SwipSwapMe/src/main.cpp
2018-06-30 13:42:02 +02:00

155 lines
4.4 KiB
C++

/****************************************************************************
* Copyright (C) 2017,2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <malloc.h>
#include <wups.h>
#include <vector>
#include <string>
#include <vpad/input.h>
#include <coreinit/screen.h>
#include <coreinit/thread.h>
#include <common/c_retain_vars.h>
#include <nsysnet/socket.h>
#include <utils/logger.h>
WUPS_PLUGIN_NAME("SwipSwapMe");
WUPS_PLUGIN_DESCRIPTION("Swaps the gamepad and tv screen when pressing a certain button (TV is default)");
WUPS_PLUGIN_VERSION("v1.0");
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("GPL");
WUPS_FS_ACCESS()
uint32_t SplashScreen(int32_t time,int32_t combotime);
/* Entry point */
ON_APPLICATION_START(args) {
memset(gVoiceInfos,0,sizeof(gVoiceInfos));
socket_lib_init();
log_init();
}
ON_APP_STATUS_CHANGED(status) {
gAppStatus = status;
}
INITIALIZE_PLUGIN() {
uint32_t res = SplashScreen(10,2);
gButtonCombo = res;
}
#define FPS 60
uint32_t SplashScreen(int32_t time,int32_t combotime) {
uint32_t result = VPAD_BUTTON_TV;
// Init screen
OSScreenInit();
uint32_t screen_buf0_size = OSScreenGetBufferSizeEx(SCREEN_TV);
uint32_t screen_buf1_size = OSScreenGetBufferSizeEx(SCREEN_DRC);
uint32_t * screenbuffer0 = (uint32_t*)memalign(0x100, screen_buf0_size);
uint32_t * screenbuffer1 = (uint32_t*)memalign(0x100, screen_buf1_size);
if(screenbuffer0 == NULL || screenbuffer1 == NULL) {
if(screenbuffer0 != NULL) {
free(screenbuffer0);
}
if(screenbuffer1 != NULL) {
free(screenbuffer1);
}
return result;
}
OSScreenSetBufferEx(SCREEN_TV, (void *)screenbuffer0);
OSScreenSetBufferEx(SCREEN_DRC, (void *)screenbuffer1);
OSScreenEnableEx(SCREEN_TV, 1);
OSScreenEnableEx(SCREEN_DRC, 1);
// Clear screens
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
// Flip buffers
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
std::vector<std::string> strings;
strings.push_back("SwipSwapMe 0.2 - by Maschell.");
strings.push_back("");
strings.push_back("");
strings.push_back("Press the combo you want to use for swapping now for 2 seconds.");
strings.push_back("Pressing the TV button will return directly.");
strings.push_back("");
strings.push_back("Otherwise the default combo (TV button) will be used in 10 seconds.");
uint8_t pos = 0;
for (std::vector<std::string>::iterator it = strings.begin() ; it != strings.end(); ++it) {
OSScreenPutFontEx(SCREEN_TV, 0, pos, (*it).c_str());
OSScreenPutFontEx(SCREEN_DRC, 0, pos, (*it).c_str());
pos++;
}
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
int32_t tickswait = time * FPS * 16;
int32_t sleepingtime = 16;
int32_t times = tickswait/16;
int32_t i=0;
VPADStatus vpad_data;
VPADReadError error;
uint32_t last = 0xFFFFFFFF;
int32_t timer = 0;
while(i<times) {
VPADRead(VPAD_CHAN_0, &vpad_data, 1, &error);
if(vpad_data.trigger == VPAD_BUTTON_TV)
break;
if(last == vpad_data.hold && last != 0) {
timer++;
} else {
last = vpad_data.hold;
timer = 0;
}
if(timer >= combotime*FPS) {
result = vpad_data.hold;
break;
}
i++;
OSSleepTicks(OSMicrosecondsToTicks(sleepingtime*1000));
}
if(screenbuffer0 != NULL) {
free(screenbuffer0);
}
if(screenbuffer1 != NULL) {
free(screenbuffer1);
}
return result;
}