#pragma once #pragma once #include "SDLController.h" static GuiTrigger::eButtons vpad_button_map[] = { GuiTrigger::BUTTON_A, GuiTrigger::BUTTON_B, GuiTrigger::BUTTON_X, GuiTrigger::BUTTON_Y, GuiTrigger::BUTTON_STICK_L, GuiTrigger::BUTTON_STICK_R, GuiTrigger::BUTTON_L, GuiTrigger::BUTTON_R, GuiTrigger::BUTTON_ZL, GuiTrigger::BUTTON_ZR, GuiTrigger::BUTTON_PLUS, GuiTrigger::BUTTON_MINUS, GuiTrigger::BUTTON_LEFT, GuiTrigger::BUTTON_UP, GuiTrigger::BUTTON_RIGHT, GuiTrigger::BUTTON_DOWN, GuiTrigger::STICK_L_LEFT, GuiTrigger::STICK_L_UP, GuiTrigger::STICK_L_RIGHT, GuiTrigger::STICK_L_DOWN, GuiTrigger::STICK_R_LEFT, GuiTrigger::STICK_R_UP, GuiTrigger::STICK_R_RIGHT, GuiTrigger::STICK_R_DOWN, }; class SDLControllerWiiUGamepad : public SDLController { public: SDLControllerWiiUGamepad(int32_t channel) : SDLController(channel) { } virtual bool update(SDL_Event *e) override { if (e->type == SDL_FINGERMOTION) { data.y = e->tfinger.y * 720; data.x = e->tfinger.x * 1280;; data.validPointer = true; } else if (e->type == SDL_FINGERUP) { data.validPointer = false; data.buttons_h &= ~GuiTrigger::TOUCHED; } else if (e->type == SDL_FINGERDOWN) { data.validPointer = true; data.buttons_h |= GuiTrigger::TOUCHED; } if (e->type == SDL_JOYBUTTONDOWN) { data.buttons_h |= vpad_button_map[e->jbutton.button]; } else if (e->type == SDL_JOYBUTTONUP) { data.buttons_h &= ~vpad_button_map[e->jbutton.button]; } else { DEBUG_FUNCTION_LINE("Unknown event"); return false; } return true; } };