.github | ||
source | ||
wumsloader | ||
.clang-format | ||
.gitignore | ||
Dockerfile | ||
LICENSE | ||
Makefile | ||
README.md |
Wii U Module System Loader
This is a payload that should be run with EnvironmentLoader.
Usage
Put the 10_wums_loader.rpx
in the fs:/vol/external01/wiiu/environments/[ENVIRONMENT]/modules/setup
folder of your sd card and use the EnvironmentLoader
to run this setup payload.
Put modules (in form of .wms
files) that should be used a main()-hook into fs:/vol/external01/wiiu/environments/[ENVIRONMENT]/modules/
.
The area between 0x00809000
and 0x00FFF000
will be used.
Buildflags
Logging
Building via make
only logs errors (via OSReport). To enable logging via the LoggingModule set DEBUG
to 1
or VERBOSE
.
make
Logs errors only (via OSReport).
make DEBUG=1
Enables information and error logging via LoggingModule.
make DEBUG=VERBOSE
Enables verbose information and error logging via LoggingModule.
If the LoggingModule is not present, it'll fallback to UDP (Port 4405) and CafeOS logging.
Building
Make you to have wut and WiiUModuleSystem installed and use the following command for build:
make install
Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
# Build docker image (only needed once)
docker build . -t wumsloader-builder
# make
docker run -it --rm -v ${PWD}:/project wumsloader-builder make
# make clean
docker run -it --rm -v ${PWD}:/project wumsloader-builder make clean
Format the code via docker
docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./source ./wumsloader/src -i --exclude ./wumsloader/src/elfio -i