SDL2_Playground/src/gui/GuiTexture.cpp
2020-08-30 22:06:10 +02:00

104 lines
2.6 KiB
C++

#include <SDL2/SDL_image.h>
#include "GuiTexture.h"
#include "../CVideo.h"
#include "../logger.h"
GuiTexture::GuiTexture(const std::string& path) {
imgSurface = IMG_Load( path.c_str() );
if(!imgSurface){
return;
}
this->width = imgSurface->w;
this->height = imgSurface->h;
}
GuiTexture::GuiTexture(SDL_Texture *texture) {
if (this->texture) {
SDL_DestroyTexture(this->texture);
this->texture = NULL;
}
this->texture = texture;
int w, h;
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
this->setSize(w, h);
}
GuiTexture::GuiTexture(SDL_Surface *pSurface) {
if(!pSurface){
return;
}
imgSurface = pSurface;
this->width = imgSurface->w;
this->height = imgSurface->h;
}
/**
* Destructor for the GuiImage class.
*/
GuiTexture::~GuiTexture() {
if (this->imgSurface) {
SDL_FreeSurface(this->imgSurface);
this->imgSurface = nullptr;
}
if (this->texture) {
SDL_DestroyTexture(this->texture);
this->texture = nullptr;
}
}
void GuiTexture::draw(CVideo *pVideo) {
if (!this->isVisible()) {
DEBUG_FUNCTION_LINE("not visible!");
return;
}
if (texture == NULL && imgSurface) {
SDL_Surface *optimizedSurface = SDL_ConvertSurfaceFormat(imgSurface, pVideo->getPixelFormat(), 0);
if (optimizedSurface != NULL) {
SDL_FreeSurface(imgSurface);
imgSurface = optimizedSurface;
DEBUG_FUNCTION_LINE("Optimized surface");
}
texture = SDL_CreateTextureFromSurface(pVideo->getRenderer(), imgSurface);
}
if (!texture) {
DEBUG_FUNCTION_LINE("no texture!");
return;
}
float currScaleX = getScaleX();
float currScaleY = getScaleY();
SDL_Rect rect;
rect.x = getLeft();
rect.y = getTop();
rect.w = currScaleX * getWidth();
rect.h = currScaleY * getHeight();
// copy the texture to the rendering context
SDL_BlendMode mode;
SDL_GetRenderDrawBlendMode(pVideo->getRenderer(), &mode);
// adjust blend mode
if(blendMode != mode){
SDL_SetRenderDrawBlendMode(pVideo->getRenderer(), blendMode);
}
if (getAngle() == 0) {
SDL_RenderCopy(pVideo->getRenderer(), texture, NULL, &rect);
} else {
SDL_RenderCopyEx(pVideo->getRenderer(), texture, NULL, &rect, getAngle(), NULL, SDL_FLIP_NONE);
}
// Restore blend mode
if(blendMode != mode) {
SDL_SetRenderDrawBlendMode(pVideo->getRenderer(), mode);
}
}
void GuiTexture::setBlend(SDL_BlendMode blendmode) {
this->blendMode = blendMode;
}