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[SC64][SW] sc64deployer: use chunked write/read for memory access
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@ -771,13 +771,16 @@ impl SC64 {
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};
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};
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let raw_test_data: Vec<u8> = test_data.iter().flat_map(|v| v.to_be_bytes()).collect();
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let raw_test_data: Vec<u8> = test_data.iter().flat_map(|v| v.to_be_bytes()).collect();
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self.command_memory_write(SDRAM_ADDRESS, &raw_test_data)?;
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let mut writer: &[u8] = &raw_test_data;
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self.memory_write_chunked(&mut writer, SDRAM_ADDRESS, SDRAM_LENGTH, None)?;
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if let Some(fade) = fade {
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if let Some(fade) = fade {
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sleep(Duration::from_secs(fade));
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sleep(Duration::from_secs(fade));
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}
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}
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let raw_check_data = self.command_memory_read(SDRAM_ADDRESS, SDRAM_LENGTH)?;
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let mut raw_check_data = vec![0u8; SDRAM_LENGTH];
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let mut reader: &mut [u8] = &mut raw_check_data;
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self.memory_read_chunked(&mut reader, SDRAM_ADDRESS, SDRAM_LENGTH)?;
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let check_data = raw_check_data
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let check_data = raw_check_data
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.chunks(4)
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.chunks(4)
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.map(|a| u32::from_be_bytes(a[0..4].try_into().unwrap()));
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.map(|a| u32::from_be_bytes(a[0..4].try_into().unwrap()));
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