WiiFlow_Lite/source/channel/channel_launcher.h

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#ifndef _CHAN_LAUNCHER
#define _CHAN_LAUNCHER
#include <gctypes.h>
#include <gccore.h>
s32 BootChannel(u32 entry, u64 chantitle, u32 ios, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio);
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u32 LoadChannel(u8 *buffer);
void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio);
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u8 *GetDol(u64 title, u32 bootcontent);
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bool Identify(u64 titleid);
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bool Identify_GenerateTik(signed_blob **outbuf, u32 *outlen);
#endif /* _CHAN_LAUNCHER */