StreamingPluginWiiU/src/HeartBeatServer.hpp

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _HEARTBEAT_SERVER_H_
#define _HEARTBEAT_SERVER_H_
#include <utils/TCPServer.hpp>
#include "MJPEGStreamServerUDP.hpp"
#define DEFAULT_TCP_PORT 8092
class HeartBeatServer: TCPServer {
public:
static HeartBeatServer *getInstance() {
if(!instance) {
instance = new HeartBeatServer(DEFAULT_TCP_PORT);
}
return instance;
}
static void destroyInstance() {
if(instance) {
delete instance;
instance = NULL;
}
}
static int32_t getPriority() {
return 31;
}
static volatile bool isInstanceConnected() {
if(instance) {
return instance->isConnected();
}
return false;
}
volatile void setMJPEGServerThreadPriority(int32_t priority) {
if(mjpegStreamServer != NULL) {
mjpegStreamServer->setThreadPriority(priority);
}
}
HeartBeatServer(int32_t port);
virtual ~HeartBeatServer();
MJPEGStreamServer * getMJPEGServer(){
return this->mjpegStreamServer;
}
virtual BOOL whileLoop();
virtual BOOL acceptConnection();
virtual void onConnectionClosed();
static HeartBeatServer * instance;
MJPEGStreamServerUDP * mjpegStreamServer = NULL;
};
#endif //_MJPEG_STREAM_SERVER_H_