WiiFlow_Lite/source/list/cache.hpp

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2012-01-21 21:57:41 +01:00
#ifndef CCACHE
#define CCACHE
#include <sys/types.h>
#include <ogcsys.h>
#include <fstream>
#include "safe_vector.hpp"
#include "disc.h"
//#include "gecko.h"
using namespace std;
const char io[4][5] = {
"wb",
"rb",
"ab",
"wb",
};
enum CMode
{
SAVE,
LOAD,
ADD,
REMOVE
};
template <typename T>
class CCache
{
public:
CCache(T &tmp, string path, u32 index, CMode mode); /* Load/Save One */
CCache(safe_vector<T> &list, string path, CMode mode); /* Load/Save All */
CCache(safe_vector<T> &list, string path, T tmp, CMode mode); /* Add One */
CCache(safe_vector<T> &list, string path, u32 index, CMode mode); /* Remove One */
~CCache();
private:
void SaveAll(safe_vector<T> list);
void SaveOne(T tmp, u32 index);
void LoadAll(safe_vector<T> &list);
void LoadOne(T &tmp, u32 index);
void AddOne(safe_vector<T> &list, T tmp);
void RemoveOne(safe_vector<T> &list, u32 index);
FILE *cache;
string filename;
};
#endif