/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include "GuiImage.h" #include "../CVideo.h" #include "../logger.h" GuiImage::GuiImage(const std::string& path) { imgSurface = IMG_Load( path.c_str() ); this->width = imgSurface->w; this->height = imgSurface->h; } /** * Destructor for the GuiImage class. */ GuiImage::~GuiImage() { if(imgSurface){ SDL_FreeSurface(imgSurface); imgSurface = NULL; } if(texture){ SDL_DestroyTexture(texture); texture = NULL; } } void GuiImage::process(){ auto res = this->getAngle() + 1; if(res > 360){ res =0; } setAngle(res); } void GuiImage::draw(CVideo *pVideo) { if (!this->isVisible()) { return; } if(texture == NULL){ SDL_Surface * optimizedSurface = SDL_ConvertSurfaceFormat( imgSurface, pVideo->getPixelFormat(), 0 ); if(optimizedSurface != NULL){ SDL_FreeSurface(imgSurface); imgSurface = optimizedSurface; DEBUG_FUNCTION_LINE("Optimized surface"); } texture = SDL_CreateTextureFromSurface(pVideo->getRenderer(), imgSurface); } float currScaleX = getScaleX(); float currScaleY = getScaleY(); SDL_Rect rect; rect.x = getLeft(); rect.y = getTop(); rect.w = currScaleX * getWidth(); rect.h = currScaleY * getHeight(); // copy the texture to the rendering context if(getAngle() == 0){ SDL_RenderCopy(pVideo->getRenderer(), texture, NULL, &rect); }else{ SDL_RenderCopyEx(pVideo->getRenderer(), texture, NULL, &rect, getAngle(), NULL, SDL_FLIP_NONE); } }