WiiFlow_Lite/resources/wiiflow_game_booter/source/frag.h

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// worst case wbfs fragmentation scenario:
// 9GB (dual layer) / 2mb (wbfs sector size) = 4608
#define MAX_FRAG 20000
// max that ehcmodule_frag will allow at the moment is about:
// 40000/4/3-1 = 21844
#ifdef __cplusplus
extern "C" {
#endif
#include "gctypes.h"
typedef struct
{
u32 offset; // file offset, in sectors unit
u32 sector;
u32 count;
} Fragment;
typedef struct
{
u32 size; // num sectors
u32 num; // num fragments
u32 maxnum;
Fragment frag[MAX_FRAG];
} FragList;
#ifdef __cplusplus
}
#endif