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https://github.com/wiiu-env/ScreenshotWUPS.git
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Support the reserved bit of the Pro Controller in button mapping, map it to a unused bit of the Gamepad
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@ -64,6 +64,9 @@ const char *getButtonChar(VPADButtons value) {
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if (value & VPAD_BUTTON_TV) {
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return "\ue089";
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}
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if (value & VPAD_BUTTON_RESERVED_BIT) {
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return "\ue01E";
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}
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return "";
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}
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@ -111,7 +114,7 @@ void checkForHold(ConfigItemButtonCombo *item) {
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auto mask = VPAD_BUTTON_A | VPAD_BUTTON_B | VPAD_BUTTON_X | VPAD_BUTTON_Y | VPAD_BUTTON_L | VPAD_BUTTON_R |
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VPAD_BUTTON_ZL | VPAD_BUTTON_ZR | VPAD_BUTTON_UP | VPAD_BUTTON_DOWN | VPAD_BUTTON_LEFT | VPAD_BUTTON_RIGHT |
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VPAD_BUTTON_STICK_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_PLUS | VPAD_BUTTON_MINUS | VPAD_BUTTON_TV;
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VPAD_BUTTON_STICK_L | VPAD_BUTTON_STICK_R | VPAD_BUTTON_PLUS | VPAD_BUTTON_MINUS | VPAD_BUTTON_TV | VPAD_BUTTON_RESERVED_BIT;
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KPADStatus kpad_data{};
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KPADError kpad_error;
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@ -121,6 +121,9 @@ uint32_t remapVPADtoPro(uint32_t buttons) {
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if (buttons & VPAD_BUTTON_MINUS) {
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conv_buttons |= WPAD_PRO_BUTTON_MINUS;
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}
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if (buttons & VPAD_BUTTON_RESERVED_BIT) {
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conv_buttons |= WPAD_PRO_RESERVED;
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}
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return conv_buttons;
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}
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@ -270,5 +273,8 @@ uint32_t remapProButtons(uint32_t buttons) {
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if (buttons & WPAD_PRO_BUTTON_STICK_R) {
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conv_buttons |= VPAD_BUTTON_STICK_R;
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}
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if (buttons & WPAD_PRO_RESERVED) {
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conv_buttons |= VPAD_BUTTON_RESERVED_BIT;
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}
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return conv_buttons;
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}
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@ -4,6 +4,7 @@
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#include <padscore/kpad.h>
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#include <vpad/input.h>
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#define VPAD_BUTTON_RESERVED_BIT 0x80000
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uint32_t remapVPADtoWiimote(uint32_t buttons);
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uint32_t remapVPADtoClassic(uint32_t buttons);
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