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Fix some typos in the README
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README.md
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README.md
@ -1,7 +1,7 @@
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# Screenshot Plugin
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This is just a simple plugin that takes screenshot of the TV and DRC screen.
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The screenshot will be saved on the SD card in the folder `sd:/wiiu/screenshots`
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This is just a simple plugin that takes screenshots of the TV and GamePad screens.
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The screenshots will be saved on the SD card in the folder `sd:/wiiu/screenshots`
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## Installation
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(`[ENVIRONMENT]` is a placeholder for the actual environment name.)
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@ -11,16 +11,16 @@ The screenshot will be saved on the SD card in the folder `sd:/wiiu/screenshots`
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3. Requires the [MemoryMappingModule](https://github.com/wiiu-env/MemoryMappingModule) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
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## Usage
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Press ZL + L + ZR + R on the gamepad to take a screenshot.
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Press ZL + L + ZR + R on the GamePad to take a screenshot.
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Via the plugin config menu (press L, DPAD Down and Minus on the gamepad) you can configure the plugin. The available options are the following:
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Via the plugin config menu (press L, DPAD Down and Minus on the GamePad, Pro Controller or Classic Controller) you can configure the plugin. The available options are the following:
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- **Settings**:
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- Enabled: (Default is true)
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- Enables or disables the screenshot plugin.
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- Output format: (Default is JPEG)
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- Determines which file is used. Currently saving screens as .jpg, .png and .bmp is supported.
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- Screen: (Default is TV and Gamepad)
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- Determines from which screen a screenshot should be taken. Possible options: TV & Gamepad, TV only, Gamepad only.
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- Screen: (Default is TV and GamePad)
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- Determines from which screen a screenshot should be taken. Possible options: TV & GamePad, TV only, GamePad only.
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- JPEG quality: (Default is 90)
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- Determines the quality when saving as JPEG. Lowest possible quality is 10, highest 100.
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@ -178,13 +178,13 @@ WUPS_GET_CONFIG() {
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ConfigItemMultipleValuesPair source[3];
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source[0].value = IMAGE_SOURCE_TV_AND_DRC;
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source[0].valueName = (char *) "TV & Gamepad";
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source[0].valueName = (char *) "TV & GamePad";
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source[1].value = IMAGE_SOURCE_TV;
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source[1].valueName = (char *) "TV only";
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source[2].value = IMAGE_SOURCE_DRC;
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source[2].valueName = (char *) "Gamepad only";
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source[2].valueName = (char *) "GamePad only";
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defaultIndex = 0;
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curIndex = 0;
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