SDL2_Playground/src/menu/MainWindow.h
2020-09-07 20:26:22 +02:00

46 lines
1.4 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <vector>
#include <queue>
#include "../gui/sigslot.h"
#include "../gui/GuiElement.h"
#include "../gui/GuiFrame.h"
#include "../gui/GuiSound.h"
class Renderer;
class MainWindow : public sigslot::has_slots<> {
public:
explicit MainWindow(SDLSystem* sdlSystem);
~MainWindow() override;
void draw();
void update(GuiController *controller);
void updateEffects();
void process();
private:
int32_t width, height;
GuiFrame * currentTvFrame;
GuiFrame * currentDrcFrame;
SDLSystem* sdlSystem;
GuiSound* bgMusic;
};