mirror of
https://github.com/Polprzewodnikowy/SummerCart64.git
synced 2024-12-27 05:21:55 +01:00
173 lines
8.1 KiB
HTML
173 lines
8.1 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>SummerCart64 - Features</title>
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<link rel="icon" href="favicon.svg" sizes="any" type="image/svg+xml">
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<link rel="stylesheet" href="./styles.css">
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<script src="./script.js"></script>
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</head>
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<body>
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<div class="menu-container">
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<div class="menu-bar">
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<div class="menu-buttons">
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<img src="sc64.svg">
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<a onclick="showMenu(event)">
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<div class="menu-button-line"></div>
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<div class="menu-button-line"></div>
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<div class="menu-button-line"></div>
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</a>
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</div>
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<menu class="mobile-hidden">
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<li><a href="/">Home</a></li>
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<li class="active"><a href="/features.html">Features</a></li>
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<li><a href="https://menu.summercart64.dev">Menu</a></li>
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<li><a href="https://github.com/Polprzewodnikowy/SummerCart64/releases/latest">Downloads</a></li>
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<li><a href="https://github.com/Polprzewodnikowy/SummerCart64">GitHub</a></li>
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</menu>
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</div>
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</div>
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<div class="main-container">
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<main>
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<h1>SummerCart64 features</h1>
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<section>
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<article>
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<h3>Enough space for your ROMs</h3>
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<p>Flashcart embeds 64 MiB of fast SDRAM memory, with additional 14 MiB available from the
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flash memory, totaling up to 78 MiB - more than biggest known retail ROMs.</p>
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</article>
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<article>
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<h3>Blazing fast I/O</h3>
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<p>Both microSD card slot and USB port operate at peak speed of ~23.8 MiB/s. Even largest
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retail ROMs (64 MiB) can be loaded in just couple of seconds.</p>
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</article>
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<article>
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<h3>Never lose your progress</h3>
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<p>Every known save type found in the retail games is supported. Saves are automatically flushed to
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the microSD card (or via USB with PC app attached) during gameplay - no reset button press is
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necessary!</p>
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</article>
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<article>
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<h3>Complete 64DD emulation built-in</h3>
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<p>Forget about 64DD ROM conversions - SummerCart64 can play disk dumps directly!</p>
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</article>
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<article>
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<h3>Every region is welcome</h3>
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<p>SummerCart64 supports every N64 console regardless of its region. NTSC/PAL switching is done
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automatically and last detected region is stored inside NVRAM.</p>
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</article>
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<article>
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<h3>Run games with ease</h3>
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<p>Browse, run and manage your game library right on the N64 console with the <a
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href="https://menu.summercart64.dev">N64FlashcartMenu</a> - a dedicated menu software for
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the SummerCart64.</p>
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</article>
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<article>
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<h3>Dedicated terminal PC app</h3>
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<p>Powerful, and yet simple, <a
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href="https://github.com/Polprzewodnikowy/SummerCart64/releases/latest"><code>sc64deployer</code></a>
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app greatly enhances developer user experience.</p>
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</article>
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<article>
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<h3>Outstanding developer features</h3>
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<p>SummerCart64 was born as a device for homebrew development first. As a consequence it
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incorporates many features to ease development of your own games:</p>
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<ul>
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<li>Dedicated PC app for loading ROMs and console access.</li>
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<li>Simple, command based, communication protocol - both on the USB and N64 side.</li>
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<li>microSD card interface with simple, block based, protocol.</li>
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<li>Fast USB interface with well documented protocol.</li>
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<li>8 kiB buffer for general use with microSD card or USB interface.</li>
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<li>Native support for microSD card and USB interface in the <a
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href="https://libdragon.dev/">libdragon</a>.</li>
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<li><a href="https://github.com/buu342/N64-UNFLoader">UNFLoader</a> support - both in the PC app
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and USB library.</li>
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<li><a href="https://github.com/devwizard64/libcart">libcart</a> support.</li>
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<li>IS-Viewer 64 debug interface support in the hardware.</li>
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</ul>
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</article>
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<article>
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<h3>With freedom in mind</h3>
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<p>SummerCart64 project is completely open source - you can modify and build upon it freely as long
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as GNU GPLv3 license terms are satisfied.</p>
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</article>
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</section>
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<div class="separator"></div>
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<h1>Hardware specification</h1>
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<section>
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<h4>Input / Output</h4>
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<ul>
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<li>N64 cartridge edge connector</li>
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<li>microSD card slot (~23.8 MiB/s peak, cards up to 2 TB are supported)</li>
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<li>USB Type-C receptacle (~23.8 MiB/s peak)</li>
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<li>Programmable push button on the back</li>
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<li>Status LED</li>
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</ul>
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<h4>Memory</h4>
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<ul>
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<li>64 MiB SDRAM</li>
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<li>16 MiB QSPI Flash (last 2 MiB is reserved for internal use)</li>
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<li>8 kiB buffer in the FPGA</li>
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<li>64 byte battery-backed NVRAM in the RTC</li>
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</ul>
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<h4>CIC emulation</h4>
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<ul>
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<li>Based on the <a href="https://github.com/jago85/UltraCIC_C">UltraCIC_C</a> with enhancements
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</li>
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<li>Automatic region switch</li>
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<li>Fully programmable seed/checksum values</li>
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<li>Supports booting directly from the 64DD IPL</li>
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</ul>
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<h4>Save support</h4>
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<ul>
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<li>EEPROM 4 kbit</li>
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<li>EEPROM 16 kbit</li>
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<li>SRAM 256 kbit</li>
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<li>SRAM 3x256 kbit</li>
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<li>FlashRAM 1 Mbit</li>
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<li>SRAM 1 Mbit</li>
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<li>Automatic writeback after ~1 second to the microSD card or USB interface</li>
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</ul>
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<h4>Add-on hardware emulation</h4>
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<ul>
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<li>64DD (N64 Disk Drive) - disk access to/from microSD card or USB interface</li>
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<li>IS-Viewer 64 (movable base address, fixed 64 kiB buffer size, debug <code>printf</code>
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only)</li>
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</ul>
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<h4>Other</h4>
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<ul>
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<li>Real time clock</li>
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<li>CR2032 RTC backup battery</li>
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<li>N64 bootloader capable of loading menu binary from the microSD card and displaying error
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messages</li>
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<li>Firmware updatable via USB interface</li>
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<li>Seamless power switching between USB and N64</li>
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</ul>
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</section>
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</main>
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</div>
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<footer>
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<span>© 2020 - 2024 <a href="https://mateuszfaderewski.pl">Mateusz Faderewski</a></span>
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</footer>
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</body>
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</html> |