mirror of
https://github.com/Maschell/SDL2_Playground.git
synced 2024-06-03 07:58:49 +02:00
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include "GuiElement.h"
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#include "SDL_FontCache.h"
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#include <mutex>
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#include <SDL2/SDL_ttf.h>
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//!Display, manage, and manipulate text in the GUI
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class GuiText : public GuiElement {
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public:
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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GuiText(const std::string &t, int32_t s, SDL_Color c, TTF_Font *gFont);
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~GuiText() override;
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void draw(CVideo *pVideo) override;
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void process() override;
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void setMaxWidth(float width);
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protected:
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std::string text;
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int32_t size;
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SDL_Color color;
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TTF_Font *ttf_font = nullptr;
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FC_Font *fc_font = nullptr;
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bool invalid = true;
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bool updateText = true;
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uint16_t maxWidth = 0xFFFF;
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};
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