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Maschell 2018-06-26 12:14:48 +02:00
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.travis.yml Normal file
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language: cpp
os: linux
sudo: false
dist: trusty
env:
global:
- DEVKITPRO=/opt/devkitpro
- WUT_ROOT=/opt/devkitpro/wut
- DEVKITPPC=/opt/devkitpro/devkitPPC
- PORTLIBREPOS=$HOME/portlibrepos
cache:
directories:
- "$HOME/.local"
- "$DEVKITPRO"
addons:
apt:
packages:
- p7zip-full
before_install:
- mkdir -p "${PORTLIBREPOS}"
- mkdir -p "${DEVKITPRO}"
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then wget https://github.com/devkitPro/pacman/releases/download/devkitpro-pacman-1.0.1/devkitpro-pacman.deb -O /tmp/devkitpro-pacman.deb; fi
- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo dpkg -i /tmp/devkitpro-pacman.deb; fi
- yes | sudo dkp-pacman -Syu devkitPPC --needed
- yes | sudo dkp-pacman -Syu general-tools --needed
- wget $(curl -s https://api.github.com/repos/decaf-emu/wut/releases/latest | grep 'browser_' | grep 'linux' | cut -d\" -f4)
install:
- 7z x -y $(ls | grep "linux") -o${WUT_ROOT}
- cd $PORTLIBREPOS
- git clone https://github.com/Maschell/WiiUPluginSystem.git
- git clone https://github.com/Maschell/libutils.git -b wut
- cd WiiUPluginSystem
- make && make install
- cd $PORTLIBREPOS
- cd libutils
- mkdir build && cd build
- cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$WUT_ROOT ../
- make install
- cd $PORTLIBREPOS
before_script:
- cd $TRAVIS_BUILD_DIR/
script:
- make -j8

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LICENSE Normal file
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GNU GENERAL PUBLIC LICENSE
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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How to Apply These Terms to Your New Programs
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state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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SUBDIRS = $(shell ls -d */)
.PHONY: all clean
all:
for dir in $(SUBDIRS); do \
$(MAKE) -C $$dir -f Makefile; \
done
clean:
for dir in $(SUBDIRS); do \
$(MAKE) -C $$dir -f Makefile clean; \
done

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# WUPS Plugin Playground
This repository is supposed to hold serveral small testing plugins for the [Wii U Plugin System](https://github.com/Maschell/WiiUPluginSystem).
Most of the plugin are either really small (Padcon, NNU_Patcher) or are just testing / gathering information.
## List of plugins:
Here is a small overview of the plugins currently avaiable on this repository.
### memory info
Collects and logs some information about the current memory usage when pressing L+R+X+Y+A+B on the gamepad. Logging can be seen with the
[UDPDebugReader](https://github.com/Maschell/WiiUPluginSystem/tree/master/tools/udp_debug_reader).
### nnu patcher
The nnu patcher patches the `NeedsNetworkUpdate` function to always reply with "false" to allows access to the EShop on lower firmwares.
### overlay test
The overlay test is small demo to show the overlay feature of the Wii U Plugin System. Press A,B,X and Y while gameplay and a text should appear.
In the future the menu could hold configuration for currently running plugins.
### padcon
The padcon plugin allows you to turn off the screen of your gamepad to save energy.
It patches the `VPADRead` function which is responseable for reading the input of the Wii U gamepad. Whenever someone _presses the right analog stick_, the screen will turn off.
### vpad input logger
The vpad input logger logs serveral information about the current gamepad input.
Beside the pressed buttons and touched position on the touchscreen, the plugin also logs the value of the sensors (gyro, magnet etc.)
Logging can be seen with the [UDPDebugReader](https://github.com/Maschell/WiiUPluginSystem/tree/master/tools/udp_debug_reader).
## Building:
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
- [wut](https://github.com/decaf-emu/wut)
- [libutilswut](https://github.com/Maschell/libutils/tree/wut) (WUT version) for common functions.
Some plugins may require more libraries to be installed. Checkout their Makefile for more information.
You could also take a look at the provided travis script and extract the needed building steps.

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build/*
*.mod

320
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# You probably never need to adjust this Makefile.
# All changes can be done in the makefile.mk
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
PREFIX := powerpc-eabi-
export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).mod
BUILD := build
ifeq ($(notdir $(CURDIR)),$(BUILD))
include ../makefile.mk
else
include makefile.mk
endif
include $(WUPSDIR)/plugin_makefile.mk
#MAP ?= $(TARGET:.mod=.map)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
# -Os: optimise size
# -Wall: generate lots of warnings
# -DGEKKO_U: define the symbol GEKKO (used in some headers)
# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -fno-common: stop common variables which the loader can't understand
# -msdata-none: do not use r2 or r13 as small data areas
# -memb: enable embedded application specific compilation
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -D__WIIU__ -mrvl -mcpu=750 -meabi -mhard-float -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS += $(COMMON_CFLAGS) -x c -std=gnu11
# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif
ADD_NO_WHOLE_ARCHIVE := 0
ifeq ($(WUT_ENABLE_CPP), 1)
WUT_ENABLE_NEWLIB := 1
LD_FLAGS_ELF += -whole-archive -lwutstdc++
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_ENABLE_NEWLIB), 1)
LD_FLAGS_ELF += -whole-archive -lwutnewlib
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_DEFAULT_MALLOC), 1)
LD_FLAGS_ELF += -whole-archive -lwutmalloc
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(ADD_NO_WHOLE_ARCHIVE), 1)
LD_FLAGS_ELF += -no-whole-archive
endif
ifeq ($(NEEDS_WUT), 1)
ifeq ($(strip $(WUT_ROOT)),)
$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
endif
CFLAGS += -D__WUT__
CXXFLAGS += -D__WUT__
endif
ASFLAGS +=
LDFLAG_COMMON +=
ifeq ($(WRAP_MALLOC), 1)
LDFLAG_COMMON += -Wl,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r
endif
LDFLAGS_MOD += $(LD_FLAGS_MOD)
LDFLAGS_ELF += $(LD_FLAGS_ELF)
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
ALL_LIBS := $(LIBS)
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS +=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD_MOD := $(CC)
else
export LD_MOD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(EXTERNAL_INCLUDE)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(EXTERNAL_LIBPATHS)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
###############################################################################
# Rule to make everything.
PHONY += all
all : $(OUTPUT)
###############################################################################
# Special build rules
# Rule to make the module file.
$(OUTPUT) : output.elf
@echo "checking for missing symbols ..."
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LD_FLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o check_linking.elf
@echo "linking ..." $@
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LDFLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
# Rule to make the module file.
output.elf : $(OFILES)
@echo "linking ... output.elf"
@$(LD) $(OFILES) $(LDFLAGS_ELF) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
###############################################################################
# Assembly listing rules
# Rule to make assembly listing.
PHONY += list
list : $(LIST)
# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@
###############################################################################
# Clean rule
# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))
###############################################################################
# Phony targets
.PHONY : $(PHONY)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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# Memory info for the Wii U Plugin System
Prints information about the current memory usage when pressing L+R+X+Y+A+B via the UDPReader
## Building
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
- [wut](https://github.com/decaf-emu/wut)
- [libutilswut](https://github.com/Maschell/libutils/tree/wut) (WUT version) for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.

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# Compiling the projects with libutils logging code?
DO_LOGGING := 1
# Non WUT plugins need to wrap the malloc functions.
WRAP_MALLOC := 0
# Sets the "-D__WUT__" compiling flag
USE_WUT := 1
# Links against the wut implementation of newlib, this is useful for using any function
# from the C standard library
WUT_ENABLE_NEWLIB := 0
# Links against the wut implementation of stdcpp, this is useful for using any function
# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so.
WUT_ENABLE_CPP := 0
# By default newlib will allocate 90% of the default heap for use with sbrk & malloc,
# if this is unacceptable to you then you should use this as it replaces the newlib
# malloc functions which ones which redirect to the CafeOS default heap functions
# such as MEMAllocFromDefaultHeap.
WUT_DEFAULT_MALLOC := 1
# Target filename
TARGET := $(notdir $(CURDIR)).mod
# Source directories
SOURCES := src
# Data directories
DATA :=
# Include directories
INCLUDES := src
#---------------------------------------------------------------------------------
# options for code generation and linking
#---------------------------------------------------------------------------------
# Extra C compiler flags
CFLAGS :=
# Extra C++ compiler flags
CXXFLAGS :=
# Extra linking flags for all linking steps
LD_FLAGS :=
# extra linking flags for linking the temporarily elf file (using ld)
LD_FLAGS_ELF :=
# extra linking flags for linking the final mod file (using gcc/g++)
LD_FLAGS_MOD :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(WUPSDIR) $(WUT_ROOT)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lwups -lutilswut -lcoreinit -lnsysnet
#---------------------------------------------------------------------------------
# Will be added to the final lib paths
# example:
# -L$C:/library1/lib
#---------------------------------------------------------------------------------
EXTERNAL_LIBPATHS :=
#---------------------------------------------------------------------------------
# Will be added to the final include paths
# -IC:/library1/include
#---------------------------------------------------------------------------------
EXTERNAL_INCLUDE := -I$(WUT_ROOT)/include/libutilswut

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "c_retain_vars.h"
memHeapInfo expHeapPointer[MAX_EXP_HEAP_INFOS] __attribute__((section(".data")));
memHeapInfo frmHeapPointer[MAX_FRM_HEAP_INFOS] __attribute__((section(".data")));
memUnitHeapInfo unitHeapPointer[MAX_UNIT_HEAP_INFOS] __attribute__((section(".data")));
baseHeapInfo baseHeaphandles[MAX_BASE_HEAP_INFOS] __attribute__((section(".data")));
blockHeapInfo blockHeapInfos[MAX_BLOCK_HEAP_INFOS] __attribute__((section(".data")));
memHeapInfo userHeapInfos[MAX_USER_HEAP_INFOS] __attribute__((section(".data")));
uint8_t gButtonComboCooldown __attribute__((section(".data"))) = 0;

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef C_RETAINS_VARS_H_
#define C_RETAINS_VARS_H_
#include "memory_defs.h"
extern memHeapInfo expHeapPointer[MAX_EXP_HEAP_INFOS];
extern memHeapInfo frmHeapPointer[MAX_FRM_HEAP_INFOS];
extern memUnitHeapInfo unitHeapPointer[MAX_UNIT_HEAP_INFOS];
extern baseHeapInfo baseHeaphandles[MAX_BASE_HEAP_INFOS];
extern blockHeapInfo blockHeapInfos[MAX_BLOCK_HEAP_INFOS];
extern memHeapInfo userHeapInfos[MAX_USER_HEAP_INFOS];
extern uint8_t gButtonComboCooldown;
#endif // C_RETAINS_VARS_H_

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#include <wups.h>
#include <string.h>
#include <vpad/input.h>
#include <utils/logger.h>
#include <coreinit/systeminfo.h>
#include "main.h"
DECL_FUNCTION(void, __PPCExit, void) {
// We reset them at end, in case at application even uses the functions
// BEFORE with have our init hook.
memset(expHeapPointer,0,sizeof(expHeapPointer));
memset(unitHeapPointer,0,sizeof(unitHeapPointer));
memset(frmHeapPointer,0,sizeof(frmHeapPointer));
memset(baseHeaphandles,0,sizeof(baseHeaphandles));
memset(userHeapInfos,0,sizeof(userHeapInfos));
real___PPCExit();
}
DECL_FUNCTION(int, VPADRead, int chan, VPADStatus *buffer, uint32_t buffer_size, int32_t *error) {
int result = real_VPADRead(chan, buffer, buffer_size, error);
int btns = VPAD_BUTTON_R | VPAD_BUTTON_L | VPAD_BUTTON_A | VPAD_BUTTON_B | VPAD_BUTTON_X | VPAD_BUTTON_Y;
if(result > 0 && ((buffer[0].hold & (btns)) == btns) && gButtonComboCooldown == 0 && OSIsHomeButtonMenuEnabled()) {
print_memory_info();
gButtonComboCooldown = 0x3C;
}
if(gButtonComboCooldown > 0) {
gButtonComboCooldown--;
}
return result;
}
WUPS_MUST_REPLACE(__PPCExit, WUPS_LOADER_LIBRARY_COREINIT, __PPCExit);
WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);

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#include <wups.h>
#include <string.h>
#include <stdlib.h>
#include <coreinit/memory.h>
#include <coreinit/memheap.h>
#include <coreinit/memexpheap.h>
#include <nsysnet/socket.h>
#include <utils/logger.h>
#include "main.h"
WUPS_PLUGIN_NAME("Memory Info");
WUPS_PLUGIN_DESCRIPTION("Prints information about the current memory usage when pressing L+R+X+Y+A+B.");
WUPS_PLUGIN_VERSION("v1.0");
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("GPL");
ON_APPLICATION_START(args) {
socket_lib_init();
log_init();
}
void printMemHeapInfo(memHeapInfo * listStart, uint32_t listLength, const char * listname) {
for(int32_t i = 0; i<listLength; i++) {
if(listStart[i].handle != 0) {
MEMHeapHandle parent = MEMFindParentHeap(listStart[i].handle);
DEBUG_FUNCTION_LINE("%s:", listname);
if(parent == 0) {
log_print(" parent: <NONE> ");
} else {
log_printf(" parent: 0x%08X ", parent);
}
log_printf(" address 0x%08X handle 0x%08X size %07d kb old size %07d kb flags 0x%04X\n",listStart[i].address,listStart[i].handle,listStart[i].size/1024,listStart[i].oldSize/1024,listStart[i].flags);
}
}
}
void print_memory_info() {
DEBUG_FUNCTION_LINE("Print expanded heap infos\n");
printMemHeapInfo(expHeapPointer,MAX_EXP_HEAP_INFOS, "Expanded heap:");
DEBUG_FUNCTION_LINE("Print frmHeap\n");
printMemHeapInfo(frmHeapPointer,MAX_FRM_HEAP_INFOS, "Frame heap:");
DEBUG_FUNCTION_LINE("Print unitHeap\n");
for(int32_t i = 0; i<MAX_UNIT_HEAP_INFOS; i++) {
if(unitHeapPointer[i].handle != 0) {
DEBUG_FUNCTION_LINE("unitHeap: address 0x%08X handle 0x%08X heapSize %07d kb memSize %07d kb align 0x%08X flags 0x%04X\n",unitHeapPointer[i].address,unitHeapPointer[i].handle,unitHeapPointer[i].heapSize/1024,unitHeapPointer[i].memSize/1024,unitHeapPointer[i].align,unitHeapPointer[i].flags);
}
}
DEBUG_FUNCTION_LINE("Print set base heap info\n");
for(int32_t i = 0; i<MAX_BASE_HEAP_INFOS; i++) {
if(baseHeaphandles[i].newHandle != 0) {
DEBUG_FUNCTION_LINE("MEMSetBaseHeapHandle was called: oldHandle 0x%08X newHandle 0x%08X arena %d\n",baseHeaphandles[i].oldHandle,baseHeaphandles[i].newHandle,baseHeaphandles[i].memArena);
}
}
DEBUG_FUNCTION_LINE("Print set block heap info\n");
for(int32_t i = 0; i<MAX_BLOCK_HEAP_INFOS; i++) {
if(blockHeapInfos[i].startAddress != 0) {
DEBUG_FUNCTION_LINE("MEMInitBlockHeap was called: handle 0x%08X tracking 0x%08X\n",blockHeapInfos[i].handle,blockHeapInfos[i].tracking);
}
}
DEBUG_FUNCTION_LINE("Print set user heap info\n");
printMemHeapInfo(userHeapInfos,MAX_USER_HEAP_INFOS, "User heap:");
DEBUG_FUNCTION_LINE("Testing malloc\n");
uint32_t size = 0x1000;
bool success = false;
do {
void * result = malloc(size);
if(result != NULL) {
//DEBUG_FUNCTION_LINE("Allocated %d kb from default heap\n",size/1024);
free(result);
result = NULL;
success = true;
} else {
//DEBUG_FUNCTION_LINE("Failed to allocate %d kb from default heap\n",size/1024);
success = false;
}
size += 0x1000;
} while(success);
DEBUG_FUNCTION_LINE("I was able to allocate %07d kb from default heap (alignment 4)\n",size/1024);
for(int32_t i = 0; i<2; i++) {
MEMHeapHandle defaultHeap = MEMGetBaseHeapHandle(i);
if(defaultHeap != 0) {
uint32_t start = 0;
uint32_t size_bytes = 0;
OSGetMemBound(i+1,&start,&size_bytes);
DEBUG_FUNCTION_LINE("Memory Bound MEM%d: startAddress 0x%08X size 0x%08X\n",i+1,start,size_bytes);
int32_t size = MEMGetAllocatableSizeForExpHeapEx(defaultHeap, 4);
int32_t totalSize = MEMGetTotalFreeSizeForExpHeap(defaultHeap);
DEBUG_FUNCTION_LINE("BaseHandle address 0x%08X: MEM%d with %07d kb memory free in one block, %07d kb in total.\n",defaultHeap,i+1,size/1024,totalSize/1024);
MEMHeapHandle parent = MEMFindParentHeap(defaultHeap);
if(parent != 0) {
size = MEMGetAllocatableSizeForExpHeapEx(parent, 4);
int32_t totalSize = MEMGetTotalFreeSizeForExpHeap(parent);
DEBUG_FUNCTION_LINE("It's parent heap is 0x%08X: With %07d kb memory free in one block, %07d kb in total.\n",parent,size/1024,totalSize/1024);
} else {
DEBUG_FUNCTION_LINE("No parent found =(\n");
}
}
}
}

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef MAIN_H_
#define MAIN_H_
#include "memory_defs.h"
#include "c_retain_vars.h"
void print_memory_info();
#endif // MAIN_H_

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MEMORY_DEFS_H_
#define _MEMORY_DEFS_H_
#include <wut_types.h>
#include <coreinit/memheap.h>
#define MAX_USER_HEAP_INFOS 50
#define MAX_FRM_HEAP_INFOS 50
#define MAX_EXP_HEAP_INFOS 50
#define MAX_UNIT_HEAP_INFOS 50
#define MAX_ALLOCATOR_EXP_INFOS 50
#define MAX_BASE_HEAP_INFOS 50
#define MAX_BLOCK_HEAP_INFOS 50
typedef struct memHeapInfo_ {
MEMHeapHandle handle;
void * address;
uint32_t size;
uint32_t oldSize;
uint16_t flags;
} memHeapInfo;
typedef struct memUnitHeapInfo_ {
int32_t handle;
void * address;
uint32_t heapSize;
uint32_t memSize;
uint32_t align;
uint16_t flags;
} memUnitHeapInfo;
typedef struct baseHeapInfo_ {
int32_t oldHandle;
int32_t newHandle;
int32_t memArena;
} baseHeapInfo;
typedef struct blockHeapInfo_ {
int32_t handle;
void * tracking;
void * startAddress;
void * endAddress;
void * initTrackMem;
uint32_t initTrackMemBytes;
uint16_t flags;
} blockHeapInfo;
#endif

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#include <wups.h>
#include <wut_types.h>
#include "memory_defs.h"
#include "c_retain_vars.h"
DECL_FUNCTION(MEMHeapHandle, MEMCreateFrmHeapEx, void* address, uint32_t size, uint16_t flags) {
MEMHeapHandle result = real_MEMCreateFrmHeapEx(address,size,flags);
for(int i = 0; i<MAX_FRM_HEAP_INFOS; i++) {
if(frmHeapPointer[i].handle == 0) {
frmHeapPointer[i].handle = result;
frmHeapPointer[i].address = address;
frmHeapPointer[i].size = size;
frmHeapPointer[i].flags = flags;
break;
}
}
return result;
}
DECL_FUNCTION(MEMHeapHandle, MEMCreateUserHeapHandle, void* startAddress, uint32_t size) {
MEMHeapHandle result = real_MEMCreateUserHeapHandle(startAddress,size);
for(int i = 0; i<MAX_USER_HEAP_INFOS; i++) {
if(userHeapInfos[i].handle == 0) {
userHeapInfos[i].handle = result;
userHeapInfos[i].address = startAddress;
userHeapInfos[i].size = size;
break;
}
}
return result;
}
DECL_FUNCTION(MEMHeapHandle, MEMCreateExpHeapEx, void* address, uint32_t size, uint16_t flags) {
uint32_t oldSize = size;
MEMHeapHandle result = NULL;
bool allocated = false;
/*
real_MEMCreateExpHeapEx Just accepts ALL sizes... so.. well..
if(size > 0x3B600000 && (uint32_t) address < 0x11000000){
//We are pretty sure this the MEM2 default heap.
//Let's try to increase it's capacity.
//uint32_t maximumSize = 0x50000000 - (uint32_t) address;
uint32_t maximumSize = 0x80000000;
//uint32_t maximumSize = size + 0x500000;
maximumSize -= 0x500000; // remove 5MB, just to leave at least _some_ space.
uint32_t curSizeTest = maximumSize;
do{
if(curSizeTest < oldSize){
break;
}
result = real_MEMCreateExpHeapEx(address,curSizeTest,flags);
if(result == 0){ // On failure:
maximumSize -= 0x100000; // reduce by 1MB and try again.
}else{
allocated = true;
break;
}
}while(!allocated); // Until the allocation was successful, or we are below default size.
}*/
if(!allocated || result == 0) {
result = real_MEMCreateExpHeapEx(address,size,flags);
}
for(int i = 0; i<MAX_EXP_HEAP_INFOS; i++) {
if(expHeapPointer[i].handle == 0) {
expHeapPointer[i].handle = result;
expHeapPointer[i].address = address;
expHeapPointer[i].size = size;
expHeapPointer[i].oldSize = oldSize;
expHeapPointer[i].flags = flags;
break;
}
}
return result;
}
DECL_FUNCTION(int32_t, MEMCreateUnitHeapEx, void* address, uint32_t heapSize, uint32_t memSize, uint32_t align, uint16_t flags) {
int32_t result = real_MEMCreateUnitHeapEx(address,heapSize,memSize,align,flags);
for(int i = 0; i<MAX_UNIT_HEAP_INFOS; i++) {
if(unitHeapPointer[i].handle == 0) {
unitHeapPointer[i].handle = result;
unitHeapPointer[i].address = address;
unitHeapPointer[i].heapSize = heapSize;
unitHeapPointer[i].memSize = memSize;
unitHeapPointer[i].align = align;
unitHeapPointer[i].flags = flags;
break;
}
}
return result;
}
DECL_FUNCTION(void *, MEMDestroyExpHeap, MEMHeapHandle heap) {
void * result = real_MEMDestroyExpHeap(heap);
for(int i = 0; i<MAX_EXP_HEAP_INFOS; i++) {
if(expHeapPointer[i].handle == heap) {
expHeapPointer[i].handle = 0;
expHeapPointer[i].address = 0;
expHeapPointer[i].size = 0;
expHeapPointer[i].flags = 0;
break;
}
}
return result;
}
DECL_FUNCTION(void *, MEMDestroyFrmHeap, MEMHeapHandle heap) {
void * result = real_MEMDestroyFrmHeap(heap);
for(int i = 0; i<MAX_FRM_HEAP_INFOS; i++) {
if(frmHeapPointer[i].handle == heap) {
frmHeapPointer[i].handle = 0;
frmHeapPointer[i].address = 0;
frmHeapPointer[i].size = 0;
frmHeapPointer[i].flags = 0;
break;
}
}
return result;
}
DECL_FUNCTION(void *, MEMDestroyUnitHeap, int32_t heap) {
void * result = real_MEMDestroyUnitHeap(heap);
for(int i = 0; i<MAX_UNIT_HEAP_INFOS; i++) {
if(unitHeapPointer[i].handle == heap) {
unitHeapPointer[i].handle = 0;
unitHeapPointer[i].address = 0;
unitHeapPointer[i].heapSize = 0;
unitHeapPointer[i].memSize = 0;
unitHeapPointer[i].align = 0;
unitHeapPointer[i].flags = 0;
break;
}
}
return result;
}
DECL_FUNCTION(int32_t, MEMSetBaseHeapHandle, int32_t arena, int32_t heap) {
int32_t result = real_MEMSetBaseHeapHandle(arena,heap);
for(int i = 0; i<MAX_BASE_HEAP_INFOS; i++) {
if(baseHeaphandles[i].newHandle == 0) {
baseHeaphandles[i].oldHandle = result;
baseHeaphandles[i].newHandle = heap;
baseHeaphandles[i].memArena = arena;
break;
}
}
return result;
}
DECL_FUNCTION(int32_t, MEMInitBlockHeap,void * tracking, void * startAddress,void * endAddress, void * initTrackMemory, uint32_t initTrackMemoryBytes, uint16_t flags) {
int32_t result = real_MEMInitBlockHeap(tracking,startAddress,endAddress,initTrackMemory,initTrackMemoryBytes,flags);
for(int i = 0; i<MAX_BLOCK_HEAP_INFOS; i++) {
if(blockHeapInfos[i].startAddress == NULL) {
blockHeapInfos[i].handle = result;
blockHeapInfos[i].tracking = tracking;
blockHeapInfos[i].startAddress = startAddress;
blockHeapInfos[i].endAddress = endAddress;
blockHeapInfos[i].initTrackMem = initTrackMemory;
blockHeapInfos[i].initTrackMemBytes = initTrackMemoryBytes;
blockHeapInfos[i].flags = flags;
break;
}
}
return result;
}
WUPS_MUST_REPLACE(MEMInitBlockHeap, WUPS_LOADER_LIBRARY_COREINIT, MEMInitBlockHeap);
WUPS_MUST_REPLACE(MEMSetBaseHeapHandle, WUPS_LOADER_LIBRARY_COREINIT, MEMSetBaseHeapHandle);
WUPS_MUST_REPLACE(MEMDestroyUnitHeap, WUPS_LOADER_LIBRARY_COREINIT, MEMDestroyUnitHeap);
WUPS_MUST_REPLACE(MEMDestroyFrmHeap, WUPS_LOADER_LIBRARY_COREINIT, MEMDestroyFrmHeap);
WUPS_MUST_REPLACE(MEMDestroyExpHeap, WUPS_LOADER_LIBRARY_COREINIT, MEMDestroyExpHeap);
WUPS_MUST_REPLACE(MEMCreateUnitHeapEx, WUPS_LOADER_LIBRARY_COREINIT, MEMCreateUnitHeapEx);
WUPS_MUST_REPLACE(MEMCreateExpHeapEx, WUPS_LOADER_LIBRARY_COREINIT, MEMCreateExpHeapEx);
WUPS_MUST_REPLACE(MEMCreateUserHeapHandle, WUPS_LOADER_LIBRARY_COREINIT, MEMCreateUserHeapHandle);
WUPS_MUST_REPLACE(MEMCreateFrmHeapEx, WUPS_LOADER_LIBRARY_COREINIT, MEMCreateFrmHeapEx);
/*
Unused stuff that might get useful in the future.
void * allocateFromExpHeap(int32_t * usedHandle, uint32_t size, uint32_t align){
void * result = NULL;
for(int i = 0;i<MAX_EXP_HEAP_INFOS;i++){
if(expHeapPointer[i].handle != 0){
result = MEMAllocFromExpHeapEx(expHeapPointer[i].handle, size, align);
if(result != NULL){
*usedHandle = expHeapPointer[i].handle;
return result;
}
}
}
return NULL;
}
void * allocateFromFrmHeap(int32_t * usedHandle, uint32_t size, uint32_t align){
void * result = NULL;
for(int i = 0;i<MAX_FRM_HEAP_INFOS;i++){
if(frmHeapPointer[i].handle != 0){
result = MEMAllocFromFrmHeapEx(frmHeapPointer[i].handle, size, align);
if(result != NULL){
*usedHandle = frmHeapPointer[i].handle;
return result;
}
}
}
return NULL;
}
void freeToExpHeap(int32_t usedHandle, void * addr){
MEMFreeToExpHeap(usedHandle, addr);
}
allocatorExpInfo allocatorExpPointer[MAX_ALLOCATOR_EXP_INFOS] __attribute__((section(".data")));
typedef struct allocatorExpInfo_{
void * allocator;
int32_t heap;
int32_t align;
} allocatorExpInfo;
DECL(void , MEMInitAllocatorForExpHeap, void* allocator, int32_t heap, int32_t align){
for(int i = 0;i<MAX_ALLOCATOR_EXP_INFOS;i++){
if(allocatorExpPointer[i].allocator == 0){
allocatorExpPointer[i].allocator = (void*)allocator;
allocatorExpPointer[i].heap = heap;
allocatorExpPointer[i].align = align;
break;
}
}
real_MEMInitAllocatorForExpHeap(allocator,heap,align);
return;
}
*/

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build/*
*.mod

320
nnu_patcher/Makefile Normal file
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# You probably never need to adjust this Makefile.
# All changes can be done in the makefile.mk
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
PREFIX := powerpc-eabi-
export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).mod
BUILD := build
ifeq ($(notdir $(CURDIR)),$(BUILD))
include ../makefile.mk
else
include makefile.mk
endif
include $(WUPSDIR)/plugin_makefile.mk
#MAP ?= $(TARGET:.mod=.map)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
# -Os: optimise size
# -Wall: generate lots of warnings
# -DGEKKO_U: define the symbol GEKKO (used in some headers)
# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -fno-common: stop common variables which the loader can't understand
# -msdata-none: do not use r2 or r13 as small data areas
# -memb: enable embedded application specific compilation
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -D__WIIU__ -mrvl -mcpu=750 -meabi -mhard-float -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS += $(COMMON_CFLAGS) -x c -std=gnu11
# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif
ADD_NO_WHOLE_ARCHIVE := 0
ifeq ($(WUT_ENABLE_CPP), 1)
WUT_ENABLE_NEWLIB := 1
LD_FLAGS_ELF += -whole-archive -lwutstdc++
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_ENABLE_NEWLIB), 1)
LD_FLAGS_ELF += -whole-archive -lwutnewlib
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_DEFAULT_MALLOC), 1)
LD_FLAGS_ELF += -whole-archive -lwutmalloc
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(ADD_NO_WHOLE_ARCHIVE), 1)
LD_FLAGS_ELF += -no-whole-archive
endif
ifeq ($(NEEDS_WUT), 1)
ifeq ($(strip $(WUT_ROOT)),)
$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
endif
CFLAGS += -D__WUT__
CXXFLAGS += -D__WUT__
endif
ASFLAGS +=
LDFLAG_COMMON +=
ifeq ($(WRAP_MALLOC), 1)
LDFLAG_COMMON += -Wl,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r
endif
LDFLAGS_MOD += $(LD_FLAGS_MOD)
LDFLAGS_ELF += $(LD_FLAGS_ELF)
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
ALL_LIBS := $(LIBS)
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS +=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD_MOD := $(CC)
else
export LD_MOD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(EXTERNAL_INCLUDE)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(EXTERNAL_LIBPATHS)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
###############################################################################
# Rule to make everything.
PHONY += all
all : $(OUTPUT)
###############################################################################
# Special build rules
# Rule to make the module file.
$(OUTPUT) : output.elf
@echo "checking for missing symbols ..."
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LD_FLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o check_linking.elf
@echo "linking ..." $@
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LDFLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
# Rule to make the module file.
output.elf : $(OFILES)
@echo "linking ... output.elf"
@$(LD) $(OFILES) $(LDFLAGS_ELF) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
###############################################################################
# Assembly listing rules
# Rule to make assembly listing.
PHONY += list
list : $(LIST)
# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@
###############################################################################
# Clean rule
# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))
###############################################################################
# Phony targets
.PHONY : $(PHONY)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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# NNU Patcher
Allows the usage of the EShop on lower firmwares.
## Building
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.

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# Compiling the projects with libutils logging code?
DO_LOGGING := 0
# Non WUT plugins need to wrap the malloc functions.
WRAP_MALLOC := 0
# Sets the "-D__WUT__" compiling flag
USE_WUT := 0
# Links against the wut implementation of newlib, this is useful for using any function
# from the C standard library
WUT_ENABLE_NEWLIB := 0
# Links against the wut implementation of stdcpp, this is useful for using any function
# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so.
WUT_ENABLE_CPP := 0
# By default newlib will allocate 90% of the default heap for use with sbrk & malloc,
# if this is unacceptable to you then you should use this as it replaces the newlib
# malloc functions which ones which redirect to the CafeOS default heap functions
# such as MEMAllocFromDefaultHeap.
WUT_DEFAULT_MALLOC := 0
# Target filename
TARGET := $(notdir $(CURDIR)).mod
# Source directories
SOURCES := src
# Data directories
DATA :=
# Include directories
INCLUDES := src
#---------------------------------------------------------------------------------
# options for code generation and linking
#---------------------------------------------------------------------------------
# Extra C compiler flags
CFLAGS :=
# Extra C++ compiler flags
CXXFLAGS :=
# Extra linking flags for all linking steps
LD_FLAGS :=
# extra linking flags for linking the temporarily elf file (using ld)
LD_FLAGS_ELF :=
# extra linking flags for linking the final mod file (using gcc/g++)
LD_FLAGS_MOD :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(WUPSDIR)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS :=
#---------------------------------------------------------------------------------
# Will be added to the final lib paths
# example:
# -L$C:/library1/lib
#---------------------------------------------------------------------------------
EXTERNAL_LIBPATHS :=
#---------------------------------------------------------------------------------
# Will be added to the final include paths
# -IC:/library1/include
#---------------------------------------------------------------------------------
EXTERNAL_INCLUDE :=

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#include <wups.h>
WUPS_PLUGIN_NAME("NNU Patcher");
WUPS_PLUGIN_DESCRIPTION("Enables EShop access on lower firmware versions.");
WUPS_PLUGIN_VERSION("v1.0");
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("BSD");
DECL_FUNCTION(int, NeedsNetworkUpdate__Q2_2nn3nimFPb, bool * result){
*result = 0;
return 0;
}
WUPS_MUST_REPLACE(NeedsNetworkUpdate__Q2_2nn3nimFPb,WUPS_LOADER_LIBRARY_NN_NIM, NeedsNetworkUpdate__Q2_2nn3nimFPb);

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build/*
*.mod

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overlay_test/Makefile Normal file
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# You probably never need to adjust this Makefile.
# All changes can be done in the makefile.mk
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
PREFIX := powerpc-eabi-
export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).mod
BUILD := build
ifeq ($(notdir $(CURDIR)),$(BUILD))
include ../makefile.mk
else
include makefile.mk
endif
include $(WUPSDIR)/plugin_makefile.mk
#MAP ?= $(TARGET:.mod=.map)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
# -Os: optimise size
# -Wall: generate lots of warnings
# -DGEKKO_U: define the symbol GEKKO (used in some headers)
# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -fno-common: stop common variables which the loader can't understand
# -msdata-none: do not use r2 or r13 as small data areas
# -memb: enable embedded application specific compilation
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -D__WIIU__ -mrvl -mcpu=750 -meabi -mhard-float -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS += $(COMMON_CFLAGS) -x c -std=gnu11
# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif
ADD_NO_WHOLE_ARCHIVE := 0
ifeq ($(WUT_ENABLE_CPP), 1)
WUT_ENABLE_NEWLIB := 1
LD_FLAGS_ELF += -whole-archive -lwutstdc++
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_ENABLE_NEWLIB), 1)
LD_FLAGS_ELF += -whole-archive -lwutnewlib
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_DEFAULT_MALLOC), 1)
LD_FLAGS_ELF += -whole-archive -lwutmalloc
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(ADD_NO_WHOLE_ARCHIVE), 1)
LD_FLAGS_ELF += -no-whole-archive
endif
ifeq ($(NEEDS_WUT), 1)
ifeq ($(strip $(WUT_ROOT)),)
$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
endif
CFLAGS += -D__WUT__
CXXFLAGS += -D__WUT__
endif
ASFLAGS +=
LDFLAG_COMMON +=
ifeq ($(WRAP_MALLOC), 1)
LDFLAG_COMMON += -Wl,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r
endif
LDFLAGS_MOD += $(LD_FLAGS_MOD)
LDFLAGS_ELF += $(LD_FLAGS_ELF)
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
ALL_LIBS := $(LIBS)
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS +=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD_MOD := $(CC)
else
export LD_MOD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(EXTERNAL_INCLUDE)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(EXTERNAL_LIBPATHS)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
###############################################################################
# Rule to make everything.
PHONY += all
all : $(OUTPUT)
###############################################################################
# Special build rules
# Rule to make the module file.
$(OUTPUT) : output.elf
@echo "checking for missing symbols ..."
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LD_FLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o check_linking.elf
@echo "linking ..." $@
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LDFLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
# Rule to make the module file.
output.elf : $(OFILES)
@echo "linking ... output.elf"
@$(LD) $(OFILES) $(LDFLAGS_ELF) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
###############################################################################
# Assembly listing rules
# Rule to make assembly listing.
PHONY += list
list : $(LIST)
# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@
###############################################################################
# Clean rule
# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))
###############################################################################
# Phony targets
.PHONY : $(PHONY)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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# Overlay test
The overlay test is small demo to show the overlay feature of the Wii U Plugin System.
Press A,B,X and Y while gameplay and a text should appear. In the future the menu could hold configuration for currently running plugins.
## Building
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
- [wut](https://github.com/decaf-emu/wut)
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.

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# Compiling the projects with libutils logging code?
DO_LOGGING := 1
# Non WUT plugins need to wrap the malloc functions.
WRAP_MALLOC := 0
# Sets the "-D__WUT__" compiling flag
USE_WUT := 1
# Links against the wut implementation of newlib, this is useful for using any function
# from the C standard library
WUT_ENABLE_NEWLIB := 0
# Links against the wut implementation of stdcpp, this is useful for using any function
# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so.
WUT_ENABLE_CPP := 0
# By default newlib will allocate 90% of the default heap for use with sbrk & malloc,
# if this is unacceptable to you then you should use this as it replaces the newlib
# malloc functions which ones which redirect to the CafeOS default heap functions
# such as MEMAllocFromDefaultHeap.
WUT_DEFAULT_MALLOC := 1
# Target filename
TARGET := $(notdir $(CURDIR)).mod
# Source directories
SOURCES := src
# Data directories
DATA :=
# Include directories
INCLUDES := src
#---------------------------------------------------------------------------------
# options for code generation and linking
#---------------------------------------------------------------------------------
# Extra C compiler flags
CFLAGS :=
# Extra C++ compiler flags
CXXFLAGS :=
# Extra linking flags for all linking steps
LD_FLAGS :=
# extra linking flags for linking the temporarily elf file (using ld)
LD_FLAGS_ELF :=
# extra linking flags for linking the final mod file (using gcc/g++)
LD_FLAGS_MOD :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(WUPSDIR) $(WUT_ROOT)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lwups -lutilswut -lcoreinit -lnsysnet
#---------------------------------------------------------------------------------
# Will be added to the final lib paths
# example:
# -L$C:/library1/lib
#---------------------------------------------------------------------------------
EXTERNAL_LIBPATHS :=
#---------------------------------------------------------------------------------
# Will be added to the final include paths
# -IC:/library1/include
#---------------------------------------------------------------------------------
EXTERNAL_INCLUDE := -I$(WUT_ROOT)/include/libutilswut

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <wups.h>
#include "main.h"
#include <utils/logger.h>
#include <utils/StringTools.h>
#include <vpad/input.h>
#include <coreinit/screen.h>
void SplashScreen_callback(wups_overlay_options_type_t screen){
int32_t i=0;
while(i<100){
WUPS_Overlay_OSScreenClear(screen);
WUPS_Overlay_PrintTextOnScreen(screen, 0,0,"This could be something cool.");
WUPS_Overlay_PrintTextOnScreen(screen, 0,5,"Testing changing text: %d",i);
WUPS_Overlay_FlipBuffers(screen);
i++;
}
}
uint8_t gCallbackCooldown __attribute__((section(".data"))) = 0;
DECL_FUNCTION(int32_t, VPADRead, int32_t chan, VPADStatus *buffer, uint32_t buffer_size, int32_t *error) {
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
uint32_t btns = VPAD_BUTTON_Y | VPAD_BUTTON_X | VPAD_BUTTON_A | VPAD_BUTTON_B;
if(result > 0 && ((buffer[0].hold & (btns)) == btns) && gCallbackCooldown == 0 ){
gCallbackCooldown = 0x3C;
//WUPS_OpenOverlay(WUPS_OVERLAY_DRC_ONLY ,SplashScreen_callback);
//WUPS_OpenOverlay(WUPS_OVERLAY_DRC_ONLY ,SplashScreen_callback);
//WUPS_OpenOverlay(WUPS_OVERLAY_TV_ONLY ,SplashScreen_callback);
WUPS_OpenOverlay(WUPS_OVERLAY_DRC_AND_TV ,SplashScreen_callback);
//WUPS_OpenOverlay(WUPS_OVERLAY_DRC_AND_TV_WITH_DRC_PRIO ,SplashScreen_callback);
}
if(gCallbackCooldown > 0){
gCallbackCooldown--;
}
return result;
}
WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <malloc.h>
#include <wups.h>
#include <stdio.h>
#include <nsysnet/socket.h>
#include <utils/logger.h>
#include "main.h"
WUPS_PLUGIN_NAME("Overlay test");
WUPS_PLUGIN_DESCRIPTION("Just an overlay test. Press A,B,X and Y and a text should appear.");
WUPS_PLUGIN_VERSION("v0.1");
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("GPL");
/*
To be able to create overlays
*/
WUPS_ALLOW_OVERLAY()
/* Entry point */
ON_APPLICATION_START(args){
socket_lib_init();
log_init();
DEBUG_FUNCTION_LINE("OVERLAYTEST INIT DONE.\n");
}

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/****************************************************************************
* Copyright (C) 2018 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MAIN_H_
#define _MAIN_H_
#include <wut_types.h>
/* Main */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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build/*
*.mod

320
padcon/Makefile Normal file
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# You probably never need to adjust this Makefile.
# All changes can be done in the makefile.mk
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
PREFIX := powerpc-eabi-
export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).mod
BUILD := build
ifeq ($(notdir $(CURDIR)),$(BUILD))
include ../makefile.mk
else
include makefile.mk
endif
include $(WUPSDIR)/plugin_makefile.mk
#MAP ?= $(TARGET:.mod=.map)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
# -Os: optimise size
# -Wall: generate lots of warnings
# -DGEKKO_U: define the symbol GEKKO (used in some headers)
# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -fno-common: stop common variables which the loader can't understand
# -msdata-none: do not use r2 or r13 as small data areas
# -memb: enable embedded application specific compilation
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -D__WIIU__ -mrvl -mcpu=750 -meabi -mhard-float -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS += $(COMMON_CFLAGS) -x c -std=gnu11
# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif
ADD_NO_WHOLE_ARCHIVE := 0
ifeq ($(WUT_ENABLE_CPP), 1)
WUT_ENABLE_NEWLIB := 1
LD_FLAGS_ELF += -whole-archive -lwutstdc++
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_ENABLE_NEWLIB), 1)
LD_FLAGS_ELF += -whole-archive -lwutnewlib
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_DEFAULT_MALLOC), 1)
LD_FLAGS_ELF += -whole-archive -lwutmalloc
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(ADD_NO_WHOLE_ARCHIVE), 1)
LD_FLAGS_ELF += -no-whole-archive
endif
ifeq ($(NEEDS_WUT), 1)
ifeq ($(strip $(WUT_ROOT)),)
$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
endif
CFLAGS += -D__WUT__
CXXFLAGS += -D__WUT__
endif
ASFLAGS +=
LDFLAG_COMMON +=
ifeq ($(WRAP_MALLOC), 1)
LDFLAG_COMMON += -Wl,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r
endif
LDFLAGS_MOD += $(LD_FLAGS_MOD)
LDFLAGS_ELF += $(LD_FLAGS_ELF)
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
ALL_LIBS := $(LIBS)
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS +=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD_MOD := $(CC)
else
export LD_MOD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(EXTERNAL_INCLUDE)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(EXTERNAL_LIBPATHS)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
###############################################################################
# Rule to make everything.
PHONY += all
all : $(OUTPUT)
###############################################################################
# Special build rules
# Rule to make the module file.
$(OUTPUT) : output.elf
@echo "checking for missing symbols ..."
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LD_FLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o check_linking.elf
@echo "linking ..." $@
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LDFLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
# Rule to make the module file.
output.elf : $(OFILES)
@echo "linking ... output.elf"
@$(LD) $(OFILES) $(LDFLAGS_ELF) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
###############################################################################
# Assembly listing rules
# Rule to make assembly listing.
PHONY += list
list : $(LIST)
# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@
###############################################################################
# Clean rule
# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))
###############################################################################
# Phony targets
.PHONY : $(PHONY)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

11
padcon/README.md Normal file
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# Padcon Plugin for the Wii U Plugin System
## Building
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
- [wut](https://github.com/decaf-emu/wut)
- [libutilswut](https://github.com/Maschell/libutils/tree/wut) (WUT version) for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.

72
padcon/makefile.mk Normal file
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# Compiling the projects with libutils logging code?
DO_LOGGING := 1
# Non WUT plugins need to wrap the malloc functions.
WRAP_MALLOC := 0
# Sets the "-D__WUT__" compiling flag
USE_WUT := 1
# Links against the wut implementation of newlib, this is useful for using any function
# from the C standard library
WUT_ENABLE_NEWLIB := 0
# Links against the wut implementation of stdcpp, this is useful for using any function
# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so.
WUT_ENABLE_CPP := 0
# By default newlib will allocate 90% of the default heap for use with sbrk & malloc,
# if this is unacceptable to you then you should use this as it replaces the newlib
# malloc functions which ones which redirect to the CafeOS default heap functions
# such as MEMAllocFromDefaultHeap.
WUT_DEFAULT_MALLOC := 1
# Target filename
TARGET := $(notdir $(CURDIR)).mod
# Source directories
SOURCES := src
# Data directories
DATA :=
# Include directories
INCLUDES := src
#---------------------------------------------------------------------------------
# options for code generation and linking
#---------------------------------------------------------------------------------
# Extra C compiler flags
CFLAGS :=
# Extra C++ compiler flags
CXXFLAGS :=
# Extra linking flags for all linking steps
LD_FLAGS :=
# extra linking flags for linking the temporarily elf file (using ld)
LD_FLAGS_ELF :=
# extra linking flags for linking the final mod file (using gcc/g++)
LD_FLAGS_MOD :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(WUPSDIR) $(WUT_ROOT)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lwups -lutilswut -lcoreinit -lnsysnet -lvpad
#---------------------------------------------------------------------------------
# Will be added to the final lib paths
# example:
# -L$C:/library1/lib
#---------------------------------------------------------------------------------
EXTERNAL_LIBPATHS :=
#---------------------------------------------------------------------------------
# Will be added to the final include paths
# -IC:/library1/include
#---------------------------------------------------------------------------------
EXTERNAL_INCLUDE := -I$(WUT_ROOT)/include/libutilswut

36
padcon/src/main.c Normal file
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#include <wups.h>
#include <string.h>
#include <nsysnet/socket.h>
#include <vpad/input.h>
#include <utils/logger.h>
WUPS_PLUGIN_NAME("Padcon");
WUPS_PLUGIN_DESCRIPTION("Turns the gamepad screen on/off when pressing the right stick.");
WUPS_PLUGIN_VERSION("v1.0");
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("GPL");
ON_APPLICATION_START(args){
socket_lib_init();
log_init();
DEBUG_FUNCTION_LINE("Init of padcon!\n");
}
DECL_FUNCTION(int32_t, VPADRead, int32_t chan, VPADStatus *buffer, uint32_t buffer_size, int32_t *error) {
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
if(buffer->release&VPAD_BUTTON_STICK_R) {
int32_t mode;
VPADGetLcdMode(0, (int32_t*)&mode); // Get current display mode
if(mode != 1) {
VPADSetLcdMode(0, 1); // Turn it off
}
else {
VPADSetLcdMode(0, 0xFF); // Turn it on
}
}
return result;
}
WUPS_MUST_REPLACE(VPADRead ,WUPS_LOADER_LIBRARY_VPAD, VPADRead);

2
vpad_input_logger/.gitignore vendored Normal file
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build/*
*.mod

320
vpad_input_logger/Makefile Normal file
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# You probably never need to adjust this Makefile.
# All changes can be done in the makefile.mk
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
export WUPSDIR := $(DEVKITPRO)/wups
export GCC_VER := $(shell $(DEVKITPPC)/bin/powerpc-eabi-gcc -dumpversion)
PREFIX := powerpc-eabi-
export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export LD := $(PREFIX)ld
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR)).mod
BUILD := build
ifeq ($(notdir $(CURDIR)),$(BUILD))
include ../makefile.mk
else
include makefile.mk
endif
include $(WUPSDIR)/plugin_makefile.mk
#MAP ?= $(TARGET:.mod=.map)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
# -Os: optimise size
# -Wall: generate lots of warnings
# -DGEKKO_U: define the symbol GEKKO (used in some headers)
# -D__wiiu__: define the symbol __wiiu__ (used in some headers)
# -mcpu=750: enable processor specific compilation
# -meabi: enable eabi specific compilation
# -mhard-float: enable hardware floating point instructions
# -fno-common: stop common variables which the loader can't understand
# -msdata-none: do not use r2 or r13 as small data areas
# -memb: enable embedded application specific compilation
# -ffunction-sections: split up functions so linker can garbage collect
# -fdata-sections: split up data so linker can garbage collect
COMMON_CFLAGS += -Os -Wall -DGEKKO_U -D__wiiu__ -D__WIIU__ -mrvl -mcpu=750 -meabi -mhard-float -fno-common -msdata=none -memb -ffunction-sections -fdata-sections
# -x c: compile as c code
# -std=c11: use the c11 standard
CFLAGS += $(COMMON_CFLAGS) -x c -std=gnu11
# -x c: compile as c++ code
# -std=gnu++11: use the c++11 standard
CXXFLAGS += $(COMMON_CFLAGS) -x c++ -std=gnu++11
ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif
ADD_NO_WHOLE_ARCHIVE := 0
ifeq ($(WUT_ENABLE_CPP), 1)
WUT_ENABLE_NEWLIB := 1
LD_FLAGS_ELF += -whole-archive -lwutstdc++
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_ENABLE_NEWLIB), 1)
LD_FLAGS_ELF += -whole-archive -lwutnewlib
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(WUT_DEFAULT_MALLOC), 1)
LD_FLAGS_ELF += -whole-archive -lwutmalloc
ADD_NO_WHOLE_ARCHIVE := 1
NEEDS_WUT := 1
endif
ifeq ($(ADD_NO_WHOLE_ARCHIVE), 1)
LD_FLAGS_ELF += -no-whole-archive
endif
ifeq ($(NEEDS_WUT), 1)
ifeq ($(strip $(WUT_ROOT)),)
$(error "Please set WUT_ROOT in your environment. export WUT_ROOT=<path to>wut)
endif
CFLAGS += -D__WUT__
CXXFLAGS += -D__WUT__
endif
ASFLAGS +=
LDFLAG_COMMON +=
ifeq ($(WRAP_MALLOC), 1)
LDFLAG_COMMON += -Wl,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r
endif
LDFLAGS_MOD += $(LD_FLAGS_MOD)
LDFLAGS_ELF += $(LD_FLAGS_ELF)
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
ALL_LIBS := $(LIBS)
#
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS +=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD_MOD := $(CC)
else
export LD_MOD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o) \
$(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE_FULL += $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(EXTERNAL_INCLUDE)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS_FULL += $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
$(EXTERNAL_LIBPATHS)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf $(OUTPUT)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
THIS_DIR := $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
###############################################################################
# Rule to make everything.
PHONY += all
all : $(OUTPUT)
###############################################################################
# Special build rules
# Rule to make the module file.
$(OUTPUT) : output.elf
@echo "checking for missing symbols ..."
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LD_FLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o check_linking.elf
@echo "linking ..." $@
@$(LD_MOD) ../$(BUILD)/output.elf $(LDFLAG_COMMON) $(LDFLAGS_MOD) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
# Rule to make the module file.
output.elf : $(OFILES)
@echo "linking ... output.elf"
@$(LD) $(OFILES) $(LDFLAGS_ELF) $(ALL_LIBS) $(LIBPATHS_FULL) -o $@
###############################################################################
# Standard build rules
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(INCLUDE_FULL) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.png.o : %.png
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.wav.o : %.wav
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.mp3.o : %.mp3
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
#---------------------------------------------------------------------------------
%.ogg.o : %.ogg
@echo $(notdir $<)
@bin2s -a 32 $< | $(AS) -o $(@)
###############################################################################
# Assembly listing rules
# Rule to make assembly listing.
PHONY += list
list : $(LIST)
# Rule to make the listing file.
%.list : $(TARGET)
$(LOG)
-$Qmkdir -p $(dir $@)
$Q$(OBJDUMP) -d $< > $@
###############################################################################
# Clean rule
# Rule to clean files.
PHONY += clean
clean :
$Qrm -rf $(wildcard $(BUILD) $(BIN))
###############################################################################
# Phony targets
.PHONY : $(PHONY)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1,10 @@
# VPAD Input viewer
## Building
For building you need:
- [wups](https://github.com/Maschell/WiiUPluginSystem)
- [wut](https://github.com/decaf-emu/wut)
- [libutilswut](https://github.com/Maschell/libutils/tree/wut) (WUT version) for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.

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@ -0,0 +1,72 @@
# Compiling the projects with libutils logging code?
DO_LOGGING := 1
# Non WUT plugins need to wrap the malloc functions.
WRAP_MALLOC := 0
# Sets the "-D__WUT__" compiling flag
USE_WUT := 1
# Links against the wut implementation of newlib, this is useful for using any function
# from the C standard library
WUT_ENABLE_NEWLIB := 0
# Links against the wut implementation of stdcpp, this is useful for using any function
# from the C++ standard library. This will enable WUT_ENABLE_NEWLIB if you have not already done so.
WUT_ENABLE_CPP := 0
# By default newlib will allocate 90% of the default heap for use with sbrk & malloc,
# if this is unacceptable to you then you should use this as it replaces the newlib
# malloc functions which ones which redirect to the CafeOS default heap functions
# such as MEMAllocFromDefaultHeap.
WUT_DEFAULT_MALLOC := 1
# Target filename
TARGET := $(notdir $(CURDIR)).mod
# Source directories
SOURCES := src
# Data directories
DATA :=
# Include directories
INCLUDES := src
#---------------------------------------------------------------------------------
# options for code generation and linking
#---------------------------------------------------------------------------------
# Extra C compiler flags
CFLAGS :=
# Extra C++ compiler flags
CXXFLAGS :=
# Extra linking flags for all linking steps
LD_FLAGS :=
# extra linking flags for linking the temporarily elf file (using ld)
LD_FLAGS_ELF :=
# extra linking flags for linking the final mod file (using gcc/g++)
LD_FLAGS_MOD :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(WUPSDIR) $(WUT_ROOT)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lwups -lutilswut -lcoreinit -lnsysnet -lvpad
#---------------------------------------------------------------------------------
# Will be added to the final lib paths
# example:
# -L$C:/library1/lib
#---------------------------------------------------------------------------------
EXTERNAL_LIBPATHS :=
#---------------------------------------------------------------------------------
# Will be added to the final include paths
# -IC:/library1/include
#---------------------------------------------------------------------------------
EXTERNAL_INCLUDE := -I$(WUT_ROOT)/include/libutilswut

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@ -0,0 +1,133 @@
#include <wups.h>
#include <string.h>
#include <stdlib.h>
#include <coreinit/systeminfo.h>
#include <nsysnet/socket.h>
#include <vpad/input.h>
#include <utils/logger.h>
#define TARGET_WIDTH (854)
#define TARGET_HEIGHT (480)
void printVPADButtons(VPADStatus * buffer);
WUPS_PLUGIN_NAME("Vpad input logger");
WUPS_PLUGIN_DESCRIPTION("Prints information about vpad inputs and sensors");
WUPS_PLUGIN_VERSION("v1.0");
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("GPL");
ON_APPLICATION_START(args) {
socket_lib_init();
log_init();
}
uint8_t counter = 0;
uint8_t old_slideVolume = 0;
uint32_t old_usingHeadphones = 0;
DECL_FUNCTION(int32_t, VPADRead, int32_t chan, VPADStatus *buffer, uint32_t buffer_size, int32_t *error) {
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
if(result > 0 && OSIsHomeButtonMenuEnabled()){
if(counter++ > 15){
log_printf("acc.acc(x,y,z): %-+.2f %-+.2f %-+.2f acc.mag: %-+.2f acc.variation: %-+.2f acc.vertical(x,y) %-+.2f %-+.2f gyro (x,y,z) %-+.2f %-+.2f %-+.2f angle (x,y,z) %-+.2f %-+.2f %-+.2f\n",buffer->accelorometer.acc.x,
buffer->accelorometer.acc.y,
buffer->accelorometer.acc.z,
buffer->accelorometer.magnitude,
buffer->accelorometer.variation,
buffer->accelorometer.vertical.x,
buffer->accelorometer.vertical.y,
buffer->gyro.x,
buffer->gyro.y,
buffer->gyro.z,
buffer->angle.x,
buffer->angle.y,
buffer->angle.z
);
log_printf("mag(x,y,z): %-+.2f %-+.2f %-+.2f direction.x: %-+.2f %-+.2f %-+.2f direction.y: %-+.2f %-+.2f %-+.2f direction.z: %-+.2f %-+.2f %-+.2f\n",buffer->mag.x,
buffer->mag.y,
buffer->mag.z,
buffer->direction.x.x,
buffer->direction.x.y,
buffer->direction.x.z,
buffer->direction.y.x,
buffer->direction.y.y,
buffer->direction.y.z,
buffer->direction.z.x,
buffer->direction.z.y,
buffer->direction.z.z
);
counter = 0;
}
VPADTouchData tpCalib;
VPADGetTPCalibratedPoint(0, &tpCalib, &buffer->tpNormal);
float tpXPos = (((float)tpCalib.x / 1280.0f) * (float)TARGET_WIDTH);
float tpYPos = (float)TARGET_HEIGHT - (((float)tpCalib.y / 720.0f) * (float)TARGET_HEIGHT);
BOOL tpTouched = tpCalib.touched;
if(old_slideVolume != buffer->slideVolume){
log_printf("The DRC volume has changed from %d to %d\n", old_slideVolume, buffer->slideVolume);
old_slideVolume = buffer->slideVolume;
}
if(old_usingHeadphones != buffer->usingHeadphones){
if(buffer->usingHeadphones){
log_printf("Plugged in headphones\n");
}else{
log_printf("Unplugged headphones\n");
}
old_usingHeadphones = buffer->usingHeadphones;
}
if(tpTouched){
log_printf("Touch: x: %-+3.2f y: %-+3.2f touched %d\n",tpXPos,tpYPos,tpTouched);
}
printVPADButtons(buffer);
}
return result;
}
void printVPADButtons(VPADStatus * buffer){
if(buffer->hold != 0x00000000){
char output[1000];
output[0] = 0; //null terminate it. just in case.
if((buffer->hold & VPAD_BUTTON_A) == VPAD_BUTTON_A) strcat(output,"A ");
if((buffer->hold & VPAD_BUTTON_B) == VPAD_BUTTON_B) strcat(output,"B ");
if((buffer->hold & VPAD_BUTTON_X) == VPAD_BUTTON_X) strcat(output,"X ");
if((buffer->hold & VPAD_BUTTON_Y) == VPAD_BUTTON_Y) strcat(output,"Y ");
if((buffer->hold & VPAD_BUTTON_L) == VPAD_BUTTON_L) strcat(output,"L ");
if((buffer->hold & VPAD_BUTTON_R) == VPAD_BUTTON_R) strcat(output,"R ");
if((buffer->hold & VPAD_BUTTON_ZR) == VPAD_BUTTON_ZR) strcat(output,"ZR ");
if((buffer->hold & VPAD_BUTTON_ZL) == VPAD_BUTTON_ZL) strcat(output,"ZL ");
if((buffer->hold & VPAD_BUTTON_LEFT) == VPAD_BUTTON_LEFT) strcat(output,"Left ");
if((buffer->hold & VPAD_BUTTON_RIGHT) == VPAD_BUTTON_RIGHT) strcat(output,"Right ");
if((buffer->hold & VPAD_BUTTON_UP) == VPAD_BUTTON_UP) strcat(output,"Up ");
if((buffer->hold & VPAD_BUTTON_DOWN) == VPAD_BUTTON_DOWN) strcat(output,"Down ");
if((buffer->hold & VPAD_BUTTON_PLUS) == VPAD_BUTTON_PLUS) strcat(output,"+ ");
if((buffer->hold & VPAD_BUTTON_MINUS) == VPAD_BUTTON_MINUS) strcat(output,"- ");
if((buffer->hold & VPAD_BUTTON_TV) == VPAD_BUTTON_TV) strcat(output,"TV ");
if((buffer->hold & VPAD_BUTTON_HOME) == VPAD_BUTTON_HOME) strcat(output,"HOME ");
if((buffer->hold & VPAD_BUTTON_STICK_L) == VPAD_BUTTON_STICK_L) strcat(output,"SL ");
if((buffer->hold & VPAD_BUTTON_STICK_R) == VPAD_BUTTON_STICK_R) strcat(output,"SR ");
if((buffer->hold & VPAD_STICK_R_EMULATION_LEFT) == VPAD_STICK_R_EMULATION_LEFT) strcat(output,"RE_Left ");
if((buffer->hold & VPAD_STICK_R_EMULATION_RIGHT) == VPAD_STICK_R_EMULATION_RIGHT) strcat(output,"RE_Right ");
if((buffer->hold & VPAD_STICK_R_EMULATION_UP) == VPAD_STICK_R_EMULATION_UP) strcat(output,"RE_Up ");
if((buffer->hold & VPAD_STICK_R_EMULATION_DOWN) == VPAD_STICK_R_EMULATION_DOWN) strcat(output,"RE_Down ");
if((buffer->hold & VPAD_STICK_L_EMULATION_LEFT) == VPAD_STICK_L_EMULATION_LEFT) strcat(output,"LE_Left ");
if((buffer->hold & VPAD_STICK_L_EMULATION_RIGHT) == VPAD_STICK_L_EMULATION_RIGHT) strcat(output,"LE_Right ");
if((buffer->hold & VPAD_STICK_L_EMULATION_UP) == VPAD_STICK_L_EMULATION_UP) strcat(output,"LE_Up ");
if((buffer->hold & VPAD_STICK_L_EMULATION_DOWN) == VPAD_STICK_L_EMULATION_DOWN) strcat(output,"LE_Down ");
log_printf("%spressed Sticks: LX %f LY %f RX %f RY %f\n",output,buffer->leftStick.x,buffer->leftStick.y,buffer->rightStick.x,buffer->rightStick.y);
}
}
WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);