mirror of
https://github.com/Maschell/SDL2_Playground.git
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Add dockerimage for building windows version
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.gitignore
vendored
1
.gitignore
vendored
@ -5,3 +5,4 @@ cmake/
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*.elf
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*.elf
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*.rpx
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*.rpx
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*.exe
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*.exe
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build-pc-win/
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22
Dockerfile.pc-win
Normal file
22
Dockerfile.pc-win
Normal file
@ -0,0 +1,22 @@
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FROM dockcross/windows-shared-x64:latest
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RUN apt-get update && apt-get install -y gnupg
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#Use http://mirror.mxe.cc/
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#First add the repository and install the static gcc compiler. This ensures that everything basic is setup.
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RUN echo "deb http://pkg.mxe.cc/repos/apt xenial main" > \
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/etc/apt/sources.list.d/mxeapt.list && \
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apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 86B72ED9 && \
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apt-get update && \
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apt-get install -y mxe-i686-w64-mingw32.static-gcc \
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nsis \
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zip \
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libtool
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RUN apt-get update && wget -O - http://mirror.mxe.cc/repos/apt/dists/stretch/main/binary-amd64/Packages | grep Package | grep shared | grep sdl2 | awk '{print $2}' | xargs apt-get install -y
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ENV MINGW64_PREFIX=/usr/src/mxe/usr/bin/x86_64-w64-mingw32.shared-
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ENV CONFIG_PREFIX=/usr/lib/mxe/usr/bin/x86_64-w64-mingw32.shared-
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ENV EXTRA_CFLAGS=-I/usr/lib/mxe/usr/x86_64-w64-mingw32.shared/include
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ENV EXTRA_LDFLAGS=-L/usr/lib/mxe/usr/x86_64-w64-mingw32.shared/lib
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WORKDIR /project
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@ -2,13 +2,21 @@
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.SUFFIXES:
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.SUFFIXES:
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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ifeq ($(strip $(MINGW64_PREFIX)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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$(error "Please set MINGW64_PREFIX in your environment. export MINGW64_PREFIX=<path to>/mingw64/bin/")
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endif
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CXX := $(MINGW64_PREFIX)g++
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C := $(MINGW64_PREFIX)gcc
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PREFIX := $(MINGW64_PREFIX)
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ifeq ($(strip $(CONFIG_PREFIX)),)
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PKG-CONFIG := $(PREFIX)pkg-config
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else
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PKG-CONFIG := $(CONFIG_PREFIX)pkg-config
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endif
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endif
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CXX := $(DEVKITPRO)/msys2/mingw64/bin/g++
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C := $(DEVKITPRO)/msys2/mingw64/bin/gcc
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PREFIX := $(DEVKITPRO)/msys2/mingw64/bin/
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# TARGET is the name of the output
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# TARGET is the name of the output
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@ -18,34 +26,42 @@ PREFIX := $(DEVKITPRO)/msys2/mingw64/bin/
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# INCLUDES is a list of directories containing header files
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# INCLUDES is a list of directories containing header files
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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TARGET := SDL2_Playground
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TARGET := SDL2_Playground
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BUILD := build
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BUILD := build-pc-win
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SOURCES := src \
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SOURCES := src \
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src/gui
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src/gui
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DATA := data
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DATA := data
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INCLUDES := source
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INCLUDES := source
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# options for code generation
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# options for code generation
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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+CFLAGS := -g -Wall -O2 -ffunction-sections `$(PREFIX)pkg-config --cflags SDL2_mixer SDL2_ttf SDL2_image` \
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CFLAGS := -g -Wall -O2 -ffunction-sections `$(PKG-CONFIG) --cflags SDL2_mixer SDL2_ttf SDL2_image` \
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$(MACHDEP)
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$(MACHDEP)
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CFLAGS += $(INCLUDE)
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CFLAGS += $(INCLUDE)
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CXXFLAGS := $(CFLAGS) -std=c++20
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ifeq ($(strip $(EXTRA_CFLAGS)),)
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else
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CFLAGS += $(EXTRA_CFLAGS)
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endif
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CXXFLAGS := $(CFLAGS) -std=c++17
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ASFLAGS := -g $(ARCH)
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH)
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LDFLAGS = -g $(ARCH)
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LIBS := `$(PREFIX)pkg-config --libs SDL2_mixer SDL2_ttf SDL2_image`
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LIBS := `$(PKG-CONFIG) --libs SDL2_mixer SDL2_ttf SDL2_image`
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ifeq ($(strip $(EXTRA_LDFLAGS)),)
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else
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LDFLAGS += $(EXTRA_LDFLAGS)
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endif
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level
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# list of directories containing libraries, this must be the top level
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# containing include and lib
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# containing include and lib
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS)
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LIBDIRS :=
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# no real need to edit anything past this point unless you need to add additional
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@ -104,7 +120,7 @@ $(BUILD):
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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clean:
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clean:
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@echo clean ...
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
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@rm -fr $(BUILD) $(TARGET).exe
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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else
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else
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@ -127,11 +143,7 @@ $(OUTPUT).exe:
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%.o: %.cpp
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%.o: %.cpp
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@echo "$(notdir $<)"
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@echo "$(notdir $<)"
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@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
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@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
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clean:
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rm -f $(OBJS) $(OBJ_NAME) $(MINIZIP_O)
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-include $(DEPENDS)
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-include $(DEPENDS)
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@ -17,6 +17,13 @@ pacman -S git mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-SDL2 mingw64/m
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make -f .\Makefile.pc-win
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make -f .\Makefile.pc-win
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```
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```
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## Windows with docker
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```
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docker build . -f .\Dockerfile.pc-win -t sdl2_playground-builder-pc-win
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docker run -it --rm -v ${PWD}:/project sdl2_playground-builder-pc-win make -f .\Makefile.pc-win -j16
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```
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## Wii U
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## Wii U
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And these from [dkp-libs](https://devkitpro.org/wiki/devkitPro_pacman):
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And these from [dkp-libs](https://devkitpro.org/wiki/devkitPro_pacman):
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