/*------------------------------------------------------------------------------ Copyright (c) 2012 The GRRLIB Team Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ------------------------------------------------------------------------------*/ /* * @file GRRLIB_texSetup.h * Inline functions for the basic manipulation of textures. */ #include #include #include /** * Create an empty texture. * @param w Width of the new texture to create. * @param h Height of the new texture to create. * @return A GRRLIB_texImg structure newly created. */ INLINE GRRLIB_texImg* GRRLIB_CreateEmptyTexture (const uint w, const uint h) { GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg)); if(my_texture != NULL) { my_texture->data = memalign(32, h * w * 4); my_texture->w = w; my_texture->h = h; // Initialize the texture memset(my_texture->data, '\0', (h * w) << 2); GRRLIB_SetHandle(my_texture, 0, 0); GRRLIB_FlushTex(my_texture); } return my_texture; } /** * Write the contents of a texture in the data cache down to main memory. * For performance the CPU holds a data cache where modifications are stored before they get written down to main memory. * @param tex The texture to flush. */ INLINE void GRRLIB_FlushTex (GRRLIB_texImg *tex) { DCFlushRange(tex->data, tex->w * tex->h * 4); } /** * Free memory allocated for texture. * @param tex A GRRLIB_texImg structure. */ INLINE void GRRLIB_FreeTexture (GRRLIB_texImg *tex) { if(tex != NULL) { if (tex->data != NULL) free(tex->data); free(tex); tex = NULL; } } /** * Clear a texture to transparent black. * @param tex Texture to clear. */ INLINE void GRRLIB_ClearTex(GRRLIB_texImg* tex) { bzero(tex->data, (tex->h * tex->w) << 2); GRRLIB_FlushTex(tex); }