mirror of
https://github.com/modmii/SysCheck-ModMii-Edition.git
synced 2024-11-17 21:59:20 +01:00
133 lines
3.3 KiB
C
133 lines
3.3 KiB
C
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#include <stdio.h>
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#include <ogcsys.h>
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#include <string.h>
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#include <gccore.h>
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#include <malloc.h>
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#include <wiilight.h>
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#include "video.h"
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static GXRModeObj *rmode = NULL;
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static void *frontBuffer = NULL;
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// Initialise video
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void InitialiseVideo(void)
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{
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// Initialise the video system
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VIDEO_Init();
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// Get the preferred video mode from the system (corresponding to the settings in the Wii menu)
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rmode = VIDEO_GetPreferredMode(NULL);
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GX_AdjustForOverscan(rmode, rmode, 32, 24);
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// Allocate memory for the display in the uncached region
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frontBuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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// Initialise the console (required for printf)
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console_init(frontBuffer, 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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// Set up the video registers with the chosen mode
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VIDEO_Configure(rmode);
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// Now configure the FrameBuffer (display memory)
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VIDEO_SetNextFramebuffer(frontBuffer);
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// Make the display visible
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VIDEO_SetBlack(FALSE);
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// Flush the video register changes to the hardware
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VIDEO_Flush();
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// Wait for Video setup to complete
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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}
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// Set the console foreground color
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void SetConsoleForegroundColor(u8 color, u8 bold)
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{
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printf("\x1b[%u;%um", color+30, bold);
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fflush(stdout);
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}
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// Set the console background color
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void SetConsoleBackgroundColor(u8 color, u8 bold)
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{
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printf("\x1b[%u;%um", color+40, bold);
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fflush(stdout);
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}
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// Clears the console setting the background with the specified colour
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// The console supports VT terminal escape codes
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void ClearConsole(int backgroundCol)
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{
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printf("\x1b[4%im", backgroundCol);
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printf("\x1b[2J");
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fflush(stdout);
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}
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// Print text to the center of the screen
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void PrintCenter(char *text, int width)
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{
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int textLen = strlen(text);
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int leftPad = (width - textLen) / 2;
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int rightPad = (width - textLen) - leftPad;
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printf("%*s%s%*s", leftPad, " ", text, rightPad, " ");
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}
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// Print text
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void PrintText(char *text, bool clear, bool border, bool center, int backgroundCol, int foregroundCol)
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{
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const int consoleLineLength = 72;
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const int defaultBGColor = 0; // Black is the default background color
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const int defaultFGColor = 7; // White is the default background color
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// Clear the screen
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if (clear) ClearConsole(backgroundCol);
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// Set the console background and foreground color
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SetConsoleBackgroundColor(backgroundCol, 0);
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SetConsoleForegroundColor(foregroundCol, 0);
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// Draw the upper border
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if (border) printf("%*s", consoleLineLength, " ");
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// Display the text
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if (center)
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PrintCenter(text, consoleLineLength);
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else
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printf(text);
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// Draw the lower border
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if (border) printf("%*s", consoleLineLength, " ");
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// Set the console background and foreground default color
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SetConsoleBackgroundColor(defaultBGColor, 0);
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SetConsoleForegroundColor(defaultFGColor, 0);
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fflush(stdout);
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}
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// Turn on/off the Wii Light
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void WiiLightControl(int state)
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{
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switch (state)
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{
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case WIILIGHT_ON:
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WIILIGHT_SetLevel(255);
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WIILIGHT_TurnOn();
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break;
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case WIILIGHT_OFF:
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default:
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WIILIGHT_SetLevel(0);
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WIILIGHT_TurnOn();
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WIILIGHT_Toggle();
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break;
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}
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}
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