#include #include #include #include #include #include "thread.h" #include "gui.h" #define STACKSIZE (1024 * 64) // 64KB of dedicated memory for thread #define PRIORITY 50 // Medium-ish (0-127 accepted) lwp_t Cog_Thread; u8 stack[STACKSIZE] ATTRIBUTE_ALIGN (32); vu8 done = 0; u8 Cog_Num = 0; u64 Last_Cog_Turn = 0; void * DrawCogThread(void *arg) { while(!done) { // Keep the thread running until done != 0 GRRLIB_DrawImg(0, 0, tex_ScreenBuf, 0, 1, 1, HEX_WHITE); if (CheckTime(Last_Cog_Turn, 25)) { Cog_Num++; if (Cog_Num > 4) Cog_Num = 0; Last_Cog_Turn = gettick(); } GRRLIB_DrawImg(220, 150, tex_Cogs_png[Cog_Num], 0, 1, 1, HEX_WHITE); GRRLIB_Render(); } return NULL; } inline void InitThread(void) { memset (&stack, 0, STACKSIZE); LWP_CreateThread (&Cog_Thread, DrawCogThread, NULL, stack, STACKSIZE, PRIORITY); //usleep(200); } inline s32 PauseThread(void) { //if(LWP_ThreadIsSuspended(Cog_Thread) == false) return LWP_ALREADY_SUSPENDED; return LWP_SuspendThread(Cog_Thread); } inline s32 ResumeThread(void) { //if(LWP_ThreadIsSuspended(Cog_Thread) == true) return LWP_NOT_SUSPENDED; return LWP_ResumeThread(Cog_Thread); } // Have yet to test this inline s32 StopThread(void) { done = 1; ResumeThread(); return LWP_JoinThread(Cog_Thread, NULL); }