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Fix typos in README
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README.md
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README.md
@ -6,9 +6,9 @@ This is just a simple plugin that allows you to stream the content of the DRC to
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Currently no configuration without recompiling is supported. It streams in a resolution of 428x240 and tries to achieve 20 fps. These numbers might improve in the future.
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But general notes:
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- This is still an early PoC
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- Encoding is done in software, note hardware
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- It probably affects gameplay. Loading times are increased, games could lag. I wouldn't recommend you to play Online.
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- This is still an early PoC.
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- Encoding is done in software, not hardware.
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- It probably affects gameplay. Loading times are increased, games could lag. I wouldn't recommend you to play online.
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- All settings are hardcoded. In the future it will (hopefully) be possible to choose the screen to stream (TV or DRC), at which resolution and which quality.
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- No streaming of the home menu.
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- Probably unstable.
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@ -16,7 +16,7 @@ But general notes:
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- Currently streaming is achieved via "MJPEG via HTTP", this might change in the future to improve performance.
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# Usage
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Simply load the plugin with the plugin loader. When the system menu is loaded, you can open `http://<ip of your ip>:8080` on your browser an should see the stream. Whenever you switch the application (e.g. load a game), you need to refresh the site in your browser.
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Simply load the plugin with the plugin loader. When the system menu is loaded, you can open `http://<ip of your ip>:8080` on your browser and should see the stream. Whenever you switch the application (e.g. load a game), you need to refresh the site in your browser.
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Example when the IP of your Wii U is 192.168.0.44.
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```
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http:/192.168.0.44:8080
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@ -38,7 +38,7 @@ For building you need:
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- [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions.
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- [libutils](https://github.com/Maschell/libutils) for common functions.
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Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.
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Install them (in this order) according to their READMEs. Don't forget the dependencies of the libs itself.
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Other external libraries are already located in the `libs` folder.
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