mirror of
https://github.com/Maschell/SDL2_Playground.git
synced 2024-06-02 23:48:46 +02:00
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
#include <queue>
|
|
#include "../gui/sigslot.h"
|
|
#include "../gui/GuiElement.h"
|
|
#include "../gui/GuiFrame.h"
|
|
#include "../gui/GuiSound.h"
|
|
|
|
class Renderer;
|
|
|
|
class MainWindow : public sigslot::has_slots<> {
|
|
public:
|
|
explicit MainWindow(SDLSystem* sdlSystem);
|
|
~MainWindow() override;
|
|
|
|
void draw();
|
|
|
|
void update(GuiController *controller);
|
|
void updateEffects();
|
|
void process();
|
|
|
|
private:
|
|
int32_t width, height;
|
|
|
|
GuiFrame * currentTvFrame;
|
|
GuiFrame * currentDrcFrame;
|
|
SDLSystem* sdlSystem;
|
|
GuiSound* bgMusic;
|
|
}; |