Fix some typos in the README

This commit is contained in:
Maschell 2022-09-23 17:00:10 +02:00
parent 425c52add3
commit 9dca042a64
2 changed files with 8 additions and 8 deletions

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@ -1,7 +1,7 @@
# Screenshot Plugin
This is just a simple plugin that takes screenshot of the TV and DRC screen.
The screenshot will be saved on the SD card in the folder `sd:/wiiu/screenshots`
This is just a simple plugin that takes screenshots of the TV and GamePad screens.
The screenshots will be saved on the SD card in the folder `sd:/wiiu/screenshots`
## Installation
(`[ENVIRONMENT]` is a placeholder for the actual environment name.)
@ -11,16 +11,16 @@ The screenshot will be saved on the SD card in the folder `sd:/wiiu/screenshots`
3. Requires the [MemoryMappingModule](https://github.com/wiiu-env/MemoryMappingModule) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
## Usage
Press ZL + L + ZR + R on the gamepad to take a screenshot.
Press ZL + L + ZR + R on the GamePad to take a screenshot.
Via the plugin config menu (press L, DPAD Down and Minus on the gamepad) you can configure the plugin. The available options are the following:
Via the plugin config menu (press L, DPAD Down and Minus on the GamePad, Pro Controller or Classic Controller) you can configure the plugin. The available options are the following:
- **Settings**:
- Enabled: (Default is true)
- Enables or disables the screenshot plugin.
- Output format: (Default is JPEG)
- Determines which file is used. Currently saving screens as .jpg, .png and .bmp is supported.
- Screen: (Default is TV and Gamepad)
- Determines from which screen a screenshot should be taken. Possible options: TV & Gamepad, TV only, Gamepad only.
- Screen: (Default is TV and GamePad)
- Determines from which screen a screenshot should be taken. Possible options: TV & GamePad, TV only, GamePad only.
- JPEG quality: (Default is 90)
- Determines the quality when saving as JPEG. Lowest possible quality is 10, highest 100.

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@ -178,13 +178,13 @@ WUPS_GET_CONFIG() {
ConfigItemMultipleValuesPair source[3];
source[0].value = IMAGE_SOURCE_TV_AND_DRC;
source[0].valueName = (char *) "TV & Gamepad";
source[0].valueName = (char *) "TV & GamePad";
source[1].value = IMAGE_SOURCE_TV;
source[1].valueName = (char *) "TV only";
source[2].value = IMAGE_SOURCE_DRC;
source[2].valueName = (char *) "Gamepad only";
source[2].valueName = (char *) "GamePad only";
defaultIndex = 0;
curIndex = 0;