mirror of
https://github.com/wiiu-env/ScreenshotWUPS.git
synced 2024-11-25 15:26:53 +01:00
Abort taking a screenshot if the target doesn't get rendered
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@ -46,7 +46,8 @@ void RequestScreenshot() {
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if (gImageSource == IMAGE_SOURCE_TV_AND_DRC || gImageSource == IMAGE_SOURCE_TV) {
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if (gTakeScreenshotTV == SCREENSHOT_STATE_READY) {
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DEBUG_FUNCTION_LINE("Requested screenshot for TV!");
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gTakeScreenshotTV = SCREENSHOT_STATE_REQUESTED;
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gTakeScreenshotTV = SCREENSHOT_STATE_REQUESTED;
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gReadySinceFramesTV = 0;
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} else if (!gInProgressNotificationDisplayedTV) {
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if ((err = NotificationModule_AddErrorNotificationWithCallback("Screenshot of the TV already in progress.",
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AlreadyInProgressCallback,
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@ -65,7 +66,8 @@ void RequestScreenshot() {
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}
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if (gTakeScreenshotDRC == SCREENSHOT_STATE_READY) {
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DEBUG_FUNCTION_LINE("Requested screenshot for DRC!");
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gTakeScreenshotDRC = SCREENSHOT_STATE_REQUESTED;
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gTakeScreenshotDRC = SCREENSHOT_STATE_REQUESTED;
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gReadySinceFramesDRC = 0;
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} else if (!gInProgressNotificationDisplayedDRC) {
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if ((err = NotificationModule_AddErrorNotificationWithCallback("Screenshot of the GamePad already in progress.",
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AlreadyInProgressCallback,
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@ -149,7 +151,17 @@ DECL_FUNCTION(void, WPADRead, WPADChan chan, WPADStatusProController *data) {
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DECL_FUNCTION(void, GX2CopyColorBufferToScanBuffer, const GX2ColorBuffer *colorBuffer, GX2ScanTarget scan_target) {
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if (gEnabled) {
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if (gCheckIfScreenRendered) {
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if (gTakeScreenshotTV == SCREENSHOT_STATE_REQUESTED && ++gReadySinceFramesTV > 5) {
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gTakeScreenshotTV = SCREENSHOT_STATE_READY;
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gReadySinceFramesTV = 0;
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} else if (gTakeScreenshotDRC == SCREENSHOT_STATE_REQUESTED && ++gReadySinceFramesDRC > 5) {
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gTakeScreenshotDRC = SCREENSHOT_STATE_READY;
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gReadySinceFramesDRC = 0;
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}
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}
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if (scan_target == GX2_SCAN_TARGET_TV && colorBuffer != nullptr && gTakeScreenshotTV == SCREENSHOT_STATE_REQUESTED) {
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gReadySinceFramesTV = 0;
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DEBUG_FUNCTION_LINE("Lets take a screenshot from TV.");
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if (!takeScreenshot((GX2ColorBuffer *) colorBuffer, scan_target, gTVSurfaceFormat, gOutputFormat, gQuality)) {
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gTakeScreenshotTV = SCREENSHOT_STATE_READY;
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@ -157,6 +169,7 @@ DECL_FUNCTION(void, GX2CopyColorBufferToScanBuffer, const GX2ColorBuffer *colorB
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gTakeScreenshotTV = SCREENSHOT_STATE_SAVING;
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}
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} else if (scan_target == GX2_SCAN_TARGET_DRC0 && colorBuffer != nullptr && gTakeScreenshotDRC == SCREENSHOT_STATE_REQUESTED) {
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gReadySinceFramesDRC = 0;
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DEBUG_FUNCTION_LINE("Lets take a screenshot from DRC.");
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if (!takeScreenshot((GX2ColorBuffer *) colorBuffer, scan_target, gDRCSurfaceFormat, gOutputFormat, gQuality)) {
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gTakeScreenshotDRC = SCREENSHOT_STATE_READY;
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@ -27,3 +27,7 @@ bool gBlockDRCScreenshots = false;
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bool gBlockScreenshots = false;
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bool gInitNotificationModule = false;
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bool gCheckIfScreenRendered = false;
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uint32_t gReadySinceFramesTV = 0;
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uint32_t gReadySinceFramesDRC = 0;
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@ -30,3 +30,7 @@ extern bool gBlockDRCScreenshots;
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extern bool gBlockScreenshots;
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extern bool gInitNotificationModule;
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extern bool gCheckIfScreenRendered;
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extern uint32_t gReadySinceFramesTV;
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extern uint32_t gReadySinceFramesDRC;
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@ -139,4 +139,13 @@ void ApplyGameSpecificPatches() {
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} else {
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gBlockScreenshots = false;
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}
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if (titleID == 0x0005000010138300L || // Donkey Kong Country Tropical Freeze EUR
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titleID == 0x0005000010144800L || // Donkey Kong Country Tropical Freeze JPN
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titleID == 0x0005000010137F00L // Donkey Kong Country Tropical Freeze USA
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) {
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gCheckIfScreenRendered = true;
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} else {
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gCheckIfScreenRendered = false;
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}
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}
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