WiiFlow_Lite/source/list/ListGenerator.cpp

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/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <dirent.h>
#include <unistd.h>
#include "ListGenerator.hpp"
#include "cache.hpp"
#include "channel/channels.h"
#include "devicemounter/DeviceHandler.hpp"
#include "fileOps/fileOps.h"
#include "gui/text.hpp"
void ListGenerator::Init(string settingsDir, string Language)
{
gameTDB_Path = fmt("%s/wiitdb.xml", settingsDir.c_str());
CustomTitlesPath = fmt("%s/" CTITLES_FILENAME, settingsDir.c_str());
gameTDB_Language = Language;
}
void ListGenerator::Cleanup()
{
this->clear(); //clear gamelist
}
void ListGenerator::OpenConfigs()
{
gameTDB.OpenFile(gameTDB_Path.c_str());
if(gameTDB.IsLoaded())
gameTDB.SetLanguageCode(gameTDB_Language.c_str());
CustomTitles.load(CustomTitlesPath.c_str());
}
void ListGenerator::CloseConfigs()
{
if(gameTDB.IsLoaded())
gameTDB.CloseFile();
if(CustomTitles.loaded())
CustomTitles.unload();
}
void ListGenerator::CreateList(u32 Flow, u32 Device, string Path, vector<string> FileTypes,
string DBName, bool UpdateCache, u32 Color, u32 Magic)
{
Cleanup();
if(UpdateCache)
{
gprintf("Force Update Cache\n");
fsop_deleteFile(DBName.c_str());
}
else
{
CCache(*this, DBName, LOAD);
if(!this->empty())
return;
fsop_deleteFile(DBName.c_str());
}
OpenConfigs();
if(Flow == COVERFLOW_USB)
{
if(DeviceHandle.GetFSType(Device) == PART_FS_WBFS)
Create_Wii_WBFS_List(DeviceHandle.GetWbfsHandle(Device));
else
Create_Wii_EXT_List(Path, FileTypes);
}
else if(Flow == COVERFLOW_CHANNEL)
CreateChannelList();
else if(DeviceHandle.GetFSType(Device) != PART_FS_WBFS)
{
if(Flow == COVERFLOW_DML)
Create_GC_List(Path, FileTypes);
else if(Flow == COVERFLOW_PLUGIN)
Create_Plugin_List(Path, FileTypes, Color, Magic);
else if(Flow == COVERFLOW_HOMEBREW)
Create_Homebrew_List(Path, FileTypes);
}
CloseConfigs();
if(!this->empty()) /* Write a new Cache */
CCache(*this, DBName, SAVE);
}
void ListGenerator::Create_Wii_WBFS_List(wbfs_t *handle)
{
discHdr Header;
for(u32 i = 0; i < wbfs_count_discs(handle); i++)
{
memset((void*)&Header, 0, sizeof(discHdr));
s32 ret = wbfs_get_disc_info(handle, i, (u8*)&Header, sizeof(discHdr), NULL);
if(ret == 0 && Header.magic == WII_MAGIC)
AddISO((const char*)Header.id, (const char*)Header.title, " ", 1, TYPE_WII_GAME);
}
}
void ListGenerator::Create_Wii_EXT_List(string Path, vector<string> FileTypes)
{
vector<string> FileList;
GetFiles(Path.c_str(), FileTypes, &FileList);
discHdr Header;
for(vector<string>::iterator Name = FileList.begin(); Name != FileList.end(); Name++)
{
memset((void*)&Header, 0, sizeof(discHdr));
FILE *fp = fopen(Name->c_str(), "rb");
if(fp)
{
fseek(fp, strcasestr(Name->c_str(), ".wbfs") != NULL ? 512 : 0, SEEK_SET);
fread((void*)&Header, 1, sizeof(discHdr), fp);
if(Header.magic == WII_MAGIC)
AddISO((const char*)Header.id, (const char*)Header.title, Name->c_str(), 1, TYPE_WII_GAME);
fclose(fp);
}
}
FileList.clear();
}
void ListGenerator::Create_GC_List(string Path, vector<string> FileTypes)
{
vector<string> FileList;
GetFiles(Path.c_str(), FileTypes, &FileList, true);
gc_discHdr Header;
for(vector<string>::iterator Name = FileList.begin(); Name != FileList.end(); Name++)
{
memset((void*)&Header, 0, sizeof(gc_discHdr));
FILE *fp = fopen(Name->c_str(), "rb");
if(fp)
{
fread((void*)&Header, 1, sizeof(gc_discHdr), fp);
if(Header.magic == GC_MAGIC)
AddISO((const char*)Header.id, (const char*)Header.title, Name->c_str(), 0, TYPE_GC_GAME);
fclose(fp);
}
}
FileList.clear();
}
void ListGenerator::Create_Plugin_List(string Path, vector<string> FileTypes, u32 Color, u32 Magic)
{
dir_discHdr ListElement;
vector<string> FileList;
GetFiles(Path.c_str(), FileTypes, &FileList, false, 20);
for(vector<string>::iterator Name = FileList.begin(); Name != FileList.end(); Name++)
{
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = this->size();
strncpy(ListElement.path, Name->c_str(), sizeof(ListElement.path));
strncpy(ListElement.id, "PLUGIN", 6);
string Title(Name->begin() + Name->find_last_of('/') + 1, Name->begin() + Name->find_last_of('.'));
mbstowcs(ListElement.title, Title.c_str(), 63);
Asciify(ListElement.title);
ListElement.settings[0] = Magic; //Plugin magic
ListElement.casecolor = Color;
ListElement.type = TYPE_PLUGIN;
this->push_back(ListElement);
}
FileList.clear();
}
void ListGenerator::Create_Homebrew_List(string Path, vector<string> FileTypes)
{
dir_discHdr ListElement;
vector<string> FileList;
GetFiles(Path.c_str(), FileTypes, &FileList, false, 4);
for(vector<string>::iterator Name = FileList.begin(); Name != FileList.end(); Name++)
{
if(Name->find("boot.") == string::npos)
continue;
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = this->size();
Name->erase(Name->begin() + Name->find_last_of('/'), Name->end());
strncpy(ListElement.path, Name->c_str(), sizeof(ListElement.path));
strncpy(ListElement.id, "HB_APP", 6);
string FolderTitle(Name->begin() + Name->find_last_of('/') + 1, Name->end());
ListElement.casecolor = CustomTitles.getColor("COVERS", FolderTitle.c_str(), 1).intVal();
string CustomTitle = CustomTitles.getString("TITLES", FolderTitle.c_str());
if(CustomTitle.size() > 0)
mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
else
mbstowcs(ListElement.title, FolderTitle.c_str(), 63);
Asciify(ListElement.title);
ListElement.type = TYPE_HOMEBREW;
this->push_back(ListElement);
continue;
}
}
void ListGenerator::CreateChannelList()
{
u32 GameColor = 1;
Channels ChannelHandle;
dir_discHdr ListElement;
ChannelHandle.Init(0, gameTDB_Language, true);
u32 count = ChannelHandle.Count();
this->reserve(count);
for(u32 i = 0; i < count; ++i)
{
Channel *chan = ChannelHandle.GetChannel(i);
if(chan->id == NULL)
continue; // Skip invalid channels
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = this->size();
ListElement.settings[0] = TITLE_UPPER(chan->title);
ListElement.settings[1] = TITLE_LOWER(chan->title);
strncpy(ListElement.id, chan->id, 4);
ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal();
string CustomTitle = CustomTitles.getString("TITLES", ListElement.id);
if(gameTDB.IsLoaded())
{
if(ListElement.casecolor == GameColor)
ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
if(CustomTitle.size() == 0)
gameTDB.GetTitle(ListElement.id, CustomTitle);
ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
ListElement.players = gameTDB.GetPlayers(ListElement.id);
}
if(CustomTitle.size() > 0)
mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
else
wcsncpy(ListElement.title, chan->name, 64);
ListElement.type = TYPE_CHANNEL;
this->push_back(ListElement);
}
}
void ListGenerator::AddISO(const char *GameID, const char *GameTitle, const char *GamePath, u32 GameColor, u8 Type)
{
dir_discHdr ListElement;
memset((void*)&ListElement, 0, sizeof(dir_discHdr));
ListElement.index = this->size();
strncpy(ListElement.id, GameID, 6);
strncpy(ListElement.path, GamePath, sizeof(ListElement.path));
ListElement.casecolor = CustomTitles.getColor("COVERS", ListElement.id, GameColor).intVal();
string CustomTitle = CustomTitles.getString("TITLES", ListElement.id);
if(gameTDB.IsLoaded())
{
if(ListElement.casecolor == GameColor)
ListElement.casecolor = gameTDB.GetCaseColor(ListElement.id);
if(CustomTitle.size() == 0)
gameTDB.GetTitle(ListElement.id, CustomTitle);
ListElement.wifi = gameTDB.GetWifiPlayers(ListElement.id);
ListElement.players = gameTDB.GetPlayers(ListElement.id);
}
if(CustomTitle.size() > 0)
mbstowcs(ListElement.title, CustomTitle.c_str(), 63);
else
mbstowcs(ListElement.title, GameTitle, 63);
Asciify(ListElement.title);
ListElement.type = Type;
this->push_back(ListElement); //I am a vector! :P
}
void ListGenerator::GetFiles(const char *Path, vector<string> FileTypes,
vector<string> *FileList, bool gc, u32 max_depth, u32 depth)
{
struct dirent *pent = NULL;
vector<string> SubPaths;
DIR *pdir = opendir(Path);
if(pdir == NULL)
return;
while((pent = readdir(pdir)) != NULL)
{
if(strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0)
continue;
string CurrentItem = sfmt("%s/%s", Path, pent->d_name);
if(pent->d_type == DT_DIR)
{
if(gc && depth == 2 && strcasecmp(pent->d_name, "root") == 0) //fst
FileList->push_back(CurrentItem);
else if(depth < max_depth)
SubPaths.push_back(CurrentItem); //thanks to libntfs for a complicated way
}
else if(pent->d_type == DT_REG)
{
const char *FileName = strstr(pent->d_name, ".");
if(FileName == NULL) FileName = pent->d_name;
for(vector<string>::iterator cmp = FileTypes.begin(); cmp != FileTypes.end(); cmp++)
{
if(strcasecmp(FileName, cmp->c_str()) == 0)
{
FileList->push_back(CurrentItem);
break;
}
}
}
}
closedir(pdir);
for(vector<string>::iterator SubPath = SubPaths.begin(); SubPath != SubPaths.end(); SubPath++)
GetFiles(SubPath->c_str(), FileTypes, FileList, gc, max_depth, depth + 1);
SubPaths.clear();
}