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# Wii U Module System Loader
This is a payload that should be run with [EnvironmentLoader ](https://github.com/wiiu-env/EnvironmentLoader ).
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## Usage
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Put the `10_wums_loader.rpx` in the `fs:/vol/external01/wiiu/environments/[ENVIRONMENT]/modules/setup` folder of your sd card and use the `EnvironmentLoader` to run this setup payload.
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Put modules (in form of `.wms` files) that should be used a main()-hook into `fs:/vol/external01/wiiu/environments/[ENVIRONMENT]/modules/` .
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The area between `0x00800000` and whereever this loader is loaded, will be used.
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## Building
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Make you to have [wut ](https://github.com/devkitPro/wut/ ) and [WiiUModuleSystem ](https://github.com/wiiu-env/WiiUModuleSystem ) installed and use the following command for build:
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```
make install
```
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## Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
```
# Build docker image (only needed once)
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docker build . -t wumsloader-builder
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# make
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docker run -it --rm -v ${PWD}:/project wumsloader-builder make
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# make clean
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docker run -it --rm -v ${PWD}:/project wumsloader-builder make clean
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```
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## Credits
- maschell
- Copy paste stuff from dimok
- Copy pasted the solution for using wut header in .elf files from [RetroArch ](https://github.com/libretro/RetroArch )
- Copy pasted resolving the ElfRelocations from [decaf ](https://github.com/decaf-emu/decaf-emu )