mirror of
https://github.com/modmii/SysCheck-ModMii-Edition.git
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135 lines
6.6 KiB
C
135 lines
6.6 KiB
C
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/*------------------------------------------------------------------------------
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Copyright (c) 2012 The GRRLIB Team
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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------------------------------------------------------------------------------*/
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/**
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* @file GRRLIB__inline.h
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* GRRLIB inline function prototypes.
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* Do not include GRRLIB__inline.h directly, include only GRRLIB.h.
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*/
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/**
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* @addtogroup AllFunc
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* @{
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*/
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#ifndef __GRRLIB_H__
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# error Do not include GRRLIB__inline.h directly, include only GRRLIB.h
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#endif
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#ifndef __GRRLIB_FNINLINE_H__
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#define __GRRLIB_FNINLINE_H__
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//==============================================================================
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// Prototypes for inlined functions
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//==============================================================================
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//------------------------------------------------------------------------------
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// GRRLIB_clipping.h - Clipping control
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INLINE void GRRLIB_ClipReset (void);
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INLINE void GRRLIB_ClipDrawing (const int x, const int y,
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const int width, const int height);
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//------------------------------------------------------------------------------
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// GRRLIB_collision.h - Collision detection
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INLINE bool GRRLIB_PtInRect (const int hotx, const int hoty,
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const int hotw, const int hoth,
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const int wpadx, const int wpady);
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INLINE bool GRRLIB_RectInRect (const int rect1x, const int rect1y,
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const int rect1w, const int rect1h,
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const int rect2x, const int rect2y,
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const int rect2w, const int rect2h);
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INLINE bool GRRLIB_RectOnRect (const int rect1x, const int rect1y,
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const int rect1w, const int rect1h,
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const int rect2x, const int rect2y,
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const int rect2w, const int rect2h);
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//------------------------------------------------------------------------------
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// GRRLIB_fbComplex.h -
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INLINE void GRRLIB_NPlot (const guVector v[], const u32 color[],
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const long n);
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INLINE void GRRLIB_NGone (const guVector v[], const u32 color[],
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const long n);
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INLINE void GRRLIB_NGoneFilled (const guVector v[], const u32 color[],
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const long n);
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//------------------------------------------------------------------------------
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// GRRLIB_fbGX.h -
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INLINE void GRRLIB_GXEngine (const guVector v[], const u32 color[],
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const long n, const u8 fmt);
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//------------------------------------------------------------------------------
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// GRRLIB_fbSimple.h -
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INLINE void GRRLIB_FillScreen (const u32 color);
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INLINE void GRRLIB_Plot (const f32 x, const f32 y, const u32 color);
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INLINE void GRRLIB_Line (const f32 x1, const f32 y1,
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const f32 x2, const f32 y2, const u32 color);
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INLINE void GRRLIB_Rectangle (const f32 x, const f32 y,
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const f32 width, const f32 height,
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const u32 color, const bool filled);
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//------------------------------------------------------------------------------
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// GRRLIB_handle.h - Texture handle manipulation
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INLINE void GRRLIB_SetHandle (GRRLIB_texImg *tex, const int x, const int y);
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INLINE void GRRLIB_SetMidHandle (GRRLIB_texImg *tex, const bool enabled);
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//------------------------------------------------------------------------------
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// GRRLIB_pixel.h - Pixel manipulation
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INLINE u32 GRRLIB_GetPixelFromtexImg (const int x, const int y,
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const GRRLIB_texImg *tex);
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INLINE void GRRLIB_SetPixelTotexImg (const int x, const int y,
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GRRLIB_texImg *tex, const u32 color);
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INLINE u32 GRRLIB_GetPixelFromFB (int x, int y);
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INLINE void GRRLIB_SetPixelToFB (int x, int y, u32 pokeColor);
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//------------------------------------------------------------------------------
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// GRRLIB_settings.h - Rendering functions
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INLINE void GRRLIB_SetBlend (const GRRLIB_blendMode blendmode);
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INLINE GRRLIB_blendMode GRRLIB_GetBlend (void);
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INLINE void GRRLIB_SetAntiAliasing (const bool aa);
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INLINE bool GRRLIB_GetAntiAliasing (void);
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//------------------------------------------------------------------------------
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// GRRLIB_texSetup.h - Create and setup textures
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INLINE GRRLIB_texImg* GRRLIB_CreateEmptyTexture (const uint w, const uint h);
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INLINE void GRRLIB_ClearTex (GRRLIB_texImg* tex);
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INLINE void GRRLIB_FlushTex (GRRLIB_texImg *tex);
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INLINE void GRRLIB_FreeTexture (GRRLIB_texImg *tex);
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//==============================================================================
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// Definitions of inlined functions
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//==============================================================================
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#include <grrlib/GRRLIB_clipping.h> // Clipping control
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#include <grrlib/GRRLIB_collision.h> // Collision detection
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#include <grrlib/GRRLIB_fbComplex.h> // Render to framebuffer: Complex primitives
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#include <grrlib/GRRLIB_fbGX.h> // Render to framebuffer: Simple GX wrapper
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#include <grrlib/GRRLIB_fbSimple.h> // Render to framebuffer: Simple primitives
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#include <grrlib/GRRLIB_handle.h> // Texture handle manipulation
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#include <grrlib/GRRLIB_pixel.h> // Pixel manipulation
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#include <grrlib/GRRLIB_settings.h> // GRRLIB Settings
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#include <grrlib/GRRLIB_texSetup.h> // Setup for textures
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#endif // __GRRLIB_FNINLINE_H__
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/** @} */ // end of group
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