Fix button combo checking in games that use ButtonProcMode 1

This commit is contained in:
Maschell 2024-03-04 17:46:06 +01:00
parent 6cd7e256bf
commit 5fb9988517

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@ -92,14 +92,14 @@ DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buf
bool checkFullBuffer = VPADGetButtonProcMode(chan) == 1;
if (gChangeAudioModeButtonComboEnabled && checkButtonComboVPAD(buffer,
checkFullBuffer ? buffer_size : 1,
checkFullBuffer ? result : 1,
gSwapAudioButtonCombo,
sSwapVoicesWasHoldForXFrameGamePad)) {
SwapVoices();
}
if (gSwapScreenButtonComboEnabled && checkButtonComboVPAD(buffer,
checkFullBuffer ? buffer_size : 1,
checkFullBuffer ? result : 1,
gSwapScreenButtonCombo,
sSwapScreenWasHoldForXFrameGamePad)) {
SwapScreens();