SDL2_Playground/src/menu/MainWindow.h

30 lines
787 B
C++

#pragma once
#include <iostream>
#include "../gui/GuiFrame.h"
#include "../gui/GuiButton.h"
#include "../utils/logger.h"
#include "../gui/GuiImage.h"
class MainWindow : public GuiFrame, public sigslot::has_slots<> {
public:
void test(GuiButton *, const GuiController *, GuiTrigger *);
~MainWindow() override;
MainWindow(int32_t w, int32_t h, Renderer* renderer);
void process() override;
private:
GuiText *label = nullptr;
GuiTrigger *touchTrigger = nullptr;
GuiTrigger *buttonTrigger = nullptr;
GuiSound *sound = nullptr;
GuiImage *image = nullptr;
GuiImage *image2 = nullptr;
GuiImage *image3 = nullptr;
GuiImage *image4 = nullptr;
GuiImage *image5 = nullptr;
GuiButton *button = nullptr;
GuiSound *bgMusic = nullptr;
};