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https://github.com/wiiu-env/ScreenshotWUPS.git
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Reduce lag in MK8 and Need for Speed Most Wanted U
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@ -41,6 +41,9 @@ ON_APPLICATION_START() {
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gShortNameEn = GetSanitizedNameOfCurrentApplication();
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gShortNameEn = GetSanitizedNameOfCurrentApplication();
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startFSIOThreads();
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startFSIOThreads();
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ApplyGameSpecificPatches();
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VPADSetTVMenuInvalid(VPAD_CHAN_0, true);
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VPADSetTVMenuInvalid(VPAD_CHAN_0, true);
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}
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}
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@ -19,4 +19,6 @@ bool gInProgressNotificationDisplayedDRC = false;
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bool gInProgressNotificationDisplayedTV = false;
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bool gInProgressNotificationDisplayedTV = false;
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bool gNotAvailableNotificationDisplayed = false;
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bool gNotAvailableNotificationDisplayed = false;
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NMColor COLOR_RED = {237, 28, 36, 255};
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NMColor COLOR_RED = {237, 28, 36, 255};
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int32_t gThreadPriorityIncrease = 1;
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@ -22,4 +22,6 @@ extern bool gInProgressNotificationDisplayedDRC;
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extern bool gInProgressNotificationDisplayedTV;
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extern bool gInProgressNotificationDisplayedTV;
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extern bool gNotAvailableNotificationDisplayed;
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extern bool gNotAvailableNotificationDisplayed;
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extern NMColor COLOR_RED;
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extern NMColor COLOR_RED;
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extern int32_t gThreadPriorityIncrease;
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@ -217,7 +217,7 @@ bool takeScreenshot(GX2ColorBuffer *srcBuffer, GX2ScanTarget scanTarget, GX2Surf
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bool res;
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bool res;
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auto threadPriority = OSGetThreadPriority(OSGetCurrentThread()) + 1;
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auto threadPriority = OSGetThreadPriority(OSGetCurrentThread()) + gThreadPriorityIncrease;
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if (threadPriority != OSGetThreadPriority(gThreadData.thread)) {
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if (threadPriority != OSGetThreadPriority(gThreadData.thread)) {
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DEBUG_FUNCTION_LINE_ERR("INFO! Set thread priority to %d", threadPriority);
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DEBUG_FUNCTION_LINE_ERR("INFO! Set thread priority to %d", threadPriority);
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if (!OSSetThreadPriority(gThreadData.thread, threadPriority)) {
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if (!OSSetThreadPriority(gThreadData.thread, threadPriority)) {
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@ -1,5 +1,6 @@
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#include "StringTools.h"
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#include "StringTools.h"
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#include "logger.h"
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#include "logger.h"
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#include "retain_vars.hpp"
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#include <coreinit/title.h>
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#include <coreinit/title.h>
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#include <malloc.h>
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#include <malloc.h>
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#include <nn/acp/client.h>
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#include <nn/acp/client.h>
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@ -76,3 +77,24 @@ std::string GetSanitizedNameOfCurrentApplication() {
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}
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}
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return result;
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return result;
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}
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}
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void ApplyGameSpecificPatches() {
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uint64_t titleID = OSGetTitleID();
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// Mario Kart 8 has noticeable slowdown when taking screenshots in multiplayer
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// Decrease the IO thread priority to fix this
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if (titleID == 0x000500001010ED00L || // Mario Kart 8 EUR
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titleID == 0x000500001010EB00L || // Mario Kart 8 JPN
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titleID == 0x000500001010EC00L) { // Mario Kart 8 USA
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gThreadPriorityIncrease = 2;
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} else if (titleID == 0x0005000010128400L || // Need for Speed™ Most Wanted U EUR
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titleID == 0x0005000010128800L || // Need for Speed™ Most Wanted U USA
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titleID == 0x000500001012B700L) { // Need for Speed™ Most Wanted U JPN
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gThreadPriorityIncrease = 14;
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} else if (titleID == 0x0005000010101E00L || // New SUPER MARIO BROS. U EUR
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titleID == 0x0005000010101D00L || // New SUPER MARIO BROS. U USA
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titleID == 0x0005000010101C00L) { // NNew SUPER MARIO BROS. U JPN
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gThreadPriorityIncrease = 2;
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} else {
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gThreadPriorityIncrease = 1;
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}
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}
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@ -15,3 +15,5 @@ inline uint8_t RGBComponentToSRGB(uint8_t ci) {
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}
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}
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std::string GetSanitizedNameOfCurrentApplication();
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std::string GetSanitizedNameOfCurrentApplication();
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void ApplyGameSpecificPatches();
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