Make sure to init static variables

This commit is contained in:
Maschell 2024-03-04 17:46:30 +01:00
parent c51321f30c
commit 5cb883c1fd

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@ -80,8 +80,8 @@ void SwapScreens() {
void SwapVoices(); void SwapVoices();
extern "C" uint32_t VPADGetButtonProcMode(VPADChan chan); extern "C" uint32_t VPADGetButtonProcMode(VPADChan chan);
static uint32_t sSwapScreenWasHoldForXFrameGamePad; static uint32_t sSwapScreenWasHoldForXFrameGamePad = 0;
static uint32_t sSwapVoicesWasHoldForXFrameGamePad; static uint32_t sSwapVoicesWasHoldForXFrameGamePad = 0;
DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buffer_size, VPADReadError *error) { DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buffer_size, VPADReadError *error) {
VPADReadError real_error; VPADReadError real_error;
int32_t result = real_VPADRead(chan, buffer, buffer_size, &real_error); int32_t result = real_VPADRead(chan, buffer, buffer_size, &real_error);