuiController.h"
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#include "menu/MainWindow.h"
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#include "menu/MainWindowTV.h"
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#include "input/SDLController.h"
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#include "input/SDLControllerMouse.h"
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#include "input/ControllerManager.h"
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#include "menu/MainWindow.h"
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#include <cstdio>
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#include <fcntl.h>
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@ -70,7 +71,9 @@ int main(int argc, char *args[]) {
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WHBLogUdpInit();
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#endif
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auto * frame = new MainWindow(system->getWidth(), system->getHeight(), system->getRenderer());
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DEBUG_FUNCTION_LINE("%0.1f %0.1f", system->getWidth(), system->getHeight());
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auto * frame = new MainWindow(system);
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auto * controllerM = new ControllerManager(system->getWidth(), system->getHeight());
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@ -132,16 +135,9 @@ int main(int argc, char *args[]) {
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frame->process();
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// clear the screen
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SDL_RenderClear(system->getRenderer()->getRenderer());
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frame->draw(system->getRenderer());
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frame->draw();
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frame->updateEffects();
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// flip the backbuffer
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// this means that everything that we prepared behind the screens is actually shown
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SDL_RenderPresent(system->getRenderer()->getRenderer());
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}
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delete frame;
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@ -1,53 +1,39 @@
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <string>
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#include "MainWindow.h"
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#include "../gui/GuiImage.h"
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#include "MainWindowTV.h"
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#include "../resources/Resources.h"
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#include "MainWindowDRC.h"
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MainWindow::~MainWindow() {
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delete label;
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delete touchTrigger;
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delete buttonTrigger;
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delete sound;
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delete image;
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delete image2;
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delete image3;
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delete image4;
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delete image5;
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delete image;
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delete label;
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delete button;
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delete bgMusic;
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}
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MainWindow::MainWindow(SDLSystem* sdlSystem):
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sdlSystem(sdlSystem){
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if(TTF_Init() < 0){
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DEBUG_FUNCTION_LINE("Failed to init TTF");
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}
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currentTvFrame = new MainWindowTV(sdlSystem->getWidth(), sdlSystem->getHeight(), sdlSystem->getRendererTV());
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currentDrcFrame = new MainWindowDRC(sdlSystem->getWidth(), sdlSystem->getHeight(), sdlSystem->getRendererDRC());
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MainWindow::MainWindow(int32_t w, int32_t h, Renderer* renderer) : GuiFrame(w, h) {
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auto picture_path = "button.png";
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auto font_path = "FreeSans.ttf";
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auto bgMusic_path = "bgMusic.ogg";
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auto music_click = "button_click.mp3";
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TTF_Init();
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TTF_Font *font;
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SDL_RWops *rw = SDL_RWFromMem((void *) Resources::GetFile(font_path), Resources::GetFileSize(font_path));
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DEBUG_FUNCTION_LINE("load font %08X %d", Resources::GetFile(font_path), Resources::GetFileSize(font_path));
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font = TTF_OpenFontRW(rw, 0, 28);
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if(!font){
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DEBUG_FUNCTION_LINE("Failed to load the font");
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return;
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}
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FC_Font* fc_font = FC_CreateFont();
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if(!fc_font){
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DEBUG_FUNCTION_LINE("Failed to create font");
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}
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auto res = FC_LoadFontFromTTF(fc_font, renderer->getRenderer(), font, {255, 255, 255, 255});
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DEBUG_FUNCTION_LINE("FontCache init %d", res);
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label = new GuiText("This is a test.", {255, 255, 0, 255}, fc_font);
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bgMusic = Resources::GetSound(bgMusic_path);
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bgMusic = Resources::GetSound(Renderer::TARGET_TV, bgMusic_path);
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if(!bgMusic){
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DEBUG_FUNCTION_LINE("Failed to load %s", bgMusic_path);
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return;
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@ -55,79 +41,35 @@ MainWindow::MainWindow(int32_t w, int32_t h, Renderer* renderer) : GuiFrame(w, h
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bgMusic->SetLoop(true);
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bgMusic->Play();
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image = new GuiImage(Resources::GetTexture(picture_path));
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image2 = new GuiImage(Resources::GetTexture(picture_path));
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image3 = new GuiImage(Resources::GetTexture(picture_path));
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image4 = new GuiImage(Resources::GetTexture(picture_path));
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image5 = new GuiImage(Resources::GetTexture(picture_path));
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if(!image){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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}
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if(!image2){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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}
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if(!image3){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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}
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if(!image4){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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}
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}
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if(!image5){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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}
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MainWindow::~MainWindow() {
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delete currentTvFrame;
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delete currentDrcFrame;
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Resources::RemoveSound(Renderer::TARGET_TV, bgMusic);
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}
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button = new GuiButton(image5->getWidth(), image5->getHeight());
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this->setAlignment(ALIGN_TOP_LEFT);
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this->append(button);
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this->append(image);
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this->append(image2);
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this->append(image3);
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this->append(image4);
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image->setAlignment(ALIGN_TOP_LEFT);
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image2->setAlignment(ALIGN_TOP_RIGHT);
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image3->setAlignment(ALIGN_BOTTOM | ALIGN_LEFT);
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image4->setAlignment(ALIGN_BOTTOM | ALIGN_RIGHT);
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button->setAlignment(ALIGN_CENTERED);
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button->setImage(image5);
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sound = Resources::GetSound(music_click);
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touchTrigger = new GuiTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::TOUCHED);
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buttonTrigger = new GuiTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true);
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button->setTrigger(touchTrigger);
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button->setTrigger(buttonTrigger);
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button->setEffectGrow();
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label->setAlignment(ALIGN_CENTERED);
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button->setLabel(label);
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label->setMaxWidth(button->getWidth());
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button->setSoundClick(sound);
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button->clicked.connect(this, &MainWindow::test);
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void MainWindow::updateEffects() {
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currentTvFrame->updateEffects();
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currentDrcFrame->updateEffects();
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}
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void MainWindow::process() {
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GuiFrame::process();
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if(!button){
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return;
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}
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// Rotate the button for fun.
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auto res = button->getAngle() + 0.1f;
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if(res > 360){
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res = 0;
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}
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button->setAngle(res);
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currentTvFrame->process();
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currentDrcFrame->process();
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}
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void MainWindow::test(GuiButton *, const GuiController *, GuiTrigger *) {
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DEBUG_FUNCTION_LINE("Hello, you have clicked the button");
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void MainWindow::update(GuiController *controller) {
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currentTvFrame->update(controller);
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currentDrcFrame->update(controller);
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}
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void MainWindow::draw() {
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SDL_RenderClear(sdlSystem->getRendererTV()->getRenderer());
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currentTvFrame->draw(sdlSystem->getRendererTV());
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SDL_RenderPresent(sdlSystem->getRendererTV()->getRenderer());
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SDL_RenderClear(sdlSystem->getRendererDRC()->getRenderer());
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currentDrcFrame->draw(sdlSystem->getRendererDRC());
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SDL_RenderPresent(sdlSystem->getRendererDRC()->getRenderer());
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}
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@ -1,29 +1,46 @@
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include <iostream>
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#include <vector>
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#include <queue>
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#include "../gui/sigslot.h"
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#include "../gui/GuiElement.h"
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#include "../gui/GuiFrame.h"
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#include "../gui/GuiButton.h"
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#include "../utils/logger.h"
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#include "../gui/GuiImage.h"
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#include "../gui/GuiSound.h"
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class MainWindow : public GuiFrame, public sigslot::has_slots<> {
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class Renderer;
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class MainWindow : public sigslot::has_slots<> {
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public:
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void test(GuiButton *, const GuiController *, GuiTrigger *);
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explicit MainWindow(SDLSystem* sdlSystem);
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~MainWindow() override;
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MainWindow(int32_t w, int32_t h, Renderer* renderer);
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void process() override;
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void draw();
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void update(GuiController *controller);
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void updateEffects();
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void process();
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private:
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GuiText *label = nullptr;
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GuiTrigger *touchTrigger = nullptr;
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GuiTrigger *buttonTrigger = nullptr;
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GuiSound *sound = nullptr;
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GuiImage *image = nullptr;
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GuiImage *image2 = nullptr;
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GuiImage *image3 = nullptr;
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GuiImage *image4 = nullptr;
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GuiImage *image5 = nullptr;
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GuiButton *button = nullptr;
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GuiSound *bgMusic = nullptr;
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int32_t width, height;
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GuiFrame * currentTvFrame;
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GuiFrame * currentDrcFrame;
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SDLSystem* sdlSystem;
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GuiSound* bgMusic;
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};
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123
src/menu/MainWindowDRC.cpp
Normal file
123
src/menu/MainWindowDRC.cpp
Normal file
@ -0,0 +1,123 @@
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#include "MainWindowDRC.h"
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#include "../resources/Resources.h"
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MainWindowDRC::~MainWindowDRC() {
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delete label;
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delete touchTrigger;
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delete buttonTrigger;
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delete sound;
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delete image;
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delete image2;
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delete image3;
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delete image4;
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delete image5;
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delete image;
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delete label;
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delete button;
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}
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MainWindowDRC::MainWindowDRC(int32_t w, int32_t h, Renderer* renderer) : GuiFrame(w, h), bgImage({100, 0, 0, 255}, w, h) {
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auto picture_path = "button.png";
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auto font_path = "FreeSans.ttf";
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auto music_click = "button_click.mp3";
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append(&bgImage);
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TTF_Font *font;
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SDL_RWops *rw = SDL_RWFromMem((void *) Resources::GetFile(font_path), Resources::GetFileSize(font_path));
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DEBUG_FUNCTION_LINE("load font %08X %d", Resources::GetFile(font_path), Resources::GetFileSize(font_path));
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font = TTF_OpenFontRW(rw, 0, 28);
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if(!font){
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DEBUG_FUNCTION_LINE("Failed to load the font %s", SDL_GetError());
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return;
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}
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FC_Font* fc_font = FC_CreateFont();
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if(!fc_font){
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DEBUG_FUNCTION_LINE("Failed to create font");
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}
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auto res = FC_LoadFontFromTTF(fc_font, renderer->getRenderer(), font, {255, 255, 255, 255});
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DEBUG_FUNCTION_LINE("FontCache init %d", res);
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label = new GuiText("This is a test.", {255, 255, 0, 255}, fc_font);
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image = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
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image2 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
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image3 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
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image4 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
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image5 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
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if(!image){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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}
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if(!image2){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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}
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if(!image3){
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DEBUG_FUNCTION_LINE("Failed to add image");
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return;
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||||
}
|
||||
if(!image4){
|
||||
DEBUG_FUNCTION_LINE("Failed to add image");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!image5){
|
||||
DEBUG_FUNCTION_LINE("Failed to add image");
|
||||
return;
|
||||
}
|
||||
|
||||
button = new GuiButton(image5->getWidth(), image5->getHeight());
|
||||
|
||||
this->setAlignment(ALIGN_TOP_LEFT);
|
||||
this->append(button);
|
||||
this->append(image);
|
||||
this->append(image2);
|
||||
this->append(image3);
|
||||
this->append(image4);
|
||||
|
||||
image->setAlignment(ALIGN_TOP_CENTER);
|
||||
image2->setAlignment(ALIGN_MIDDLE | ALIGN_LEFT);
|
||||
image3->setAlignment(ALIGN_BOTTOM | ALIGN_CENTER);
|
||||
image4->setAlignment(ALIGN_MIDDLE | ALIGN_RIGHT);
|
||||
|
||||
button->setAlignment(ALIGN_CENTERED);
|
||||
button->setImage(image5);
|
||||
|
||||
sound = Resources::GetSound(renderer->getTarget(), music_click);
|
||||
|
||||
touchTrigger = new GuiTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::TOUCHED);
|
||||
buttonTrigger = new GuiTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true);
|
||||
button->setTrigger(touchTrigger);
|
||||
button->setTrigger(buttonTrigger);
|
||||
button->setEffectGrow();
|
||||
label->setAlignment(ALIGN_CENTERED);
|
||||
button->setLabel(label);
|
||||
label->setMaxWidth(button->getWidth());
|
||||
button->setSoundClick(sound);
|
||||
|
||||
button->clicked.connect(this, &MainWindowDRC::test);
|
||||
}
|
||||
|
||||
void MainWindowDRC::process() {
|
||||
GuiFrame::process();
|
||||
|
||||
if(!button){
|
||||
return;
|
||||
}
|
||||
// Rotate the button for fun.
|
||||
auto res = button->getAngle() - 1.0f;
|
||||
if(res > 360){
|
||||
res = 0;
|
||||
}
|
||||
button->setAngle(res);
|
||||
}
|
||||
|
||||
void MainWindowDRC::test(GuiButton *, const GuiController *, GuiTrigger *) {
|
||||
DEBUG_FUNCTION_LINE("Hello, you have clicked the button");
|
||||
}
|
31
src/menu/MainWindowDRC.h
Normal file
31
src/menu/MainWindowDRC.h
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include "../gui/GuiFrame.h"
|
||||
#include "../gui/GuiButton.h"
|
||||
#include "../utils/logger.h"
|
||||
#include "../gui/GuiImage.h"
|
||||
|
||||
class MainWindowDRC : public GuiFrame, public sigslot::has_slots<> {
|
||||
public:
|
||||
void test(GuiButton *, const GuiController *, GuiTrigger *);
|
||||
|
||||
~MainWindowDRC() override;
|
||||
|
||||
MainWindowDRC(int32_t w, int32_t h, Renderer *renderer);
|
||||
|
||||
void process() override;
|
||||
|
||||
private:
|
||||
GuiText *label = nullptr;
|
||||
GuiTrigger *touchTrigger = nullptr;
|
||||
GuiTrigger *buttonTrigger = nullptr;
|
||||
GuiSound *sound = nullptr;
|
||||
GuiImage *image = nullptr;
|
||||
GuiImage *image2 = nullptr;
|
||||
GuiImage *image3 = nullptr;
|
||||
GuiImage *image4 = nullptr;
|
||||
GuiImage *image5 = nullptr;
|
||||
GuiImage bgImage;
|
||||
GuiButton *button = nullptr;
|
||||
};
|
124
src/menu/MainWindowTV.cpp
Normal file
124
src/menu/MainWindowTV.cpp
Normal file
@ -0,0 +1,124 @@
|
||||
#include "MainWindowTV.h"
|
||||
#include "../resources/Resources.h"
|
||||
|
||||
MainWindowTV::~MainWindowTV() {
|
||||
delete label;
|
||||
delete touchTrigger;
|
||||
delete buttonTrigger;
|
||||
delete sound;
|
||||
delete image;
|
||||
delete image2;
|
||||
delete image3;
|
||||
delete image4;
|
||||
delete image5;
|
||||
delete image;
|
||||
delete label;
|
||||
delete button;
|
||||
delete bgMusic;
|
||||
}
|
||||
|
||||
MainWindowTV::MainWindowTV(int32_t w, int32_t h, Renderer* renderer) : GuiFrame(w, h), bgImage({100, 0, 0, 255}, w, h) {
|
||||
auto picture_path = "button.png";
|
||||
auto font_path = "FreeSans.ttf";
|
||||
auto music_click = "button_click.mp3";
|
||||
|
||||
append(&bgImage);
|
||||
|
||||
|
||||
TTF_Font *font;
|
||||
|
||||
SDL_RWops *rw = SDL_RWFromMem((void *) Resources::GetFile(font_path), Resources::GetFileSize(font_path));
|
||||
|
||||
DEBUG_FUNCTION_LINE("load font %08X %d", Resources::GetFile(font_path), Resources::GetFileSize(font_path));
|
||||
|
||||
font = TTF_OpenFontRW(rw, 0, 28);
|
||||
if(!font){
|
||||
DEBUG_FUNCTION_LINE("Failed to load the font %s", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
FC_Font* fc_font = FC_CreateFont();
|
||||
if(!fc_font){
|
||||
DEBUG_FUNCTION_LINE("Failed to create font");
|
||||
}
|
||||
|
||||
auto res = FC_LoadFontFromTTF(fc_font, renderer->getRenderer(), font, {255, 255, 255, 255});
|
||||
DEBUG_FUNCTION_LINE("FontCache init %d", res);
|
||||
|
||||
label = new GuiText("This is a test.", {255, 255, 0, 255}, fc_font);
|
||||
|
||||
image = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
|
||||
image2 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
|
||||
image3 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
|
||||
image4 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
|
||||
image5 = new GuiImage(Resources::GetTexture(renderer->getTarget(), picture_path));
|
||||
if(!image){
|
||||
DEBUG_FUNCTION_LINE("Failed to add image");
|
||||
return;
|
||||
}
|
||||
if(!image2){
|
||||
DEBUG_FUNCTION_LINE("Failed to add image");
|
||||
return;
|
||||
}
|
||||
if(!image3){
|
||||
DEBUG_FUNCTION_LINE("Failed to add image");
|
||||
return;
|
||||
}
|
||||
if(!image4){
|
||||
DEBUG_FUNCTION_LINE("Failed to add image");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!image5){
|
||||
DEBUG_FUNCTION_LINE("Failed to add image");
|
||||
return;
|
||||
}
|
||||
|
||||
button = new GuiButton(image5->getWidth(), image5->getHeight());
|
||||
|
||||
this->setAlignment(ALIGN_TOP_LEFT);
|
||||
this->append(button);
|
||||
this->append(image);
|
||||
this->append(image2);
|
||||
this->append(image3);
|
||||
this->append(image4);
|
||||
|
||||
image->setAlignment(ALIGN_TOP_LEFT);
|
||||
image2->setAlignment(ALIGN_TOP_RIGHT);
|
||||
image3->setAlignment(ALIGN_BOTTOM | ALIGN_LEFT);
|
||||
image4->setAlignment(ALIGN_BOTTOM | ALIGN_RIGHT);
|
||||
|
||||
button->setAlignment(ALIGN_CENTERED);
|
||||
button->setImage(image5);
|
||||
|
||||
sound = Resources::GetSound(renderer->getTarget(), music_click);
|
||||
|
||||
buttonTrigger = new GuiTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true);
|
||||
button->setTrigger(buttonTrigger);
|
||||
button->setEffectGrow();
|
||||
label->setAlignment(ALIGN_CENTERED);
|
||||
button->setLabel(label);
|
||||
label->setMaxWidth(button->getWidth());
|
||||
button->setSoundClick(sound);
|
||||
|
||||
|
||||
button->clicked.connect(this, &MainWindowTV::test);
|
||||
}
|
||||
|
||||
void MainWindowTV::process() {
|
||||
GuiFrame::process();
|
||||
|
||||
if(!button){
|
||||
return;
|
||||
}
|
||||
// Rotate the button for fun.
|
||||
auto res = button->getAngle() + 1.0f;
|
||||
if(res > 360){
|
||||
res = 0;
|
||||
}
|
||||
button->setAngle(res);
|
||||
}
|
||||
|
||||
void MainWindowTV::test(GuiButton *, const GuiController *, GuiTrigger *) {
|
||||
DEBUG_FUNCTION_LINE("Hello, you have clicked the button");
|
||||
}
|
30
src/menu/MainWindowTV.h
Normal file
30
src/menu/MainWindowTV.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include "../gui/GuiFrame.h"
|
||||
#include "../gui/GuiButton.h"
|
||||
#include "../utils/logger.h"
|
||||
#include "../gui/GuiImage.h"
|
||||
|
||||
class MainWindowTV : public GuiFrame, public sigslot::has_slots<> {
|
||||
public:
|
||||
void test(GuiButton *, const GuiController *, GuiTrigger *);
|
||||
|
||||
~MainWindowTV() override;
|
||||
|
||||
MainWindowTV(int32_t w, int32_t h, Renderer* renderer);
|
||||
void process() override;
|
||||
private:
|
||||
GuiText *label = nullptr;
|
||||
GuiTrigger *touchTrigger = nullptr;
|
||||
GuiTrigger *buttonTrigger = nullptr;
|
||||
GuiSound *sound = nullptr;
|
||||
GuiImage *image = nullptr;
|
||||
GuiImage *image2 = nullptr;
|
||||
GuiImage *image3 = nullptr;
|
||||
GuiImage *image4 = nullptr;
|
||||
GuiImage *image5 = nullptr;
|
||||
GuiImage bgImage;
|
||||
GuiButton *button = nullptr;
|
||||
GuiSound *bgMusic = nullptr;
|
||||
};
|
@ -11,7 +11,8 @@
|
||||
#include "filelist.h"
|
||||
#include "../utils/logger.h"
|
||||
|
||||
Resources *Resources::instance = nullptr;
|
||||
|
||||
std::map<Renderer::Renderer::RendererTarget, Resources *> Resources::instances;
|
||||
|
||||
void Resources::Clear() {
|
||||
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
|
||||
@ -19,15 +20,15 @@ void Resources::Clear() {
|
||||
free(RecourceList[i].CustomFile);
|
||||
RecourceList[i].CustomFile = nullptr;
|
||||
}
|
||||
|
||||
if (RecourceList[i].CustomFileSize != 0) {
|
||||
RecourceList[i].CustomFileSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto const&[target, instance] : instances) {
|
||||
delete instance;
|
||||
|
||||
instance = nullptr;
|
||||
}
|
||||
instances.clear();
|
||||
}
|
||||
|
||||
bool Resources::LoadFiles(const char *path) {
|
||||
@ -78,11 +79,13 @@ uint32_t Resources::GetFileSize(const char *filename) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
GuiTextureData *Resources::GetTexture(const char *filename) {
|
||||
if (!instance) {
|
||||
instance = new Resources;
|
||||
GuiTextureData *Resources::GetTexture(Renderer::RendererTarget target, const char *filename) {
|
||||
if (instances.count(target) == 0) {
|
||||
instances[target] = new Resources();
|
||||
}
|
||||
|
||||
Resources *instance = instances[target];
|
||||
|
||||
auto itr = instance->textureDataMap.find(std::string(filename));
|
||||
if (itr != instance->textureDataMap.end()) {
|
||||
itr->second.first++;
|
||||
@ -109,7 +112,13 @@ GuiTextureData *Resources::GetTexture(const char *filename) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool Resources::RemoveTexture(GuiTextureData *image) {
|
||||
bool Resources::RemoveTexture(Renderer::RendererTarget target, GuiTextureData *image) {
|
||||
if (instances.count(target) == 0) {
|
||||
instances[target] = new Resources();
|
||||
}
|
||||
|
||||
Resources *instance = instances[target];
|
||||
|
||||
std::map<std::string, std::pair<uint32_t, GuiTextureData *> >::iterator itr;
|
||||
|
||||
for (itr = instance->textureDataMap.begin(); itr != instance->textureDataMap.end(); itr++) {
|
||||
@ -128,11 +137,13 @@ bool Resources::RemoveTexture(GuiTextureData *image) {
|
||||
return false;
|
||||
}
|
||||
|
||||
GuiSound *Resources::GetSound(const char *filename) {
|
||||
if (!instance) {
|
||||
instance = new Resources;
|
||||
GuiSound *Resources::GetSound(Renderer::RendererTarget target, const char *filename) {
|
||||
if (instances.count(target) == 0) {
|
||||
instances[target] = new Resources();
|
||||
}
|
||||
|
||||
Resources *instance = instances[target];
|
||||
|
||||
auto itr = instance->soundDataMap.find(std::string(filename));
|
||||
if (itr != instance->soundDataMap.end()) {
|
||||
itr->second.first++;
|
||||
@ -159,7 +170,13 @@ GuiSound *Resources::GetSound(const char *filename) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Resources::RemoveSound(GuiSound *sound) {
|
||||
void Resources::RemoveSound(Renderer::RendererTarget target, GuiSound *sound) {
|
||||
if (instances.count(target) == 0) {
|
||||
instances[target] = new Resources();
|
||||
}
|
||||
|
||||
Resources *instance = instances[target];
|
||||
|
||||
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr;
|
||||
|
||||
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include "../system/video/Renderer.h"
|
||||
|
||||
//! forward declaration
|
||||
class GuiTextureData;
|
||||
@ -18,6 +19,8 @@ typedef struct RecourceFile
|
||||
unsigned int CustomFileSize;
|
||||
} RecourceFile;
|
||||
|
||||
|
||||
|
||||
class Resources {
|
||||
public:
|
||||
static void Clear();
|
||||
@ -28,20 +31,20 @@ public:
|
||||
|
||||
static uint32_t GetFileSize(const char *filename);
|
||||
|
||||
static GuiTextureData *GetTexture(const char *filename);
|
||||
static GuiTextureData *GetTexture(Renderer::RendererTarget target, const char *filename);
|
||||
|
||||
static bool RemoveTexture(GuiTextureData *image);
|
||||
static bool RemoveTexture(Renderer::RendererTarget target, GuiTextureData *image);
|
||||
|
||||
static GuiSound *GetSound(const char *filename);
|
||||
static GuiSound *GetSound(Renderer::RendererTarget target, const char *filename);
|
||||
|
||||
static void RemoveSound(GuiSound *sound);
|
||||
static void RemoveSound(Renderer::RendererTarget target, GuiSound *sound);
|
||||
|
||||
private:
|
||||
static Resources *instance;
|
||||
Resources() = default;
|
||||
|
||||
Resources() {}
|
||||
~Resources() = default;
|
||||
|
||||
~Resources() {}
|
||||
static std::map<Renderer::RendererTarget, Resources * > instances;
|
||||
|
||||
std::map<std::string, std::pair<uint32_t, GuiTextureData *> > textureDataMap;
|
||||
std::map<std::string, std::pair<uint32_t, GuiSound *> > soundDataMap;
|
||||
|
@ -18,27 +18,61 @@
|
||||
#include "../utils/logger.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_mixer.h>
|
||||
#ifdef __WIIU__
|
||||
#include <gx2/display.h>
|
||||
#endif
|
||||
|
||||
SDLSystem::SDLSystem() {
|
||||
SDL_Init(SDL_INIT_EVERYTHING);
|
||||
|
||||
int width = 1280;
|
||||
int height = 720;
|
||||
|
||||
auto SDLFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
|
||||
|
||||
#ifdef __WIIU__
|
||||
window_tv = SDL_CreateWindow(nullptr, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_WIIU_TV_ONLY);
|
||||
#else
|
||||
window_tv = SDL_CreateWindow(nullptr, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
|
||||
#endif
|
||||
|
||||
//Setup window
|
||||
window = SDL_CreateWindow(nullptr, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, 0);
|
||||
if (!window) {
|
||||
if (!window_tv) {
|
||||
DEBUG_FUNCTION_LINE("Failed to create window");
|
||||
return;
|
||||
}
|
||||
auto sdl_renderer = SDL_CreateRenderer(window, -1, SDLFlags);
|
||||
if (!sdl_renderer) {
|
||||
auto sdl_renderer_tv = SDL_CreateRenderer(window_tv, -1, SDLFlags);
|
||||
if (!sdl_renderer_tv) {
|
||||
DEBUG_FUNCTION_LINE("Failed to init sdl renderer");
|
||||
return;
|
||||
}
|
||||
SDL_SetRenderTarget(sdl_renderer, nullptr);
|
||||
this->renderer = new Renderer(sdl_renderer, SDL_GetWindowPixelFormat(window));
|
||||
if (!renderer) {
|
||||
DEBUG_FUNCTION_LINE("Failed to init renderer");
|
||||
SDL_SetRenderTarget(sdl_renderer_tv, nullptr);
|
||||
this->renderer_tv = new Renderer(sdl_renderer_tv, SDL_GetWindowPixelFormat(window_tv), Renderer::TARGET_TV);
|
||||
if (!renderer_tv) {
|
||||
DEBUG_FUNCTION_LINE("Failed to init renderer_tv");
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef __WIIU__
|
||||
window_drc = SDL_CreateWindow(nullptr, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_WIIU_GAMEPAD_ONLY );
|
||||
#else
|
||||
window_drc = SDL_CreateWindow(nullptr, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
|
||||
#endif
|
||||
|
||||
//Setup window
|
||||
if (!window_drc) {
|
||||
DEBUG_FUNCTION_LINE("Failed to create window");
|
||||
return;
|
||||
}
|
||||
auto sdl_renderer_drc = SDL_CreateRenderer(window_drc, -1, SDLFlags);
|
||||
if (!sdl_renderer_drc) {
|
||||
DEBUG_FUNCTION_LINE("Failed to init sdl renderer");
|
||||
return;
|
||||
}
|
||||
SDL_SetRenderTarget(sdl_renderer_drc, nullptr);
|
||||
this->renderer_drc = new Renderer(sdl_renderer_drc, SDL_GetWindowPixelFormat(window_drc), Renderer::TARGET_DRC);
|
||||
if (!renderer_drc) {
|
||||
DEBUG_FUNCTION_LINE("Failed to init renderer_tv");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -59,23 +93,29 @@ SDLSystem::SDLSystem() {
|
||||
}
|
||||
|
||||
SDLSystem::~SDLSystem() {
|
||||
SDL_DestroyWindow(window);
|
||||
delete renderer;
|
||||
SDL_DestroyWindow(window_tv);
|
||||
SDL_DestroyWindow(window_drc);
|
||||
delete renderer_tv;
|
||||
delete renderer_drc;
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
float SDLSystem::getHeight() {
|
||||
int h = 0;
|
||||
SDL_GetWindowSize(window, nullptr, &h);
|
||||
SDL_GetWindowSize(window_tv, nullptr, &h);
|
||||
return h;
|
||||
}
|
||||
|
||||
float SDLSystem::getWidth() {
|
||||
int w = 0;
|
||||
SDL_GetWindowSize(window, &w, nullptr);
|
||||
SDL_GetWindowSize(window_tv, &w, nullptr);
|
||||
return w;
|
||||
}
|
||||
|
||||
Renderer *SDLSystem::getRenderer() {
|
||||
return renderer;
|
||||
Renderer *SDLSystem::getRendererTV() {
|
||||
return renderer_tv;
|
||||
}
|
||||
|
||||
Renderer *SDLSystem::getRendererDRC() {
|
||||
return renderer_drc;
|
||||
}
|
||||
|
@ -24,12 +24,15 @@ public:
|
||||
|
||||
virtual ~SDLSystem();
|
||||
|
||||
Renderer *getRenderer();
|
||||
Renderer *getRendererTV();
|
||||
Renderer *getRendererDRC();
|
||||
|
||||
float getHeight();
|
||||
float getWidth();
|
||||
|
||||
private:
|
||||
SDL_Window *window = NULL;
|
||||
Renderer *renderer = NULL;
|
||||
SDL_Window *window_tv = nullptr;
|
||||
SDL_Window *window_drc = nullptr;
|
||||
Renderer *renderer_tv = nullptr;
|
||||
Renderer *renderer_drc = nullptr;
|
||||
};
|
@ -4,7 +4,16 @@
|
||||
|
||||
class Renderer {
|
||||
public:
|
||||
Renderer(SDL_Renderer *renderer, uint32_t pixelFormat) : sdl_renderer(renderer), pixelFormat(pixelFormat){
|
||||
enum RendererTarget {
|
||||
TARGET_TV = 0x00,
|
||||
TARGET_DRC = 0x01,
|
||||
};
|
||||
|
||||
Renderer(SDL_Renderer *renderer, uint32_t pixelFormat, RendererTarget renderTarget) :
|
||||
sdl_renderer(renderer),
|
||||
pixelFormat(pixelFormat),
|
||||
renderTarget(renderTarget)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@ -22,7 +31,12 @@ public:
|
||||
return pixelFormat;
|
||||
}
|
||||
|
||||
RendererTarget getTarget(){
|
||||
return renderTarget;
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Renderer *sdl_renderer = NULL;
|
||||
uint32_t pixelFormat = SDL_PIXELFORMAT_RGBA8888;
|
||||
RendererTarget renderTarget = TARGET_TV;
|
||||
};
|
@ -417,8 +417,6 @@ static FC_GlyphData* FC_MapFind(FC_Map* map, Uint32 codepoint)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct FC_Font
|
||||
{
|
||||
#ifndef FC_USE_SDL_GPU
|
||||
@ -451,10 +449,10 @@ struct FC_Font
|
||||
FC_Image** glyph_cache;
|
||||
|
||||
char* loading_string;
|
||||
|
||||
std::recursive_mutex* mutex = nullptr;
|
||||
};
|
||||
|
||||
std::recursive_mutex mutex;
|
||||
|
||||
// Private
|
||||
static FC_GlyphData* FC_PackGlyphData(FC_Font* font, Uint32 codepoint, Uint16 width, Uint16 maxWidth, Uint16 maxHeight);
|
||||
|
||||
@ -702,6 +700,7 @@ FC_Rect FC_DefaultRenderCallback(FC_Image* src, FC_Rect* srcrect, FC_Target* des
|
||||
|
||||
SDL_Rect r = *srcrect;
|
||||
SDL_Rect dr = {(int)x, (int)y, (int)(xscale*r.w), (int)(yscale*r.h)};
|
||||
DEBUG_FUNCTION_LINE("Src. %08X",src);
|
||||
SDL_RenderCopyEx(dest, src, &r, &dr, 0, NULL, flip);
|
||||
}
|
||||
#endif
|
||||
@ -890,8 +889,6 @@ static void FC_Init(FC_Font* font)
|
||||
font->glyph_cache_size = 3;
|
||||
font->glyph_cache_count = 0;
|
||||
|
||||
font->mutex = new std::recursive_mutex();
|
||||
|
||||
font->glyph_cache = (FC_Image**)malloc(font->glyph_cache_size * sizeof(FC_Image*));
|
||||
|
||||
if (font->loading_string == NULL)
|
||||
@ -1177,7 +1174,7 @@ Uint8 FC_LoadFontFromTTF(FC_Font* font, SDL_Renderer* renderer, TTF_Font* ttf, S
|
||||
#endif
|
||||
|
||||
FC_ClearFont(font);
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
// Might as well check render target support here
|
||||
#ifdef FC_USE_SDL_GPU
|
||||
@ -1431,9 +1428,6 @@ void FC_ClearFont(FC_Font* font)
|
||||
}
|
||||
free(font->glyph_cache);
|
||||
font->glyph_cache = NULL;
|
||||
delete font->mutex;
|
||||
|
||||
font->mutex = nullptr;
|
||||
|
||||
// Reset font
|
||||
FC_Init(font);
|
||||
@ -1769,7 +1763,7 @@ FC_Rect FC_Draw(FC_Font* font, FC_Target* dest, float x, float y, const char* fo
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
set_color_for_all_caches(font, font->default_color);
|
||||
|
||||
@ -2061,7 +2055,7 @@ FC_Rect FC_DrawBox(FC_Font* font, FC_Target* dest, FC_Rect box, const char* form
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(box.x, box.y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2095,7 +2089,7 @@ FC_Rect FC_DrawBoxAlign(FC_Font* font, FC_Target* dest, FC_Rect box, FC_AlignEnu
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(box.x, box.y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2128,7 +2122,7 @@ FC_Rect FC_DrawBoxScale(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Scale sc
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(box.x, box.y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2161,7 +2155,7 @@ FC_Rect FC_DrawBoxColor(FC_Font* font, FC_Target* dest, FC_Rect box, SDL_Color c
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(box.x, box.y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2194,7 +2188,7 @@ FC_Rect FC_DrawBoxEffect(FC_Font* font, FC_Target* dest, FC_Rect box, FC_Effect
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(box.x, box.y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2229,7 +2223,7 @@ FC_Rect FC_DrawColumn(FC_Font* font, FC_Target* dest, float x, float y, Uint16 w
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2244,7 +2238,7 @@ FC_Rect FC_DrawColumn(FC_Font* font, FC_Target* dest, float x, float y, Uint16 w
|
||||
|
||||
FC_Rect FC_DrawColumnToTexture(FC_Font* font, SDL_Texture* target, float x, float y, Uint16 width, const char* text)
|
||||
{
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
// Draw the text onto it
|
||||
SDL_SetRenderTarget(font->renderer, target);
|
||||
@ -2264,7 +2258,7 @@ FC_Rect FC_DrawColumnAlign(FC_Font* font, FC_Target* dest, float x, float y, Uin
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2297,7 +2291,7 @@ FC_Rect FC_DrawColumnScale(FC_Font* font, FC_Target* dest, float x, float y, Uin
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2320,7 +2314,7 @@ FC_Rect FC_DrawColumnColor(FC_Font* font, FC_Target* dest, float x, float y, Uin
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2343,7 +2337,7 @@ FC_Rect FC_DrawColumnEffect(FC_Font* font, FC_Target* dest, float x, float y, Ui
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2441,7 +2435,7 @@ FC_Rect FC_DrawScale(FC_Font* font, FC_Target* dest, float x, float y, FC_Scale
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2459,7 +2453,7 @@ FC_Rect FC_DrawAlign(FC_Font* font, FC_Target* dest, float x, float y, FC_AlignE
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2492,7 +2486,7 @@ FC_Rect FC_DrawColor(FC_Font* font, FC_Target* dest, float x, float y, SDL_Color
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2511,7 +2505,7 @@ FC_Rect FC_DrawEffect(FC_Font* font, FC_Target* dest, float x, float y, FC_Effec
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return FC_MakeRect(x, y, 0, 0);
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2566,7 +2560,7 @@ Uint16 FC_GetHeight(FC_Font* font, const char* formatted_text, ...)
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return 0;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2592,7 +2586,7 @@ Uint16 FC_GetWidth(FC_Font* font, const char* formatted_text, ...)
|
||||
if(formatted_text == NULL || font == NULL)
|
||||
return 0;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2632,7 +2626,7 @@ FC_Rect FC_GetCharacterOffset(FC_Font* font, Uint16 position_index, int column_w
|
||||
if(formatted_text == NULL || column_width == 0 || position_index == 0 || font == NULL)
|
||||
return result;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2691,7 +2685,7 @@ Uint16 FC_GetColumnHeight(FC_Font* font, Uint16 width, const char* formatted_tex
|
||||
if(formatted_text == NULL || width == 0)
|
||||
return font->height;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2743,7 +2737,7 @@ int FC_GetAscent(FC_Font* font, const char* formatted_text, ...)
|
||||
if(formatted_text == NULL)
|
||||
return font->ascent;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2779,7 +2773,7 @@ int FC_GetDescent(FC_Font* font, const char* formatted_text, ...)
|
||||
if(formatted_text == NULL)
|
||||
return font->descent;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2898,7 +2892,7 @@ Uint16 FC_GetPositionFromOffset(FC_Font* font, float x, float y, int column_widt
|
||||
if(formatted_text == NULL || column_width == 0 || font == NULL)
|
||||
return 0;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
@ -2946,7 +2940,7 @@ int FC_GetWrappedText(FC_Font* font, char* result, int max_result_size, Uint16 w
|
||||
if(formatted_text == NULL || width == 0)
|
||||
return 0;
|
||||
|
||||
std::scoped_lock lock(*font->mutex);
|
||||
std::scoped_lock lock(mutex);
|
||||
|
||||
FC_EXTRACT_VARARGS(fc_buffer, formatted_text);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user