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[SC64] Revise README to include Feature subheadings for easy at-a-glance reading (#77)
I made some minor changes to the README to try and address the most common read-the-manual moments seen in the N64Brew Discord. Specifically, I broke out the features listed in the README into sub-categories, with the non-developer features up at the top for non-technical people to read first. The categories are: - Hardware-Dependent Game Features - Game Saves - Menu - Game Development - Cartridge Production Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>
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README.md
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README.md
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**For non-technical description of the SummerCart64, please head to the https://summercart64.dev website!**
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## Features
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- 64 MiB SDRAM memory for game and save data
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- 16 MiB FLASH memory for bootloader and extended game data
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- 8 kiB on-chip buffer for general use
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- ~23.8 MiB/s peak transfer rate USB interface for data upload/download and debug functionality
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- ~23.8 MiB/s peak transfer rate SD card interface
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- EEPROM, SRAM and FlashRAM save types with automatic writeback to SD card
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- Battery backed real time clock (RTC)
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- Status LED and button for general use
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- 64DD add-on emulation
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- IS-Viewer 64 debug interface
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- N64 bootloader with support for IPL3 registers spoofing and loading menu from SD card
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- Dedicated open source menu written specifically for this flashcart - [N64FlashcartMenu](https://github.com/Polprzewodnikowy/N64FlashcartMenu)
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- Enhanced [UltraCIC_C](https://github.com/jago85/UltraCIC_C) emulation with automatic region switching and programmable seed/checksum values
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- PC app for communicating with flashcart (game/save data upload/download, feature enable control and debug terminal)
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- Access to the SD card via USB interface with the use of the PC app
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- [UNFLoader](https://github.com/buu342/N64-UNFLoader) support
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- Initial programming via UART header or dedicated JTAG/SWD interfaces
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- Software and firmware updatable via USB interface
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- 3D printable plastic shell
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- **ROM and Save Memory On-board**
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- 64 MiB SDRAM memory for game and save data (enough memory to support every retail game without compromise)
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- 16 MiB FLASH memory for bootloader and extended game data (with extended memory flashcart supports game ROMs up to 78 MiB)
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- **Game Saves**
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- EEPROM 4k/16k, SRAM and FlashRAM save types with an automatic writeback to the SD card (no reset button press required)
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- **Hardware-Dependent Game Features**
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- 64DD add-on emulation
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- Battery backed real time clock (RTC)
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- **Menu**
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- Dedicated open source menu written specifically for this flashcart - [N64FlashcartMenu](https://github.com/Polprzewodnikowy/N64FlashcartMenu)
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- **Game Development**
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- ~23.8 MiB/s peak transfer rate SD card interface
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- ~23.8 MiB/s peak transfer rate USB interface for data upload/download and debug functionality
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- PC app to access the flashcart features:
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- Game/save data upload/download
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- Feature enable control
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- Debug terminal
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- Access to the SD card
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- Firmware update
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- [UNFLoader](https://github.com/buu342/N64-UNFLoader) support
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- IS-Viewer 64 debug interface (fixed 64 kiB buffer with a movable base address)
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- 8 kiB on-chip buffer for general use
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- Status LED and button for general use
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- [UltraCIC_C](https://github.com/jago85/UltraCIC_C) emulation with automatic region switching and programmable seed/checksum values
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- N64 bootloader with support for IPL3 registers spoofing and loading menu from SD card
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- **Cartridge Production**
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- Initial programming via UART header or via dedicated JTAG/SWD interfaces
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- 3D printable shell
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---
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