/**************************************************************************** * Copyright (C) 2016,2017 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef _UDPCLIENT_WINDOW_H_ #define _UDPCLIENT_WINDOW_H_ #define DEFAULT_UDP_CLIENT_PORT 9445 #include #include #include #include #include #include "crc32.h" #include "JpegInformation.h" #include "MJPEGStreamServer.hpp" #define DATA_SEND_QUEUE_MESSAGE_COUNT 1 class MJPEGStreamServerUDP : public MJPEGStreamServer { public: ~MJPEGStreamServerUDP(); static MJPEGStreamServerUDP *createInstance(int32_t ip, int32_t port) { return new MJPEGStreamServerUDP(ip, port); } void StartAsyncThread(); static void DoAsyncThread(CThread *thread, void *arg); void DoAsyncThreadInternal(CThread *thread); void StopAsyncThread() { DEBUG_FUNCTION_LINE("StopAsyncThread\n"); shouldExit = true; DCFlushRange((void*) &shouldExit,sizeof(shouldExit)); } void setThreadPriority(int priority) { if(pThread != NULL) { pThread->setThreadPriority(priority); } } void proccessData(CThread *thread, void *arg); bool streamJPEG(JpegInformation * info); bool streamJPEGThreaded(JpegInformation * info); void sendJPEG(uint8_t * buffer, uint64_t size); bool sendData(uint8_t * data,int32_t length); volatile int32_t sockfd = -1; static MJPEGStreamServerUDP *instance; crc32_t crc32Buffer; private: MJPEGStreamServerUDP(uint32_t ip,int32_t port); bool shouldExit = false; CThread * pThread = NULL; OSMessageQueue dataQueue; OSMessage dataQueueMessages[DATA_SEND_QUEUE_MESSAGE_COUNT]; }; #endif //_UDPClient_WINDOW_H_