[![CI-Release](https://github.com/wiiu-env/WUMSLoader/actions/workflows/ci.yml/badge.svg)](https://github.com/wiiu-env/WUMSLoader/actions/workflows/ci.yml) # Wii U Module System Loader This is a payload that should be run with [EnvironmentLoader](https://github.com/wiiu-env/EnvironmentLoader). ## Usage Put the `10_wums_loader.rpx` in the `fs:/vol/external01/wiiu/environments/[ENVIRONMENT]/modules/setup` folder of your sd card and use the `EnvironmentLoader` to run this setup payload. Put modules (in form of `.wms` files) that should be used a main()-hook into `fs:/vol/external01/wiiu/environments/[ENVIRONMENT]/modules/`. The area between `0x00809000` and `0x00FFF000` will be used. ## Building Make you to have [wut](https://github.com/devkitPro/wut/) and [WiiUModuleSystem](https://github.com/wiiu-env/WiiUModuleSystem) installed and use the following command for build: ``` make install ``` ## Building using the Dockerfile It's possible to use a docker image for building. This way you don't need anything installed on your host system. ``` # Build docker image (only needed once) docker build . -t wumsloader-builder # make docker run -it --rm -v ${PWD}:/project wumsloader-builder make # make clean docker run -it --rm -v ${PWD}:/project wumsloader-builder make clean ``` ## Format the code via docker `docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./source ./wumsloader/src -i` ## Credits - Maschell - Copy paste stuff from dimok - Copy pasted the solution for using wut header in .elf files from [RetroArch](https://github.com/libretro/RetroArch) - Copy pasted resolving the ElfRelocations from [decaf](https://github.com/decaf-emu/decaf-emu)