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https://github.com/wiiu-env/ScreenshotWUPS.git
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Fix TV screenshots (Thanks to @2secslater for reporting)
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b42d2a34f6
commit
b445415547
@ -70,11 +70,12 @@ JpegInformation * convertToJpeg(uint8_t * sourceBuffer, uint32_t width, uint32_t
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bool copyBuffer(GX2ColorBuffer * sourceBuffer, GX2ColorBuffer * targetBuffer, uint32_t targetWidth, uint32_t targetHeight) {
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// Making sure the buffers are not NULL
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if (sourceBuffer != NULL && targetBuffer != NULL) {
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uint32_t depth = 1;
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targetBuffer->surface.use = (GX2SurfaceUse) (GX2_SURFACE_USE_COLOR_BUFFER | GX2_SURFACE_USE_TEXTURE);
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targetBuffer->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
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targetBuffer->surface.width = targetWidth;
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targetBuffer->surface.height = targetHeight;
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targetBuffer->surface.depth = 1;
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targetBuffer->surface.depth = depth;
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targetBuffer->surface.mipLevels = 1;
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targetBuffer->surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
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targetBuffer->surface.aa = GX2_AA_MODE1X;
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@ -82,6 +83,22 @@ bool copyBuffer(GX2ColorBuffer * sourceBuffer, GX2ColorBuffer * targetBuffer, ui
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targetBuffer->viewMip = 0;
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targetBuffer->viewFirstSlice = 0;
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targetBuffer->viewNumSlices = 1;
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targetBuffer->surface.swizzle = 0;
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targetBuffer->surface.alignment = 0;
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targetBuffer->surface.pitch = 0;
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uint32_t i;
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for(i = 0; i < 13; i++) {
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targetBuffer->surface.mipLevelOffset[i] = 0;
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}
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targetBuffer->viewMip = 0;
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targetBuffer->viewFirstSlice = 0;
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targetBuffer->viewNumSlices = depth;
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targetBuffer->aaBuffer = NULL;
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targetBuffer->aaSize = 0;
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for(i = 0; i < 5; i++){
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targetBuffer->regs[i] = 0;
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}
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GX2CalcSurfaceSizeAndAlignment(&targetBuffer->surface);
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GX2InitColorBufferRegs(targetBuffer);
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