#------------------------------------------------------------------------------- .SUFFIXES: #------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/wut/share/wut_rules WUMS_ROOT := $(DEVKITPRO)/wums #------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #------------------------------------------------------------------------------- TARGET := SDL2_Playground BUILD := build SOURCES := src \ src/gui \ src/fs \ src/input \ src/menu \ src/resources \ src/system \ src/system/video \ src/utils DATA := data \ data/images \ data/sounds \ data/fonts INCLUDES := source #------------------------------------------------------------------------------- # options for code generation #------------------------------------------------------------------------------- +CFLAGS := -g -Wall -O2 -ffunction-sections `$(PREFIX)pkg-config --cflags SDL2_mixer SDL2_ttf SDL2_image` \ $(MACHDEP) CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ CXXFLAGS := $(CFLAGS) -std=c++20 ASFLAGS := -g $(ARCH) LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) LIBS := -lgui-sdl `$(PREFIX)pkg-config --libs SDL2_mixer SDL2_ttf SDL2_image` #------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level # containing include and lib #------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUMS_ROOT) #------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) FILELIST := $(shell bash ./filelist.sh) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #------------------------------------------------------------------------------- export LD := $(CC) #------------------------------------------------------------------------------- else #------------------------------------------------------------------------------- export LD := $(CXX) #------------------------------------------------------------------------------- endif #------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) -I$(WUT_ROOT)/usr/include/gui-sdl export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L$(WUT_ROOT)/usr/lib .PHONY: $(BUILD) clean all #------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wiiu #------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf #------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #------------------------------------------------------------------------------- # main targets #------------------------------------------------------------------------------- all : $(OUTPUT).rpx $(OUTPUT).rpx : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) %.png.o %_png.h : %.png @echo $(notdir $<) @$(bin2o) %.jpg.o %_jpg.h : %.jpg @echo $(notdir $<) @$(bin2o) %.ogg.o %_ogg.h : %.ogg @echo $(notdir $<) @$(bin2o) %.mp3.o %_mp3.h : %.mp3 @echo $(notdir $<) @$(bin2o) %.ttf.o %_ttf.h : %.ttf @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %.o: %.s @echo $(notdir $<) @$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER) -include $(DEPENDS) #------------------------------------------------------------------------------- endif #-------------------------------------------------------------------------------