SDL2_Playground/CMakeLists.txt
2020-09-05 12:58:27 +02:00

104 lines
3.2 KiB
CMake

cmake_minimum_required(VERSION 3.17)
project(SDL2_Playground)
set(CMAKE_CXX_STANDARD 20)
add_executable(${PROJECT_NAME}
src/main.cpp
src/gui/GuiElement.h
src/gui/GuiFrame.cpp
src/gui/GuiFrame.h
src/gui/sigslot.h
src/system/SDLSystem.cpp
src/system/SDLSystem.h
src/gui/GuiElement.cpp
src/gui/GuiText.cpp
src/gui/GuiText.h
src/gui/GuiImage.cpp
src/gui/GuiImage.h
src/gui/GuiSound.cpp
src/gui/GuiSound.h
src/gui/GuiTrigger.cpp
src/gui/GuiTrigger.h
src/gui/GuiController.h
src/gui/GuiButton.cpp
src/gui/GuiButton.h
src/resources/Resources.cpp
src/resources/Resources.h
src/fs/CFile.cpp
src/fs/CFile.hpp
src/fs/FSUtils.cpp
src/fs/FSUtils.h
src/input/SDLController.h src/menu/MainWindow.cpp src/menu/MainWindow.h src/input/SDLControllerJoystick.h src/input/SDLControllerMouse.h
src/input/SDLControllerWiiUGamepad.h
src/input/SDLControllerWiiUProContoller.h
src/gui/GuiTextureData.cpp src/gui/GuiTextureData.h
src/system/video/SDL_FontCache.h
src/system/video/SDL_FontCache.cpp
src/system/video/Renderer.h src/input/ControllerManager.cpp src/input/ControllerManager.h)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
find_package(SDL2_mixer REQUIRED)
enable_language(ASM )
include(ExternalProject)
ExternalProject_Add(bin2s_git
PREFIX vendor/
GIT_REPOSITORY https://github.com/Maschell/bin2s
GIT_TAG master
GIT_SUBMODULES
UPDATE_COMMAND ""
PATCH_COMMAND ""
BUILD_COMMAND ""
CMAKE_ARGS
"-DCMAKE_BUILD_TYPE=Release"
"-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>"
INSTALL_COMMAND
"${CMAKE_COMMAND}"
--build .
--target install
--config Release)
add_executable(bin2s IMPORTED GLOBAL)
set_target_properties(bin2s PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_BINARY_DIR}/vendor/bin/bin2s)
add_dependencies(bin2s bin2s_git)
function(add_binfile_library target_name)
if (NOT ${ARGC} GREATER 1)
message(FATAL_ERROR "add_binfile_library : Argument error (no input files)")
endif()
get_cmake_property(_enabled_languages ENABLED_LANGUAGES)
if (NOT _enabled_languages MATCHES ".*ASM.*")
message(FATAL_ERROR "add_binfile_library : ASM language needs to be enabled")
endif()
set(_output_dir ${CMAKE_CURRENT_BINARY_DIR}/binfile_asm)
set(_output_file ${_output_dir}/${target_name}.s)
file(MAKE_DIRECTORY ${_output_dir})
add_custom_command(OUTPUT ${_output_file}
COMMAND bin2s -o "${_output_file}" ${ARGN}
DEPENDS ${ARGN}
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR})
add_library(${target_name} ${_output_file})
endfunction()
add_binfile_library(resources data/fonts/FreeSans.ttf
data/sounds/bgMusic.ogg
data/sounds/button_click.mp3
data/images/button.png
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_CMAKE_BUILD_")
target_link_libraries(${PROJECT_NAME} SDL2::Main SDL2::Image SDL2::TTF SDL2::Mixer resources)