WiiFlow_Lite/source/channel/channels.h

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/***************************************************************************
* Copyright (C) 2010
* by dude
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* Channel Launcher Class
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef _CHANNELS_H_
#define _CHANNELS_H_
#include <vector>
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#include <string>
#include "banner.h"
#define IMET_MAX_NAME_LEN 0x2a
using namespace std;
typedef struct
{
u64 title;
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char id[4];
wchar_t name[IMET_MAX_NAME_LEN+1];
} Channel;
class Channels : private vector<Channel>
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{
public:
void Init(string lang);
void Cleanup();
u32 Load(u64 title);
u8 GetRequestedIOS(u64 title);
u32 Count();
wchar_t *GetName(int index);
const char *GetId(int index);
u64 GetTitle(int index);
Channel *GetChannel(int index);
void GetBanner(u64 title, bool imetOnly = false);
private:
string langCode;
int GetLanguage(const char *lang);
u64* GetChannelList(u32* count);
bool GetAppNameFromTmd(u64 title, char* app, u32* bootcontent = NULL);
bool GetChannelNameFromApp(u64 title, wchar_t* name, int language);
void Search();
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};
extern Channels ChannelHandle;
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#endif