WiiFlow_Lite/source/menu/menu_input.cpp

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#include <stdlib.h>
#include <ogc/lwp_watchdog.h>
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#include "menu.hpp"
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static const u32 g_repeatDelay = 25;
void CMenu::SetupInput(bool reset_pos)
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{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(reset_pos)
{
m_show_pointer[chan] = false;
stickPointer_x[chan] = (m_vid.width() + m_cursor[chan].width())/2;
stickPointer_y[chan] = (m_vid.height() + m_cursor[chan].height())/2;
}
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left_stick_angle[chan] = 0;
left_stick_mag[chan] = 0;
right_stick_angle[chan] = 0;
right_stick_mag[chan] = 0;
right_stick_skip[chan] = 0;
wmote_roll[chan] = 0;
wmote_roll_skip[chan] = 0;
}
enable_wmote_roll = m_cfg.getBool("GENERAL", "wiimote_gestures", false);
}
static int CalculateRepeatSpeed(float magnitude, int current_value)
{
if(magnitude < 0)
magnitude *= -1;
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// Calculate frameskips based on magnitude
// Max frameskips is 50 (1 sec, or slightly less)
if(magnitude < 0.15f)
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{
return -1; // Force a direct start
}
else if(current_value > 0)
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{
return current_value - 1; // Wait another frame
}
else if(current_value == -1)
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{
return 0; // Process the input
}
else
{
s32 frames = 50 - ((u32) (50.f * magnitude)); // Calculate the amount of frames to wait
return (frames < 0) ? 0 : frames;
}
}
void CMenu::ScanInput()
{
/*for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wd[chan] = WPAD_Data(chan);
if(wd[chan]->err < 0)
{
Close_Inputs();
Open_Inputs();
for(int chn = WPAD_MAX_WIIMOTES-1; chn >= 0; chn--)
WPAD_SetVRes(chn, m_vid.width() + m_cursor[chn].width(), m_vid.height() + m_cursor[chn].height());
break;
}
}*/
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m_show_zone_main = false;
m_show_zone_main2 = false;
m_show_zone_main3 = false;
m_show_zone_prev = false;
m_show_zone_next = false;
WUPC_UpdateButtonStats();
WPAD_ScanPads();
PAD_ScanPads();
DS3_ScanPads();
if(WiiDRC_Inited() && WiiDRC_Connected())
WiiDRC_ScanPads();
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ButtonsPressed();
ButtonsHeld();
LeftStick();
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wd[chan] = WPAD_Data(chan);
left_stick_angle[chan] = 0;
left_stick_mag[chan] = 0;
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right_stick_angle[chan] = 0;
right_stick_mag[chan] = 0;
switch(wd[chan]->exp.type)// exp = expansion
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{
case WPAD_EXP_NUNCHUK:
right_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
right_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
break;
case WPAD_EXP_GUITARHERO3:
left_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
left_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
break;
case WPAD_EXP_CLASSIC:
left_stick_mag[chan] = wd[chan]->exp.classic.ljs.mag;
left_stick_angle[chan] = wd[chan]->exp.classic.ljs.ang;
right_stick_mag[chan] = wd[chan]->exp.classic.rjs.mag;
right_stick_angle[chan] = wd[chan]->exp.classic.rjs.ang;
break;
default:
break;
}
if(enable_wmote_roll)
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{
wmote_roll[chan] = wd[chan]->orient.roll; // Use wd[chan]->ir.angle if you only want this to work when pointing at the screen
wmote_roll_skip[chan] = CalculateRepeatSpeed(wmote_roll[chan] / 45.f, wmote_roll_skip[chan]);
}
right_stick_skip[chan] = CalculateRepeatSpeed(right_stick_mag[chan], right_stick_skip[chan]);
}
/* handles wii/gc rumble and mouse/cursor position and drawing */
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
m_btnMgr.setRumble(chan, WPadIR_Valid(chan), PAD_StickX(chan) < -20 || PAD_StickX(chan) > 20 || PAD_StickY(chan) < -20 || PAD_StickY(chan) > 20,
WUPC_lStickX(chan) < -160 || WUPC_lStickX(chan) > 160 || WUPC_lStickY(chan) < -160 || WUPC_lStickY(chan) > 160);
m_btnMgr.setMouse(WPadIR_Valid(chan) || m_show_pointer[chan]);
if(WPadIR_Valid(chan))// wiimote IR
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{
m_cursor[chan].draw(wd[chan]->ir.x, wd[chan]->ir.y, wd[chan]->ir.angle);
m_btnMgr.mouse(chan, wd[chan]->ir.x - m_cursor[chan].width() / 2, wd[chan]->ir.y - m_cursor[chan].height() / 2);
}
else if(m_show_pointer[chan])// left stick
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{
m_cursor[chan].draw(stickPointer_x[chan], stickPointer_y[chan], 0);
m_btnMgr.mouse(chan, stickPointer_x[chan] - m_cursor[chan].width() / 2, stickPointer_y[chan] - m_cursor[chan].height() / 2);
}
}
/* handles display zones */
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ShowMainZone();
ShowMainZone2();
ShowMainZone3();
ShowPrevZone();
ShowNextZone();
ShowGameZone();
}
extern "C" { extern bool shutdown; };
u64 button_time = 0;
#define CheckTime() (ticks_to_millisecs(diff_ticks((button_time), gettick())) > 200)
#define UpdateTime() button_time = gettick()
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void CMenu::ButtonsPressed()
{
gc_btnsPressed = 0;
/* ds3 controller */
if(CheckTime())
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{
ds3_btnsPressed = DS3_ButtonsDown();
UpdateTime();
}
else
ds3_btnsPressed = 0;
if(ds3_btnsPressed & DS3_BUTTON_SELECT)
shutdown = 1;
else
gc_btnsPressed |= ds3_to_pad(ds3_btnsPressed);
/* wii, gc, drc, and wupc */
gc_btnsPressed |= wiidrc_to_pad(WiiDRC_ButtonsDown());
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wii_btnsPressed[chan] = WPAD_ButtonsDown(chan);
gc_btnsPressed |= PAD_ButtonsDown(chan);
wupc_btnsPressed[chan] = WUPC_ButtonsDown(chan);
}
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}
void CMenu::ButtonsHeld()
{
/* wii, gc, drc, and wupc controllers = no ds3 not sure why */
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gc_btnsHeld = 0;
gc_btnsHeld |= wiidrc_to_pad(WiiDRC_ButtonsHeld());
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wii_btnsHeld[chan] = WPAD_ButtonsHeld(chan);
gc_btnsHeld |= PAD_ButtonsHeld(chan);
wupc_btnsHeld[chan] = WUPC_ButtonsHeld(chan);
}
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}
/* convert wiidrc buttons to gc pad buttons */
u32 CMenu::wiidrc_to_pad(u32 btns) {
u32 ret = 0;
if(btns & WIIDRC_BUTTON_LEFT)
ret |= PAD_BUTTON_LEFT;
if(btns & WIIDRC_BUTTON_RIGHT)
ret |= PAD_BUTTON_RIGHT;
if(btns & WIIDRC_BUTTON_UP)
ret |= PAD_BUTTON_UP;
if(btns & WIIDRC_BUTTON_DOWN)
ret |= PAD_BUTTON_DOWN;
if(btns & WIIDRC_BUTTON_A)
ret |= PAD_BUTTON_A;
if(btns & WIIDRC_BUTTON_B)
ret |= PAD_BUTTON_B;
if(btns & WIIDRC_BUTTON_X)
ret |= PAD_BUTTON_X;
if(btns & WIIDRC_BUTTON_Y)
ret |= PAD_BUTTON_Y;
if((btns & WIIDRC_BUTTON_L) || (btns & WIIDRC_BUTTON_ZL) || (btns & WIIDRC_BUTTON_MINUS))
ret |= PAD_TRIGGER_L;
if((btns & WIIDRC_BUTTON_R) || (btns & WIIDRC_BUTTON_ZR) || (btns & WIIDRC_BUTTON_PLUS))
ret |= PAD_TRIGGER_R;
if(btns & WIIDRC_BUTTON_HOME)
ret |= PAD_BUTTON_START;
return (ret&0xffff) ;
}
/* convert ds3 buttons to gc pad buttons */
u32 CMenu::ds3_to_pad(u32 btns) {
u32 ret = 0;
if(btns & DS3_BUTTON_LEFT)
ret |= PAD_BUTTON_LEFT;
if(btns & DS3_BUTTON_RIGHT)
ret |= PAD_BUTTON_RIGHT;
if(btns & DS3_BUTTON_UP)
ret |= PAD_BUTTON_UP;
if(btns & DS3_BUTTON_DOWN)
ret |= PAD_BUTTON_DOWN;
if((btns & DS3_BUTTON_SQUARE) || (btns & DS3_BUTTON_CIRCLE))
ret |= PAD_BUTTON_A;
if(btns & DS3_BUTTON_CROSS)
ret |= PAD_BUTTON_B;
if(btns & DS3_BUTTON_R1)
ret |= PAD_BUTTON_X;
if(btns & DS3_BUTTON_L1)
ret |= PAD_BUTTON_Y;
if(btns & DS3_BUTTON_L2)
ret |= PAD_TRIGGER_L;
if(btns & DS3_BUTTON_R2)
ret |= PAD_TRIGGER_R;
if(btns & DS3_BUTTON_START)
ret |= PAD_BUTTON_START;
return (ret&0xffff) ;
}
bool CMenu::wBtn_PressedChan(int btn, u8 ext, int &chan)
{
return ((wii_btnsPressed[chan] & btn) && (ext == WPAD_EXP_NONE || ext == wd[chan]->exp.type)) || ((wupc_btnsPressed[chan] & btn) && (ext == WPAD_EXP_CLASSIC));
}
bool CMenu::wBtn_Pressed(int btn, u8 ext)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(wBtn_PressedChan(btn, ext, chan))
return true;
}
return false;
}
bool CMenu::wBtn_HeldChan(int btn, u8 ext, int &chan)
{
return ((wii_btnsHeld[chan] & btn) && (ext == WPAD_EXP_NONE || ext == wd[chan]->exp.type)) || ((wupc_btnsHeld[chan] & btn) && (ext == WPAD_EXP_CLASSIC));
}
bool CMenu::wBtn_Held(int btn, u8 ext)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(wBtn_HeldChan(btn, ext, chan))
return true;
}
return false;
}
/* Left Stick is used to show/hide the pointer and move it */
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void CMenu::LeftStick()
{
u8 speed = 0, pSpeed = 0;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(left_stick_mag[chan] > 0.15 || abs(PAD_StickX(chan)) > 20 || abs(PAD_StickY(chan)) > 20 || abs(WUPC_lStickX(chan)) > 160 || abs(WUPC_lStickY(chan)) > 160
|| (chan == 0 && (abs(DS3_StickX()) > 20 || abs(DS3_StickY()) > 20)) || (chan == 0 && (abs(WiiDRC_lStickX()) > 20 || abs(WiiDRC_lStickY()) > 20)))
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{
m_show_pointer[chan] = true;
if(LEFT_STICK_LEFT)
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{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)(((int)abs(PAD_StickX(chan))/10)|((int)abs(WUPC_lStickX(chan))/80)|((int)abs(WiiDRC_lStickX())/8));
if(chan == 0)
pSpeed |= (int)abs(DS3_StickX()/10);
if(stickPointer_x[chan] > m_cursor[chan].width()/2)
stickPointer_x[chan] = stickPointer_x[chan]-speed-pSpeed;
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pointerhidedelay[chan] = 150;
}
if(LEFT_STICK_DOWN)
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{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)(((int)abs(PAD_StickY(chan))/10)|((int)abs(WUPC_lStickY(chan))/80)|((int)abs(WiiDRC_lStickY())/8));
if(chan == 0)
pSpeed |= (int)abs(DS3_StickY()/10);
if(stickPointer_y[chan] < (m_vid.height() + (m_cursor[chan].height()/2)))
stickPointer_y[chan] = stickPointer_y[chan]+speed+pSpeed;
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pointerhidedelay[chan] = 150;
}
if(LEFT_STICK_RIGHT)
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{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)(((int)abs(PAD_StickX(chan))/10)|((int)abs(WUPC_lStickX(chan))/80)|((int)abs(WiiDRC_lStickX())/8));
if(chan == 0)
pSpeed |= (int)abs(DS3_StickX()/10);
if(stickPointer_x[chan] < (m_vid.width() + (m_cursor[chan].width()/2)))
stickPointer_x[chan] = stickPointer_x[chan]+speed+pSpeed;
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pointerhidedelay[chan] = 150;
}
if(LEFT_STICK_UP)
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{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)(((int)abs(PAD_StickY(chan))/10)|((int)abs(WUPC_lStickY(chan))/80)|((int)abs(WiiDRC_lStickY())/8));
if(chan == 0)
pSpeed |= (int)abs(DS3_StickY()/10);
if(stickPointer_y[chan] > m_cursor[chan].height()/2)
stickPointer_y[chan] = stickPointer_y[chan]-speed-pSpeed;
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pointerhidedelay[chan] = 150;
}
}
else
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{
if(pointerhidedelay[chan] > 0 && !wii_btnsHeld[chan] && !wii_btnsPressed[chan] && !gc_btnsHeld && !gc_btnsPressed)
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pointerhidedelay[chan]--;
}
if (pointerhidedelay[chan] == 0)
m_show_pointer[chan] = false;
}
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}
bool CMenu::WPadIR_Valid(int chan)
{
wd[chan] = WPAD_Data(chan);
if(wd[chan]->ir.valid)
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return true;
return false;
}
bool CMenu::ShowPointer(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(WPadIR_Valid(chan) || m_show_pointer[chan])
return true;
}
return false;
}
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bool CMenu::WPadIR_ANY(void)
{
return (wd[0]->ir.valid || wd[1]->ir.valid || wd[2]->ir.valid || wd[3]->ir.valid);
}
/* all _btnRepeat's are used the same as right stick below */
/* only called from menu_main and menu_game to move the coverflow up, down, left, right */
/* btn A repeat is used in config screen, sound, and adjust coverflow */
bool CMenu::wii_btnRepeat(u8 btn)
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{
bool b = false;
if(btn == WBTN_UP)
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{
if(WBTN_UP_HELD)
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{
if(m_wpadUpDelay == 0 || m_wpadUpDelay >= g_repeatDelay)
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b = true;
if(m_wpadUpDelay < g_repeatDelay)
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++m_wpadUpDelay;
}
else
m_wpadUpDelay = 0;
}
else if(btn == WBTN_RIGHT)
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{
if(WBTN_RIGHT_HELD)
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{
if(m_wpadRightDelay == 0 || m_wpadRightDelay >= g_repeatDelay)
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b = true;
if(m_wpadRightDelay < g_repeatDelay)
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++m_wpadRightDelay;
}
else
m_wpadRightDelay = 0;
}
else if(btn == WBTN_DOWN)
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{
if(WBTN_DOWN_HELD)
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{
if(m_wpadDownDelay == 0 || m_wpadDownDelay >= g_repeatDelay)
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b = true;
if(m_wpadDownDelay < g_repeatDelay)
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++m_wpadDownDelay;
}
else
m_wpadDownDelay = 0;
}
else if(btn == WBTN_LEFT)
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{
if(WBTN_LEFT_HELD)
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{
if(m_wpadLeftDelay == 0 || m_wpadLeftDelay >= g_repeatDelay)
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b = true;
if(m_wpadLeftDelay < g_repeatDelay)
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++m_wpadLeftDelay;
}
else
m_wpadLeftDelay = 0;
}
else if(btn == WBTN_A)
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{
if(WBTN_A_HELD)
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{
m_btnMgr.noClick(true);
if(m_wpadADelay == 0 || m_wpadADelay >= g_repeatDelay)
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b = true;
if(m_wpadADelay < g_repeatDelay)
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++m_wpadADelay;
}
else
{
m_wpadADelay = 0;
m_btnMgr.noClick();
}
}
return b;
}
bool CMenu::gc_btnRepeat(s64 btn)
{
bool b = false;
if(btn == GBTN_UP)
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{
if(gc_btnsHeld & GBTN_UP)
{
if(m_padUpDelay == 0 || m_padUpDelay >= g_repeatDelay)
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b = true;
if(m_padUpDelay < g_repeatDelay)
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++m_padUpDelay;
}
else
m_padUpDelay = 0;
}
else if(btn == GBTN_RIGHT)
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{
if(gc_btnsHeld & GBTN_RIGHT)
{
if(m_padRightDelay == 0 || m_padRightDelay >= g_repeatDelay)
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b = true;
if(m_padRightDelay < g_repeatDelay)
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++m_padRightDelay;
}
else
m_padRightDelay = 0;
}
else if(btn == GBTN_DOWN)
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{
if(gc_btnsHeld & GBTN_DOWN)
{
if(m_padDownDelay == 0 || m_padDownDelay >= g_repeatDelay)
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b = true;
if(m_padDownDelay < g_repeatDelay)
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++m_padDownDelay;
}
else
m_padDownDelay = 0;
}
else if(btn == GBTN_LEFT)
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{
if(gc_btnsHeld & GBTN_LEFT)
{
if(m_padLeftDelay == 0 || m_padLeftDelay >= g_repeatDelay)
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b = true;
if(m_padLeftDelay < g_repeatDelay)
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++m_padLeftDelay;
}
else
m_padLeftDelay = 0;
}
else if(btn == GBTN_A)
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{
if(gc_btnsHeld & GBTN_A)
{
m_btnMgr.noClick(true);
if(m_padADelay == 0 || m_padADelay >= g_repeatDelay)
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b = true;
if(m_padADelay < g_repeatDelay)
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++m_padADelay;
}
else
{
m_padADelay = 0;
m_btnMgr.noClick();
}
}
return b;
}
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bool CMenu::lStick_Up(void)
{
if(WiiDRC_lStickY() > 20 || DS3_StickY() < -20)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_UP && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) > 20 || WUPC_lStickY(chan) > 180)
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return true;
}
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return false;
}
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bool CMenu::lStick_Right(void)
{
if(WiiDRC_lStickX() > 20 || DS3_StickX() > 20)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_RIGHT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) > 20 || WUPC_lStickX(chan) > 180)
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return true;
}
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return false;
}
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bool CMenu::lStick_Down(void)
{
if(WiiDRC_lStickY() < -20 || DS3_StickY() > 20)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_DOWN && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) < -20 || WUPC_lStickY(chan) < -180)
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return true;
}
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return false;
}
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bool CMenu::lStick_Left(void)
{
if(WiiDRC_lStickX() < -20 || DS3_StickX() < -20)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_LEFT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) < -20 || WUPC_lStickX(chan) < -180)
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return true;
}
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return false;
}
/* right stick movements are only used in menu_main and menu_game to move the coverflow up, down, left, right just like the d-pad */
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bool CMenu::rStick_Up(void)
{
if(WiiDRC_rStickY() > 30)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_UP && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) > 20 || WUPC_rStickY(chan) > 160)
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return true;
}
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return false;
}
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bool CMenu::rStick_Right(void)
{
if(WiiDRC_rStickX() > 30)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_RIGHT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) > 20 || WUPC_rStickX(chan) > 160)
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return true;
}
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return false;
}
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bool CMenu::rStick_Down(void)
{
if(WiiDRC_rStickY() < -30)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_DOWN && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) < -20 || WUPC_rStickY(chan) < -160)
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return true;
}
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return false;
}
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bool CMenu::rStick_Left(void)
{
if(WiiDRC_rStickX() < -30)
return true;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_LEFT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) < -20 || WUPC_rStickX(chan) < -160)
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return true;
}
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return false;
}
bool CMenu::wRoll_Left(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(WBTN_B_HELD && (wmote_roll[chan] < -5) && wmote_roll_skip[chan] == 0)
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return true;
}
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return false;
}
bool CMenu::wRoll_Right(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(WBTN_B_HELD && (wmote_roll[chan] > 5) && wmote_roll_skip[chan] == 0)
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return true;
}
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return false;
}
void CMenu::ShowZone(SZone zone, bool &showZone)
{
if(zone.hide)
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{
showZone = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((WPadIR_Valid(chan) || m_show_pointer[chan]) && m_cursor[chan].x() >= zone.x && m_cursor[chan].y() >= zone.y
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&& m_cursor[chan].x() < zone.x + zone.w && m_cursor[chan].y() < zone.y + zone.h)
showZone = true;
}
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}
else
showZone = true;
}
void CMenu::ShowMainZone()
{
ShowZone(m_mainButtonsZone, m_show_zone_main);
}
void CMenu::ShowMainZone2()
{
ShowZone(m_mainButtonsZone2, m_show_zone_main2);
}
void CMenu::ShowMainZone3()
{
ShowZone(m_mainButtonsZone3, m_show_zone_main3);
}
void CMenu::ShowPrevZone()
{
ShowZone(m_mainPrevZone, m_show_zone_prev);
}
void CMenu::ShowNextZone()
{
ShowZone(m_mainNextZone, m_show_zone_next);
}
void CMenu::ShowGameZone()
{
ShowZone(m_gameButtonsZone, m_show_zone_game);
}
/* returns the elapsed time of no controller input */
u32 CMenu::NoInputTime()
{
bool input_found = false;
/* showpointer() = true if any wiimote IR at screen or any controller left stick is moving pointer */
if(ShowPointer() == true || RIGHT_STICK_MOVE == true || gc_btnsPressed != 0)
input_found = true;
else
{
/* check if any wiimote buttons are pressed or held */
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(wii_btnsPressed[chan] != 0 || wii_btnsHeld[chan] != 0)
{
input_found = true;
break;
}
}
}
if(input_found == false)
{
if(no_input_time == 0)
no_input_time = time(NULL);
return time(NULL) - no_input_time;
}
no_input_time = 0;
return 0;
}