SDL2_Playground/src/gui/GuiText.h
2020-08-30 21:33:53 +02:00

52 lines
1.5 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "GuiElement.h"
#include "SDL_FontCache.h"
#include <mutex>
#include <SDL2/SDL_ttf.h>
//!Display, manage, and manipulate text in the GUI
class GuiText : public GuiElement {
public:
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const std::string &t, int32_t s, SDL_Color c, TTF_Font *gFont);
~GuiText() override;
void draw(CVideo *pVideo) override;
void process() override;
void setMaxWidth(float width);
protected:
std::string text;
int32_t size;
SDL_Color color;
TTF_Font *ttf_font = nullptr;
FC_Font *fc_font = nullptr;
bool invalid = true;
bool updateText = true;
uint16_t maxWidth = 0xFFFF;
};