mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-24 20:26:52 +01:00
281 lines
8.3 KiB
C++
281 lines
8.3 KiB
C++
|
/*
|
||
|
Copyright (c) 2010 - Wii Banner Player Project
|
||
|
Copyright (c) 2012 - giantpune
|
||
|
Copyright (c) 2012 - Dimok
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
|
||
|
3. This notice may not be removed or altered from any source
|
||
|
distribution.
|
||
|
*/
|
||
|
#include "Textbox.h"
|
||
|
#include "Layout.h"
|
||
|
|
||
|
void Textbox::Load(Pane::Header *file)
|
||
|
{
|
||
|
if(!file)
|
||
|
return;
|
||
|
|
||
|
Pane::Load(file);
|
||
|
header = (Textbox::Header *) (file + 1);
|
||
|
text = (const u16 *) (header + 1);
|
||
|
|
||
|
textAlignVer = (header->text_alignment / 3);
|
||
|
textAlignHor = (header->text_alignment % 3);
|
||
|
}
|
||
|
|
||
|
void Textbox::SetTextWidth(WiiFont *font)
|
||
|
{
|
||
|
lineWidths.clear();
|
||
|
frameWidth = 0.f;
|
||
|
frameHeight = header->font_size;
|
||
|
float currentLine = 0.f;
|
||
|
float scale = header->font_size /(float)font->CharacterHeight();
|
||
|
|
||
|
for(const u16 *txtString = text; *txtString != 0; txtString++)
|
||
|
{
|
||
|
if(*txtString == '\n')
|
||
|
{
|
||
|
currentLine *= scale;
|
||
|
lineWidths.push_back(currentLine);
|
||
|
frameWidth = MAX(frameWidth, currentLine);
|
||
|
frameHeight += header->font_size + header->space_line;
|
||
|
currentLine = 0.f;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
const WiiFont::CharInfo *charInfo = font->GetCharInfo(*txtString);
|
||
|
if(!charInfo)
|
||
|
continue;
|
||
|
|
||
|
if(charInfo->unk)
|
||
|
currentLine += (float) charInfo->advanceKerning;
|
||
|
|
||
|
currentLine += (float) charInfo->advanceGlyphX;
|
||
|
}
|
||
|
|
||
|
currentLine *= scale;
|
||
|
lineWidths.push_back(currentLine);
|
||
|
frameWidth = MAX(frameWidth, currentLine);
|
||
|
}
|
||
|
|
||
|
void Textbox::SetupGX(const BannerResources& resources) const
|
||
|
{
|
||
|
GX_ClearVtxDesc();
|
||
|
GX_InvVtxCache();
|
||
|
|
||
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
||
|
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
||
|
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
|
||
|
|
||
|
// channel control
|
||
|
GX_SetNumChans(1);
|
||
|
GX_SetChanCtrl(GX_COLOR0A0,GX_DISABLE,GX_SRC_REG,GX_SRC_VTX,GX_LIGHTNULL,GX_DF_NONE,GX_AF_NONE);
|
||
|
|
||
|
// texture gen.
|
||
|
GX_SetNumTexGens(1);
|
||
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
||
|
// texture environment
|
||
|
GX_SetNumTevStages(1);
|
||
|
GX_SetNumIndStages(0);
|
||
|
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
||
|
GX_SetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
|
||
|
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_1_4);
|
||
|
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_1);
|
||
|
GX_SetTevDirect(GX_TEVSTAGE0);
|
||
|
// swap table
|
||
|
GX_SetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
|
||
|
GX_SetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA);
|
||
|
GX_SetTevSwapModeTable(GX_TEV_SWAP2, GX_CH_GREEN, GX_CH_GREEN, GX_CH_GREEN, GX_CH_ALPHA);
|
||
|
GX_SetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA);
|
||
|
// alpha compare and blend mode
|
||
|
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
|
||
|
|
||
|
if(header->material_index < resources.materials.size())
|
||
|
{
|
||
|
const Material::Header *matHead = resources.materials[header->material_index]->GetHeader();
|
||
|
if(!matHead)
|
||
|
return;
|
||
|
|
||
|
//GX_SetFog(0, 0.0f, 0.0f, 0.0f, 0.0f, (GXColor){0xff, 0xff, 0xff, 0xff});
|
||
|
GX_SetTevSwapModeTable(0, 0, 1, 2, 3);
|
||
|
//GX_SetZTexture(0, 0x11, 0);
|
||
|
GX_SetNumChans(1 );
|
||
|
GX_SetChanCtrl(4, 0, 0, 1, 0, 0, 2);
|
||
|
GX_SetChanCtrl(5, 0, 0, 0, 0, 0, 2);
|
||
|
GX_SetNumTexGens(1);
|
||
|
GX_SetTexCoordGen2(0, 1, 4, 0x3c, 0, 0x7D);
|
||
|
GX_SetNumIndStages(0);
|
||
|
GX_SetBlendMode(1, 4, 5, 0xf);
|
||
|
GX_SetNumTevStages(2);
|
||
|
GX_SetTevDirect(0);
|
||
|
GX_SetTevDirect(1);
|
||
|
GX_SetTevSwapMode(0, 0, 0);
|
||
|
GX_SetTevSwapMode(1, 0, 0);
|
||
|
GX_SetTevOrder(0, 0, 0, 0xff);
|
||
|
|
||
|
for( int i = 0; i < 2; i++ )
|
||
|
{
|
||
|
GX_SetTevColor(i + 1, (GXColor){ LIMIT(matHead->color_regs[i].r, 0, 0xFF),
|
||
|
LIMIT(matHead->color_regs[i].g, 0, 0xFF),
|
||
|
LIMIT(matHead->color_regs[i].b, 0, 0xFF),
|
||
|
LIMIT(matHead->color_regs[i].a, 0, 0xFF) });
|
||
|
}
|
||
|
|
||
|
GX_SetTevColorIn(0, 2, 4, 8, 0xf);
|
||
|
GX_SetTevAlphaIn(0, 1, 2, 4, 7);
|
||
|
GX_SetTevColorOp(0, 0, 0, 0, 1, 0);
|
||
|
GX_SetTevAlphaOp(0, 0, 0, 0, 1, 0);
|
||
|
GX_SetTevOrder(1, 0xff, 0xff, 4);
|
||
|
GX_SetTevColorIn(1, 0xf, 0, 0xa, 0xf);
|
||
|
GX_SetTevAlphaIn(1, 7, 0, 5, 7);
|
||
|
GX_SetTevColorOp(1, 0, 0, 0, 1, 0);
|
||
|
GX_SetTevAlphaOp(1, 0, 0, 0, 1, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Textbox::Draw(const BannerResources& resources, u8 parent_alpha, const float ws_scale, Mtx &modelview) const
|
||
|
{
|
||
|
if(!text)
|
||
|
return;
|
||
|
|
||
|
if(header->font_index >= resources.fonts.size())
|
||
|
return;
|
||
|
|
||
|
WiiFont *font = resources.fonts[header->font_index];
|
||
|
if(!font->IsLoaded())
|
||
|
return;
|
||
|
|
||
|
// Ugly...but doing it by going through all panes is more ugly
|
||
|
// TODO: move it to somewhere else
|
||
|
if(lineWidths.empty())
|
||
|
((Textbox *) this)->SetTextWidth(font);
|
||
|
|
||
|
if(lineWidths.empty())
|
||
|
return;
|
||
|
|
||
|
SetupGX(resources);
|
||
|
|
||
|
GX_LoadPosMtxImm(modelview, GX_PNMTX0);
|
||
|
|
||
|
// Setup text color
|
||
|
GXColor color0 = { header->color[0].r,
|
||
|
header->color[0].g,
|
||
|
header->color[0].b,
|
||
|
MultiplyAlpha(header->color[0].a, parent_alpha) };
|
||
|
|
||
|
GXColor color1 = { header->color[1].r,
|
||
|
header->color[1].g,
|
||
|
header->color[1].b,
|
||
|
MultiplyAlpha(header->color[1].a, parent_alpha) };
|
||
|
|
||
|
u32 lastSheetIdx = 0xffff;
|
||
|
float scale = header->font_size /(float)font->CharacterHeight();
|
||
|
|
||
|
// use complete text width if not aligned to middle
|
||
|
float textWidth = (GetAlignHor() == 1) ? lineWidths[0] : frameWidth;
|
||
|
|
||
|
// position offset calculation for first line...why the hell is it that complex?
|
||
|
float xPos = -0.5f * ( GetOriginX() * GetWidth() * ws_scale +
|
||
|
GetAlignHor() * (-GetWidth() * ws_scale + textWidth) );
|
||
|
float yPos = -0.5f * ( GetAlignVer() * -frameHeight +
|
||
|
GetHeight() * (GetAlignVer() - (2 - GetOriginY())) )
|
||
|
- header->font_size;
|
||
|
|
||
|
// store the character width here for later use, it's constant over the text
|
||
|
float charWidth = scale * (float)font->CharacterWidth();
|
||
|
int lineNumber = 0;
|
||
|
|
||
|
for(const u16 *txtString = text; *txtString != 0; txtString++)
|
||
|
{
|
||
|
if(*txtString == '\n')
|
||
|
{
|
||
|
lineNumber++;
|
||
|
// use complete text width if not aligned to middle
|
||
|
textWidth = (GetAlignHor() == 1) ? lineWidths[lineNumber] : frameWidth;
|
||
|
// calculate text position depending on line width
|
||
|
xPos = -0.5f * (GetOriginX() * GetWidth() * ws_scale +
|
||
|
GetAlignHor() * (-GetWidth() * ws_scale + textWidth));
|
||
|
// go one line down
|
||
|
yPos -= (header->font_size + header->space_line);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
const WiiFont::CharInfo *charInfo = font->GetCharInfo(*txtString);
|
||
|
if(!charInfo)
|
||
|
continue;
|
||
|
|
||
|
if(charInfo->sheetIdx != lastSheetIdx)
|
||
|
{
|
||
|
lastSheetIdx = charInfo->sheetIdx;
|
||
|
|
||
|
if(!font->Apply(charInfo->sheetIdx))
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if(charInfo->unk)
|
||
|
xPos += scale * (float)charInfo->advanceKerning;
|
||
|
|
||
|
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
|
||
|
|
||
|
GX_Position3f32(xPos, yPos, 0.f);
|
||
|
GX_Color4u8(color1.r, color1.g, color1.b, color1.a);
|
||
|
GX_TexCoord2f32(charInfo->s1, charInfo->t2);
|
||
|
|
||
|
GX_Position3f32(xPos + charWidth, yPos, 0.f);
|
||
|
GX_Color4u8(color1.r, color1.g, color1.b, color1.a);
|
||
|
GX_TexCoord2f32(charInfo->s2, charInfo->t2);
|
||
|
|
||
|
GX_Position3f32(xPos + charWidth, yPos + header->font_size, 0.f);
|
||
|
GX_Color4u8(color0.r, color0.g, color0.b, color0.a);
|
||
|
GX_TexCoord2f32(charInfo->s2, charInfo->t1);
|
||
|
|
||
|
GX_Position3f32(xPos, yPos + header->font_size, 0.f);
|
||
|
GX_Color4u8(color0.r, color0.g, color0.b, color0.a);
|
||
|
GX_TexCoord2f32(charInfo->s1, charInfo->t1);
|
||
|
|
||
|
GX_End();
|
||
|
|
||
|
xPos += scale * (float)charInfo->advanceGlyphX;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Textbox::ProcessHermiteKey(const KeyType& type, float value)
|
||
|
{
|
||
|
if (type.type == ANIMATION_TYPE_VERTEX_COLOR) // vertex color
|
||
|
{
|
||
|
if(type.target < 4)
|
||
|
{
|
||
|
(&header->color[0].r)[type.target] = FLOAT_2_U8(value);
|
||
|
return;
|
||
|
}
|
||
|
else if(type.target >= 8 && type.target < 12)
|
||
|
{
|
||
|
(&header->color[1].r)[type.target - 8] = FLOAT_2_U8(value);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
Base::ProcessHermiteKey(type, value);
|
||
|
}
|
||
|
|
||
|
void Textbox::ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data)
|
||
|
{
|
||
|
Base::ProcessStepKey(type, data);
|
||
|
}
|