WiiFlow_Lite/source/menu/menu.hpp

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2012-01-21 21:57:41 +01:00
#ifndef __MENU_HPP
#define __MENU_HPP
//#define SHOWMEMGECKO
2012-01-21 21:57:41 +01:00
#include <ogc/pad.h>
#include <vector>
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#include <map>
#include <string>
2012-01-21 21:57:41 +01:00
#include "btnmap.h"
#include "channel/banner.h"
#include "channel/channels.h"
#include "cheats/gct.h"
#include "devicemounter/DeviceHandler.hpp"
#include "fileOps/fileOps.h"
#include "gecko/gecko.hpp"
#include "gecko/wifi_gecko.hpp"
#include "gui/coverflow.hpp"
#include "gui/cursor.hpp"
#include "gui/fanart.hpp"
#include "gui/gui.hpp"
#include "list/ListGenerator.hpp"
#include "loader/disc.h"
#include "loader/sys.h"
#include "loader/gc_disc_dump.hpp"
#include "loader/wbfs.h"
#include "music/gui_sound.h"
2012-09-22 15:47:52 +02:00
#include "music/MusicPlayer.hpp"
#include "plugin/plugin.hpp"
#include "sicksaxis-wrapper/sicksaxis-wrapper.h"
#include "wiiuse/wpad.h"
#include "wupc/wupc.h"
#include "wiidrc/wiidrc.h"
2012-01-21 21:57:41 +01:00
using std::string;
using std::vector;
using std::min;
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class CMenu
{
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public: // functions called from outside CMenu
CMenu();
bool init(bool usb_mounted);
2012-01-21 21:57:41 +01:00
int main(void);
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
void directlaunch(const char *GameID);
2022-07-14 00:11:44 +02:00
const char *getBoxPath(const dir_discHdr *element);
const char *getFrontPath(const dir_discHdr *element);
const char *getBlankCoverPath(const dir_discHdr *element);
2022-07-14 00:11:44 +02:00
// gc_disc_dump
u64 m_thrdTotal;
void update_pThread(u64 amount, bool add = true);
void GC_Messenger(int message, int info, char *cinfo);
// proxy settings
bool proxyUseSystem;
char proxyAddress[256];
u16 proxyPort;
char proxyUsername[33];
char proxyPassword[33];
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
private:
u8 m_prev_view;
u8 m_current_view;
u8 enabledPluginsCount;
u8 m_catStartPage;
u8 m_max_categories;
bool m_clearCats;
bool m_getFavs;
neek2o changes: - re made it possible to use SD emunands with sNeek2o r96. - added vwii r96 beta 9.6 support. wiiflow lite will now look for vwiikernal.bin and emunands must be in a subfolder of vwiinands on USB only. - when exiting a emunand game using neek2o if on wii it will use the back2nand channel to return you to wii system menu or if on wiiu it will return you to wiiu system channel because returning to the vwii system menu isn't possible. - when using wiiflow lite and exit to neek2o it will just launch neek2o system menu. from there you can launch wiiflow or wiiflow lite (if installed on emunand) to use cheats on a emunand game. otherwise cheats do not work when using neek2o to launch a game. banner changes: - now when moving from banner to banner the background music will not play and you will not see coverflow (for a second) when using full screen banners. - now on game selected categories menu the banner will change when you change games using '+' or '-' buttons - added custom banners for plugin games. no longer using trialer thp videos as banners for plugin games. put your custom banners in the custom banner folder plus the plugin cover folder and name them the same as the rom with extension plus .bnr just like how you do for the covers. to make a plugin game banner i suggest downloading one of abdallahterro's custom gamecube dios mios booter channels and use customizemii to change the images (and sound if you want). make sure the images match exactly the size of the one's already there. when changes are done extract the banner and rename it and put it in the proper folder as previously mentioned. other changes: - trailer videos still work even for plugin games. again for plugins rename the thp and ogg file to match the rom plus extension and .thp or .ogg. on game selected screen press '-' to start or quit a trailer video if one is available. pressing 'B' or 'Home' will quit the video and return you to the main screen. - when flipping a cover none of the buttons are available and the mini banner is not shown until you press 'B' to de flip the cover to normal front view. - fixed game info menu - in case a custom channel is selected and is not included in gametdb it will display a message 'no game info' instead of random stuff from the last game viewed. tested on wiiflow lite forwarder channel. - now stopping sounds and music early when exiting wiiflow to prevent music from stuttering when exiting. - other minor coding changes.
2017-05-15 19:50:24 +02:00
bool m_newGame;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
bool show_mem;
bool cacheCovers;
bool SF_cacheCovers;
bool CFLocked;
bool Auto_hide_icons;
bool m_snapshot_loaded;
bool customBg;
vector<dir_discHdr> m_gameList;
vector<string> tiers;
vector<string> sm_numbers;
2019-11-20 19:45:17 +01:00
string sm_numbers_backup;
string sm_tiers_backup;
CFanart m_fa;
2012-01-21 21:57:41 +01:00
Config m_cfg;
Config m_loc;
Config m_cat;
Config m_source;
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Config m_gcfg1;
Config m_gcfg2;
Config m_theme;
Config m_coverflow;
Config m_platform;
u8 *m_base_font;
2012-01-21 21:57:41 +01:00
u32 m_base_font_size;
u8 *m_wbf1_font;
u8 *m_wbf2_font;
u8 *m_file;
u8 *m_buffer;
2012-01-21 21:57:41 +01:00
u8 m_aa;
u8 m_numCFVersions;
u8 m_max_source_btn;
u8 curCustBg;
char cf_domain[16];
2022-07-14 00:11:44 +02:00
volatile bool m_exit;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
bool m_use_source;// source_menu.ini found & ok to use source menu/flow
bool m_sourceflow;// in sourceflow view
bool m_refreshGameList;
bool m_bnr_settings;
2012-01-21 21:57:41 +01:00
bool m_directLaunch;
bool m_locked;
bool m_favorites;
bool m_music_info;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
bool m_devo_installed;
bool m_nintendont_installed;
bool m_reload;
bool m_use_wifi_gecko;
bool m_use_sd_logging;
2020-08-24 01:09:13 +02:00
//bool m_init_network;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
bool m_source_autoboot;
dir_discHdr m_autoboot_hdr;
2012-01-21 21:57:41 +01:00
s16 m_showtimer;
s16 m_musicTimer;
string m_curLanguage;
2019-07-24 19:35:51 +02:00
string m_themeName;
2012-01-21 21:57:41 +01:00
2022-07-14 00:11:44 +02:00
// Dir strings
string m_appDir;
string m_imgsDir;
string m_binsDir;
string m_dataDir;
string m_cacheDir;
string m_listCacheDir;
string m_bnrCacheDir;
string m_customBnrDir;
string m_txtCheatDir;
string m_cheatDir;
string m_wipDir;
string m_settingsDir;
string m_languagesDir;
string m_helpDir;
string m_screenshotDir;
string m_wiiTDBDir;
string m_boxPicDir;
string m_picDir;
string m_themeDir;
string m_themeDataDir;
string m_coverflowsDir;
string m_musicDir;
string m_videoDir;
string m_fanartDir;
string m_bckgrndsDir;
string m_sourceDir;
string m_pluginsDir;
string m_pluginDataDir;
2018-12-30 23:00:51 +01:00
string m_cartDir;
string m_snapDir;
2022-07-14 00:11:44 +02:00
// Nand Emulation
char emu_nands_dir[32];
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
string m_saveExtGameId;
bool m_forceext;
2022-07-14 00:11:44 +02:00
// GC sound stuff
bool m_gc_play_banner_sound;
bool m_gc_play_default_sound;
2022-07-14 00:11:44 +02:00
// Explorer stuff
bool m_txt_view;
const char *m_txt_path;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
// Background image stuff
TexData m_curBg;
const TexData *m_prevBg;
const TexData *m_nextBg;
const TexData *m_lqBg;
2012-01-21 21:57:41 +01:00
u8 m_bgCrossFade;
2022-07-14 00:11:44 +02:00
// Background textures
TexData m_errorBg;
TexData m_configBg;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
TexData m_cheatBg;
TexData m_downloadBg;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
TexData m_gameinfoBg;
TexData m_codeBg;
TexData m_aboutBg;
TexData m_wbfsBg;
TexData m_gameSettingsBg;
TexData m_promptBg;
TexData m_gameBg;
TexData m_gameBgLQ;
TexData m_mainBg;
TexData m_mainBgLQ;
TexData m_mainCustomBg[2];
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
2022-07-14 00:11:44 +02:00
// Main Coverflow
s16 m_mainBtnCategories;
s16 m_mainBtnConfig;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
s16 m_mainBtnHome;
s16 m_mainBtnFavoritesOn;
s16 m_mainBtnFavoritesOff;
s16 m_mainLblCurMusic;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
s16 m_mainLblLetter;
s16 m_mainLblNotice;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
s16 m_mainLblMessage;
s16 m_mainBtnNext;
s16 m_mainBtnPrev;
s16 m_mainBtnDVD;
s16 m_mainBtnGamecube;
s16 m_mainBtnPlugin;
s16 m_mainBtnWii;
s16 m_mainBtnChannel;
s16 m_mainBtnHomebrew;
s16 m_mainLblUser[6];
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
s16 m_mem1FreeSize;
s16 m_mem2FreeSize;
#ifdef SHOWMEMGECKO
unsigned int mem1old;
unsigned int mem1;
unsigned int mem2old;
unsigned int mem2;
#endif
2022-07-14 00:11:44 +02:00
// Main Config menus
s16 m_configLblPage;
s16 m_configBtnPageM;
s16 m_configBtnPageP;
s16 m_configBtnBack;
s16 m_configLblTitle;
s16 m_configLblUser[4];
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
s16 m_configLbl1;
s16 m_configLbl2;
s16 m_configLbl3;
s16 m_configLbl4;
s16 m_configBtn1;
s16 m_configBtn2;
s16 m_configBtn3;
s16 m_configBtn4;
s16 m_configLbl1Val;
s16 m_configBtn1M;
s16 m_configBtn1P;
s16 m_configLbl2Val;
s16 m_configBtn2M;
s16 m_configBtn2P;
s16 m_configLbl3Val;
s16 m_configBtn3M;
s16 m_configBtn3P;
s16 m_configLbl4Val;
s16 m_configBtn4M;
s16 m_configBtn4P;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
// checkbox menus
s16 m_checkboxLblTxt[11];
s16 m_checkboxBtn[11];
2022-07-14 00:11:44 +02:00
// Download menu
s16 m_downloadLblTitle;
s16 m_downloadBtnBack;
s16 m_downloadLblGameTDB;
s16 m_downloadLblUser[4];
s16 m_downloadPBar;
s16 m_downloadLblMessage;
s16 m_downloadLblDialog;
//download cover settings
s16 m_downloadLblCoverPrio;
s16 m_downloadLblPrio;
s16 m_downloadBtnPrioM;
s16 m_downloadBtnPrioP;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
s16 m_downloadPrioVal;
enum CoverPrio
{
C_TYPE_PRIOA = (1<<0),//C_TYPE_ACUSTM
C_TYPE_PRIOB = (1<<1),//C_TYPE_BCUSTM
C_TYPE_EN = (1<<2),
C_TYPE_JA = (1<<3),
C_TYPE_FR = (1<<4),
C_TYPE_DE = (1<<5),
C_TYPE_ES = (1<<6),
C_TYPE_IT = (1<<7),
C_TYPE_NL = (1<<8),
C_TYPE_PT = (1<<9),
C_TYPE_RU = (1<<10),
C_TYPE_KO = (1<<11),
C_TYPE_ZHCN = (1<<12),
C_TYPE_AU = (1<<13),
C_TYPE_ONOR = (1<<14),//C_TYPE_ONCU
C_TYPE_ONCU = (1<<15),//C_TYPE_ANB
};
enum CoverType
{
BOX = 1,
CBOX,
FLAT,
CFLAT,
};
s16 m_downloadLblRegion;
enum Regions
{
EN = 1,
JA,
FR,
DE,
ES,
IT,
NL,
PT,
RU,
KO,
ZHCN,
AU,
};
s16 m_downloadBtnEN;
s16 m_downloadBtnJA;
s16 m_downloadBtnFR;
s16 m_downloadBtnDE;
s16 m_downloadBtnES;
s16 m_downloadBtnIT;
s16 m_downloadBtnNL;
s16 m_downloadBtnPT;
s16 m_downloadBtnRU;
s16 m_downloadBtnKO;
s16 m_downloadBtnZHCN;
s16 m_downloadBtnAU;
s16 m_downloadBtnENs;
s16 m_downloadBtnJAs;
s16 m_downloadBtnFRs;
s16 m_downloadBtnDEs;
s16 m_downloadBtnESs;
s16 m_downloadBtnITs;
s16 m_downloadBtnNLs;
s16 m_downloadBtnPTs;
s16 m_downloadBtnRUs;
s16 m_downloadBtnKOs;
s16 m_downloadBtnZHCNs;
s16 m_downloadBtnAUs;
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// Game menu
enum
{
LOAD_IOS_FAILED = 0,
LOAD_IOS_SUCCEEDED,
LOAD_IOS_NOT_NEEDED
};
s16 m_gameBtnFavoriteOn;
s16 m_gameBtnFavoriteOff;
s16 m_gameBtnCategories;
s16 m_gameBtnDelete;
s16 m_gameBtnSettings;
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
s16 m_gameBtnPlay;
s16 m_gameBtnBack;
s16 m_gameLblUser[5];
int snapbg_x, snapbg_y, snapbg_w, snapbg_h;
// disc 2 prompt menu
s16 m_promptLblQuestion;
s16 m_promptBtnChoice1;
s16 m_promptBtnChoice2;
// Parental code menu
s16 m_codeLblTitle;
s16 m_codeBtnKey[10];
s16 m_codeBtnBack;
s16 m_codeBtnErase;
s16 m_codeLblUser[4];
2022-07-14 00:11:44 +02:00
// wbfs menu
s16 m_wbfsLblTitle;
s16 m_wbfsPBar;
s16 m_wbfsBtnGo;
s16 m_wbfsLblDialog;
s16 m_wbfsLblMessage;
s16 m_wbfsLblUser[4];
2022-07-14 00:11:44 +02:00
enum WBFS_OP
{
WO_ADD_GAME,
WO_REMOVE_GAME,
WO_FORMAT,
WO_COPY_GAME,
};
//coverflow adjust menu
s16 m_cfThemeBtnAlt;
s16 m_cfThemeBtnSelect;
s16 m_cfThemeBtnWide;
s16 m_cfThemeLblParam;
s16 m_cfThemeBtnParamM;
s16 m_cfThemeBtnParamP;
s16 m_cfThemeBtnCopy;
s16 m_cfThemeBtnPaste;
s16 m_cfThemeBtnSave;
s16 m_cfThemeBtnCancel;
s16 m_cfThemeLblVal[4 * 4];
s16 m_cfThemeBtnValM[4 * 4];
s16 m_cfThemeBtnValP[4 * 4];
s16 m_cfThemeLblValTxt[4];
2022-07-14 00:11:44 +02:00
struct SCFParamDesc
{
enum
{
PDT_EMPTY,
PDT_FLOAT,
PDT_V3D,
PDT_COLOR,
PDT_BOOL,
PDT_INT,
PDT_TXTSTYLE,
} paramType[4];
enum
{
PDD_BOTH,
PDD_NORMAL,
PDD_SELECTED,
} domain;
bool scrnFmt;
const char name[32];
const char valName[4][64];
const char key[4][48];
float step[4];
float minMaxVal[4][2];
};
static const SCFParamDesc _cfParams[];
2012-01-21 21:57:41 +01:00
//Game Settings menus
s16 m_gameSettingsLblPage;
s16 m_gameSettingsBtnPageM;
s16 m_gameSettingsBtnPageP;
s16 m_gameSettingsBtnBack;
s16 m_gameSettingsLblTitle;
s16 m_gameSettingsLblUser[3 * 2];
2012-01-21 21:57:41 +01:00
//Cheat menu
s16 m_cheatBtnBack;
s16 m_cheatBtnApply;
s16 m_cheatBtnDownload;
s16 m_cheatLblTitle;
s16 m_cheatLblPage;
s16 m_cheatBtnPageM;
s16 m_cheatBtnPageP;
s16 m_cheatLblItem[4];
s16 m_cheatBtnItem[4];
s16 m_cheatLblUser[4];
2012-01-21 21:57:41 +01:00
// Gameinfo menu
s16 m_gameinfoLblTitle;
s16 m_gameinfoLblID;
s16 m_gameinfoLblSynopsis;
s16 m_gameinfoLblDev;
s16 m_gameinfoLblRegion;
s16 m_gameinfoLblPublisher;
s16 m_gameinfoLblRlsdate;
s16 m_gameinfoLblGenre;
s16 m_gameinfoLblRating;
s16 m_gameinfoLblWifiplayers;
s16 m_gameinfoLblUser[5];
s16 m_gameinfoLblControlsReq[4];
s16 m_gameinfoLblControls[4];
2018-12-30 23:00:51 +01:00
s16 m_gameinfoLblSnap;
s16 m_gameinfoLblCartDisk;
s16 m_gameinfoLblOverlay;
s16 m_gameLblSnap;
s16 m_gameLblOverlay;
TexData m_game_snap;
TexData m_game_overlay;
2018-12-30 23:00:51 +01:00
TexData m_snap;
TexData m_cart;
TexData m_overlay;
TexData m_rating;
TexData m_wifi;
TexData m_controlsreq[4];
TexData m_controls[4];
2022-07-14 00:11:44 +02:00
// controller stuff
2012-01-21 21:57:41 +01:00
WPADData *wd[WPAD_MAX_WIIMOTES];
u32 wii_btnsPressed[WPAD_MAX_WIIMOTES];
u32 wii_btnsHeld[WPAD_MAX_WIIMOTES];
u32 wupc_btnsPressed[WPAD_MAX_WIIMOTES];
u32 wupc_btnsHeld[WPAD_MAX_WIIMOTES];
u32 gc_btnsPressed;
u32 gc_btnsHeld;
u32 ds3_btnsPressed;
bool wBtn_Pressed(int btn, u8 ext);
bool wBtn_PressedChan(int btn, u8 ext, int &chan);
bool wBtn_Held(int btn, u8 ext);
bool wBtn_HeldChan(int btn, u8 ext, int &chan);
u32 wiidrc_to_pad(u32 btns);
u32 ds3_to_pad(u32 btns);
bool wii_btnRepeat(u8 btn);
2012-01-21 21:57:41 +01:00
u8 m_wpadLeftDelay;
u8 m_wpadDownDelay;
u8 m_wpadRightDelay;
u8 m_wpadUpDelay;
u8 m_wpadADelay;
//u8 m_wpadBDelay;
bool gc_btnRepeat(s64 btn);
2012-01-21 21:57:41 +01:00
u8 m_padLeftDelay;
u8 m_padDownDelay;
u8 m_padRightDelay;
u8 m_padUpDelay;
u8 m_padADelay;
//u8 m_padBDelay;
2012-01-21 21:57:41 +01:00
float left_stick_angle[WPAD_MAX_WIIMOTES];
float left_stick_mag[WPAD_MAX_WIIMOTES];
float right_stick_angle[WPAD_MAX_WIIMOTES];
float right_stick_mag[WPAD_MAX_WIIMOTES];
s32 right_stick_skip[WPAD_MAX_WIIMOTES];
float wmote_roll[WPAD_MAX_WIIMOTES];
2012-01-21 21:57:41 +01:00
s32 wmote_roll_skip[WPAD_MAX_WIIMOTES];
bool enable_wmote_roll;
2012-05-25 21:48:35 +02:00
void SetupInput(bool reset_pos = false);
2012-01-21 21:57:41 +01:00
void ScanInput(void);
2012-01-21 21:57:41 +01:00
void ButtonsPressed(void);
void ButtonsHeld(void);
void LeftStick();
2012-01-21 21:57:41 +01:00
bool lStick_Up(void);
bool lStick_Right(void);
bool lStick_Down(void);
bool lStick_Left(void);
bool rStick_Up(void);
bool rStick_Right(void);
bool rStick_Down(void);
bool rStick_Left(void);
bool wRoll_Left(void);
bool wRoll_Right(void);
bool WPadIR_Valid(int chan);
bool WPadIR_ANY(void);
2022-07-14 00:11:44 +02:00
CCursor m_cursor[WPAD_MAX_WIIMOTES];
u8 pointerhidedelay[WPAD_MAX_WIIMOTES];
u16 stickPointer_x[WPAD_MAX_WIIMOTES];
u16 stickPointer_y[WPAD_MAX_WIIMOTES];
bool m_show_pointer[WPAD_MAX_WIIMOTES];
bool ShowPointer(void);
2022-07-14 00:11:44 +02:00
time_t no_input_time;
u32 NoInputTime(void);
2022-07-14 00:11:44 +02:00
// Zones
struct SZone
{
int x;
int y;
int w;
int h;
bool hide;
};
SZone m_mainPrevZone;
SZone m_mainNextZone;
SZone m_mainButtonsZone;
SZone m_mainButtonsZone2;
SZone m_mainButtonsZone3;
SZone m_gameButtonsZone;
2012-01-21 21:57:41 +01:00
void ShowZone(SZone zone, bool &showZone);
void ShowMainZone(void);
void ShowMainZone2(void);
void ShowMainZone3(void);
void ShowPrevZone(void);
void ShowNextZone(void);
void ShowGameZone(void);
bool m_show_zone_main;
bool m_show_zone_main2;
bool m_show_zone_main3;
bool m_show_zone_prev;
bool m_show_zone_next;
bool m_show_zone_game;
2022-07-14 00:11:44 +02:00
// GUI Theme stuff
typedef std::map<string, TexData> TexSet;
typedef std::map<string, GuiSound*> SoundSet;
2012-01-21 21:57:41 +01:00
struct SThemeData
{
TexSet texSet;
vector<SFont> fontSet;
2012-01-21 21:57:41 +01:00
SoundSet soundSet;
SFont btnFont;
SFont lblFont;
SFont titleFont;
SFont txtFont;
CColor btnFontColor;
CColor lblFontColor;
CColor txtFontColor;
CColor titleFontColor;
TexData bg;
TexData btnTexL;
TexData btnTexR;
TexData btnTexC;
TexData btnTexLS;
TexData btnTexRS;
TexData btnTexCS;
TexData btnAUOn;
TexData btnAUOns;
TexData btnAUOff;
TexData btnAUOffs;
TexData btnENOn;
TexData btnENOns;
TexData btnENOff;
TexData btnENOffs;
TexData btnJAOn;
TexData btnJAOns;
TexData btnJAOff;
TexData btnJAOffs;
TexData btnFROn;
TexData btnFROns;
TexData btnFROff;
TexData btnFROffs;
TexData btnDEOn;
TexData btnDEOns;
TexData btnDEOff;
TexData btnDEOffs;
TexData btnESOn;
TexData btnESOns;
TexData btnESOff;
TexData btnESOffs;
TexData btnITOn;
TexData btnITOns;
TexData btnITOff;
TexData btnITOffs;
TexData btnNLOn;
TexData btnNLOns;
TexData btnNLOff;
TexData btnNLOffs;
TexData btnPTOn;
TexData btnPTOns;
TexData btnPTOff;
TexData btnPTOffs;
TexData btnRUOn;
TexData btnRUOns;
TexData btnRUOff;
TexData btnRUOffs;
TexData btnKOOn;
TexData btnKOOns;
TexData btnKOOff;
TexData btnKOOffs;
TexData btnZHCNOn;
TexData btnZHCNOns;
TexData btnZHCNOff;
TexData btnZHCNOffs;
TexData checkboxoff;
TexData checkboxoffs;
TexData checkboxon;
TexData checkboxons;
TexData checkboxHid;
TexData checkboxHids;
TexData checkboxReq;
TexData checkboxReqs;
TexData pbarTexL;
TexData pbarTexR;
TexData pbarTexC;
TexData pbarTexLS;
TexData pbarTexRS;
TexData pbarTexCS;
TexData btnTexPlus;
TexData btnTexPlusS;
TexData btnTexMinus;
TexData btnTexMinusS;
GuiSound *clickSound;
GuiSound *hoverSound;
GuiSound *cameraSound;
2012-01-21 21:57:41 +01:00
};
SThemeData theme;
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void _buildMenus(void);
SFont _dfltFont(u32 fontSize, u32 lineSpacing, u32 weight, u32 index, const char *genKey);
SFont _font(const char *domain, const char *key, SFont def_font);
TexData _texture(const char *domain, const char *key, TexData &def, bool freeDef = true);
vector<TexData> _textures(const char *domain, const char *key);
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *filename, const u8 * snd, u32 len, const char *name, bool isAllocated);
GuiSound *_sound(CMenu::SoundSet &soundSet, const char *domain, const char *key, const char *name);
u16 _textStyle(const char *domain, const char *key, u16 def, bool coverflow = false);
s16 _addButton(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color);
s16 _addPicButton(const char *domain, TexData &texNormal, TexData &texSelected, int x, int y, u32 width, u32 height);
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style);
s16 _addLabel(const char *domain, SFont font, const wstringEx &text, int x, int y, u32 width, u32 height, const CColor &color, s16 style, TexData &bg);
s16 _addProgressBar(const char *domain, int x, int y, u32 width, u32 height);
void _setHideAnim(s16 id, const char *domain, int dx, int dy, float scaleX, float scaleY);
void _addUserLabels(s16 *ids, u32 size, const char *domain);
void _addUserLabels(s16 *ids, u32 start, u32 size, const char *domain);
//main coverflow functions
void _loadCFCfg();
void _loadCFLayout(int version, bool forceAA = false, bool otherScrnFmt = false);
Vector3D _getCFV3D(const string &domain, const string &key, const Vector3D &def, bool otherScrnFmt = false);
int _getCFInt(const string &domain, const string &key, int def, bool otherScrnFmt = false);
float _getCFFloat(const string &domain, const string &key, float def, bool otherScrnFmt = false);
void _setAA(int aa);
void _setCFVersion(int version);
int _getCFVersion(void);
// Menu Inits
void _initMainMenu();
void _initErrorMenu();
void _initConfigMenu();
void _initConfigGCMenu();
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void _initConfigSrc();
void _initConfigHB();
void _initBoot(void);
void _initNandEmuMenu();
void _initPartitionsCfgMenu();
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void _initPathsMenu();
void _initDownloadMenu();
void _initCodeMenu();
void _initCFThemeMenu();
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void _initGameMenu();
void _initGameInfoMenu();
void _initConfigGameMenu();
void _initCheatSettingsMenu();
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void _initCoverBanner();
void _initWBFSMenu();
void _initCategorySettingsMenu();
void _initHomeAndExitToMenu();
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void _initAboutMenu();
void _initExplorer();
void _initWad();
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void _initSourceMenu();
void _initPluginSettingsMenu();
void _initCheckboxesMenu();
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// menu texts
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void _textError(void);
void _textConfig(void);
void _textConfigGC(void);
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void _textConfigSrc(void);
void _textConfigHB(void);
void _textBoot(void);
void _textNandEmu(void);
void _textPartitionsCfg(void);
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void _textPaths(void);
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void _textDownload(void);
void _textCode(void);
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void _textGame(void);
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void _textGameInfo(void);
void _textConfigGame(void);
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void _textCheatSettings(void);
void _textCoverBanner(void);
void _textWBFS(void);
void _textCategorySettings(void);
void _textHome(void);
void _textExitTo(void);
void _textShutdown(void);
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void _textAbout(void);
void _textExplorer(void);
void _textWad(void);
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void _textSource(void);
void _textPluginSettings(void);
void _textCheckboxesMenu(void);
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// menu hides
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void _hideMain(bool instant = false);
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void _hideError(bool instant = false);
void _hideConfigMain(bool instant = true);
void _hideConfigButtons(bool instant = true);
void _hideConfigGC(bool instant = true);
void _hideConfigSrc(bool instant = true);
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void _hideConfigHB(bool instant = true);
void _hideBoot(bool instant = true);
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void _hideNandEmu(bool instant = true);
void _hidePartitionsCfg(bool instant = true);
void _hidePaths(bool instant = true);
void _hideDownload(bool instant = true);
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void _hideCode(bool instant = false);
void _hideCFTheme(bool instant = false);
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void _hideGame(bool instant = false);
void _hideGameInfo(bool instant = false);
void _hideConfigGame(bool instant = true);
void _hideConfigGCGame(bool instant = true);
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void _hideCheatSettings(bool instant = false);
void _hideCoverBanner(bool instant = true);
void _hideWBFS(bool instant = false);
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void _hideCategorySettings(bool instant = false);
void _hideHome(bool instant = false);
void _hideExitTo(bool instant = false);
void _hideShutdown(bool instant = false);
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void _hideAbout(bool instant = false);
void _hideExplorer(bool instant = false);
void _hideWad(bool instant = false);
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void _hideSource(bool instant = false);
void _hidePluginSettings(bool instant = false);
void _hideCheckboxesMenu(bool instant = false);
void _hideSM_Editor(bool instant = false);
// menu shows
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void _showMain(void);
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void _showCF(bool refreshList = false);
void _showTotalGames(const int numberOfGames);
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void _showError(void);
void _showConfigMain(void);
void _showConfigGC(void);
void _showConfigSrc(bool m_sourceflow = false);
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void _showConfigHB(void);
void _showBoot(void);
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
void _showNandEmu(void);
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void _showPartitionsCfg(void);
void _showPaths(void);
void _showDownload(void);
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void _showCode(void);
void _showCFTheme(u32 curParam, int version, bool wide);
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void _showGame(void);
void _showConfigGame(void);
void _showConfigGCGame(void);
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void _showGameInfo(void);
void _showCheatSettings(void);
void _showCoverBanner(void);
void _showWBFS(WBFS_OP op);
void _showCategorySettings(void);
void _showHome(void);
void _showExitTo(void);
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void _showShutdown(void);
void _showAbout(void);
void _showExplorer(void);
void _showWad(void);
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void _showSource(void);
void _showPluginSettings(void);
void _showCheckboxesMenu(void);
void _showSM_Editor(void);
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// menu main functions
void _error(const wstringEx &msg);
void _configMain(void);
void _configGC(void);
void _ConfigSrc();
void _ConfigHB();
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void _Boot();
int _NandEmuCfg(void);
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void _partitionsCfg(void);
void _Paths();
void _download(string gameId = string(), int dl_type = 0);
bool _code(char code[4], bool erase = false);
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void _cfTheme(void);
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void _game(bool launch = false);
bool _gameinfo(void);
void _configGame(const dir_discHdr *GameHdr, bool disc = false);
void _configGCGame(const dir_discHdr *GameHdr, bool disc = false);
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void _CheatSettings();
void _CoverBanner(void);
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bool _wbfsOp(WBFS_OP op);
void _CategorySettings(bool fromGameSet = false);
bool _Home();
bool _ExitTo();
void _Shutdown();
void _about(bool help = false);
void _Explorer(void);
void _Wad(const char *wad_path = NULL);
bool _Source();
void _PluginSettings();
void _checkboxesMenu(u8 md);
void _SM_Editor();
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//nand emu functions
int _FindEmuPart(bool savesnand, bool searchvalid);
bool _checkSave(string id, int nand_type);
bool _TestEmuNand(int epart, const char *path, bool indept);
void _getEmuNands(void);
void _FullNandCheck(void);
void _listEmuNands(const char *path, vector<string> &nands);
int _ExtractGameSave(string gameId);
int _FlashGameSave(string gameId);
static void * _NandDumper(void *obj);
static void * _NandFlasher(void *obj);
float m_progress;
float m_fprogress;
int m_fileprog;
int m_filesize;
int m_dumpsize;
int m_filesdone;
int m_foldersdone;
int m_nandexentry;
//explorer menu
const char *_FolderExplorer(const char *startPath);
void _wadExplorer(void);
void _refreshExplorer(s8 direction = 0);
//source menu
void _setSrcOptions(void);
void _updateSourceBtns(void);
//select plugins menu
void _updatePluginText(void);
void _updatePluginCheckboxes(void);
void _updateCheckboxesText(void);
void _updateCheckboxes(void);
//categories menu
void _updateCatCheckboxes(void);
void _getGameCategories(void);
void _setGameCategories(void);
void _setCatGenDomain(void);
//adjust coverflow menu
2012-01-21 21:57:41 +01:00
void _cfParam(bool inc, int i, const SCFParamDesc &p, int cfVersion, bool wide);
const char *_cfDomain(bool selected = false);
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//download menu functions
2012-01-21 21:57:41 +01:00
void _setThrdMsg(const wstringEx &msg, float progress);
void _setDumpMsg(const wstringEx &msg, float progress, float fileprog);
void _downloadProgress(void *obj, int size, int position);
int _coverDownloader();
2012-01-21 21:57:41 +01:00
int _gametdbDownloaderAsync();
int _bannerDownloader();
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int _downloadCheatFileAsync();
//void _downloadUrl(const char *url, u8 **dl_file, u32 *dl_size);
//static void * _downloadUrlAsync(void *obj);
//static u8 downloadStack[8192];
//static const u32 downloadStackSize;
2020-08-24 01:09:13 +02:00
//void _netInit();
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void _initAsyncNetwork();
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static s32 _networkComplete(s32 result, void *usrData);
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bool _isNetworkAvailable();
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s32 _initNetwork();
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static void * _pThread(void *obj);
void _start_pThread(void);
void _stop_pThread(void);
lwp_t m_thrdPtr;
volatile bool m_thrdInstalling;
volatile bool m_thrdUpdated;
volatile bool m_thrdDone;
vu64 m_thrdWritten;
// wbfs menu functions
2012-01-21 21:57:41 +01:00
static void _addDiscProgress(int status, int total, void *user_data);
static void _ShowProgress(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, const char *tmess, void *user_data);
static void * _gameInstaller(void *obj);
static void * _GCcopyGame(void *obj);
bool _searchGamesByID(const char *gameId);
int _GCgameInstaller();
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// game selected menu functions
void _extractBnr(const dir_discHdr *hdr);
void _setCurrentItem(const dir_discHdr *hdr);
void _cleanupBanner(bool gamechange = false);
void _cleanupVideo();
bool _startVideo();
2012-01-21 21:57:41 +01:00
void _playGameSound(void);
- separated nintendont widescreen and wiiu widescreen options again. I don't own a wiiu so it wasn't until recently that I realized they were different and both useful on a wiiu vwii. - added nintendont video width scale and video offset position options per game. you can set global defualts in wiiflow_lite.ini under [GAMECUBE] as nin_width and nin_pos. width can be 0(auto) or 40 to 120 and position can be -20 to 20 (0 is center normal). - added patch pal50 option per game for Nintendont. - removed devolution mount and unmount to speed up loading of devo gc games. not sure why they were there. - properly fixed nintendont video setting. last commit worked but on my tv with component cables and wii in progressive mode it would always switch to interlace then back to progressive when nintendont started and then back to interlaced when the actual game started. now it just switches to interlaced when the actual game starts unless im forcing progressive. - fixed nintendont gc disc launching and wii disc launching to use gameconfig2 settings. seems when launching a disc gameconfig2 wasn't loaded and thus no game settings were used. you should be able to use cheats with disc launch now. - added option to set game settings for a disc launch prior to the actual disc launch. just hold 'B' and press 'A' when selecting the disc icon to access settings menu before launch. just press 'A' to launch disc immediately. - removed 98% of the gap between unloading a banner and displaying the new banner in game selected menu. old way would momentarily show the game covers and play the background music. now there's only a very small chance you will even see the covers or hear the background music.
2017-04-18 01:23:50 +02:00
void _stopGameSoundThread(void);
static void * _gameSoundThread(void *obj);
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GuiSound m_gameSound;
volatile bool m_gameSelected;
volatile bool m_soundThrdBusy;
lwp_t m_gameSoundThread;
bool m_gamesound_changed;
u8 m_bnrSndVol;
bool m_video_playing;
// gamelist functions
bool _loadList(void);
bool _loadWiiList(void);
bool _loadGamecubeList(void);
bool _loadChannelList(void);
bool _loadPluginList(void);
bool _loadHomebrewList(const char *HB_Dir);
void _initCF(void);
//background handling functions
void _getCustomBgTex(void);
void _setMainBg(void);
void _setBg(const TexData &bgTex, const TexData &bglqTex);
void _updateBg(void);
void _drawBg(void);
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//sourceflow functions
void _sourceFlow();
int _getSrcFlow();
void _setSrcFlow(int version);
bool _srcTierBack(bool home);
void _srcTierLoad(string fn);
void _restoreSrcTiers();
void _getSFlowBgTex();
// misc functions
void listThemes(const char * path, vector<string> &themes);
void _resetGCSettings(const string &id);
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void RemoveCover(const char *id);
void _setPartition(s8 direction = 0, u8 partition = 0, u8 coverflow = 0);
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int _sfCacheCoversNeeded();
int _cacheCovers(void);
int _cacheCover(const dir_discHdr *hdr, bool smallBox);
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void _mainLoopCommon(bool withCF = false, bool adjusting = false);
void _loadDefaultFont(void);
void _cleanupDefaultFont();
void cleanup(void);
void _Theme_Cleanup();
void _stopSounds(void);
void TempLoadIOS(int IOS = 0);
void exitHandler(int ExitTo);
const char *_domainFromView(void);
void _showWaitMessage();
void _hideWaitMessage();
void _updateText(void);
const wstringEx _t(const char *key, const wchar_t *def = L"") { return m_loc.getWString(m_curLanguage, key, def); }
const wstringEx _fmt(const char *key, const wchar_t *def);
wstringEx _getNoticeTranslation(int sorting, wstringEx curLetter);
wstringEx _optBoolToString(int b);
void _load_installed_cioses();
std::map<u8, u8> _installed_cios;
typedef std::map<u8, u8>::iterator CIOSItr;// we can use this for both maps.
std::map<u8, u8> _cios_base;
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//game boot functions
void _launch(const dir_discHdr *hdr);
void _launchWii(dir_discHdr *hdr, bool dvd, bool disc_cfg = false);
void _launchChannel(dir_discHdr *hdr);
void _launchHomebrew(const char *filepath, vector<string> arguments);
void _launchGC(dir_discHdr *hdr, bool disc);
void _launchPlugin(dir_discHdr *hdr);
void _launchShutdown();
vector<string> _getMetaXML(const char *bootpath);
int _loadGameIOS(u8 ios, int userIOS, const char *id, bool RealNAND_Channels = false);
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bool _loadFile(u8 * &buffer, u32 &size, const char *path, const char *file);// gameconfig.txt and cheats.gct
//
struct SOption { const char id[11]; const wchar_t text[16]; };
static const SOption _GlobalVideoModes[6];
static const SOption _VideoModes[7];
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
static const SOption _languages[11];
2021-09-25 21:00:02 +02:00
static const SOption _GlobalDeflickerOptions[6];
static const SOption _DeflickerOptions[7];
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static const SOption _AspectRatio[3];
static const SOption _WidescreenWiiu[3];
static const SOption _vidModePatch[4];
static const SOption _debugger[3];
static const SOption _hooktype[8];
static const SOption _exitTo[3];
static const SOption _privateServer[3];
- separated nintendont widescreen and wiiu widescreen options again. I don't own a wiiu so it wasn't until recently that I realized they were different and both useful on a wiiu vwii. - added nintendont video width scale and video offset position options per game. you can set global defualts in wiiflow_lite.ini under [GAMECUBE] as nin_width and nin_pos. width can be 0(auto) or 40 to 120 and position can be -20 to 20 (0 is center normal). - added patch pal50 option per game for Nintendont. - removed devolution mount and unmount to speed up loading of devo gc games. not sure why they were there. - properly fixed nintendont video setting. last commit worked but on my tv with component cables and wii in progressive mode it would always switch to interlace then back to progressive when nintendont started and then back to interlaced when the actual game started. now it just switches to interlaced when the actual game starts unless im forcing progressive. - fixed nintendont gc disc launching and wii disc launching to use gameconfig2 settings. seems when launching a disc gameconfig2 wasn't loaded and thus no game settings were used. you should be able to use cheats with disc launch now. - added option to set game settings for a disc launch prior to the actual disc launch. just hold 'B' and press 'A' when selecting the disc icon to access settings menu before launch. just press 'A' to launch disc immediately. - removed 98% of the gap between unloading a banner and displaying the new banner in game selected menu. old way would momentarily show the game covers and play the background music. now there's only a very small chance you will even see the covers or hear the background music.
2017-04-18 01:23:50 +02:00
static const SOption _GlobalGCvideoModes[6];
static const SOption _GCvideoModes[7];
2022-07-14 00:11:44 +02:00
static const SOption _GlobalGClanguages[7];
static const SOption _GClanguages[8];
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
static const SOption _GlobalGCLoaders[2];
static const SOption _GCLoader[3];
2022-07-14 00:11:44 +02:00
static const SOption _NinEmuCard[5];
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
static const SOption _ChannelsType[3];
static const SOption _NandEmu[2];
static const SOption _SaveEmu[4];
static const SOption _GlobalSaveEmu[3];
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
2022-07-14 00:11:44 +02:00
// thread stuff
mutex_t m_mutex;
wstringEx m_thrdMessage;
volatile float m_thrdProgress;
volatile float m_fileProgress;
volatile bool m_thrdMessageAdded;
volatile bool m_thrdStop;
volatile bool m_thrdWorking;
volatile bool m_thrdNetwork;
2012-01-21 21:57:41 +01:00
};
extern CMenu mainMenu;
2012-01-21 21:57:41 +01:00
#define ARRAY_SIZE(a) (sizeof a / sizeof a[0])
#endif // !defined(__MENU_HPP)