WiiFlow_Lite/source/list/cache.hpp

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#ifndef CCACHE
#define CCACHE
#include <sys/types.h>
#include <ogcsys.h>
#include <fstream>
#include <vector>
#include "loader/disc.h"
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//#include "gecko.h"
using namespace std;
const char io[4][5] = {
"wb",
"rb",
"ab",
"wb",
};
enum CMode
{
SAVE,
LOAD,
ADD,
REMOVE
};
class CCache
{
public:
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CCache(dir_discHdr &tmp, string path, u32 index, CMode mode); /* Load/Save One */
CCache(vector<dir_discHdr> &list, string path, CMode mode); /* Load/Save All */
CCache(vector<dir_discHdr> &list, string path, dir_discHdr tmp, CMode mode); /* Add One */
CCache(vector<dir_discHdr> &list, string path, u32 index, CMode mode); /* Remove One */
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~CCache();
private:
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void SaveAll(vector<dir_discHdr> list);
void SaveOne(dir_discHdr tmp, u32 index);
void LoadAll(vector<dir_discHdr> &list);
void LoadOne(dir_discHdr &tmp, u32 index);
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void AddOne(vector<dir_discHdr> &list, dir_discHdr tmp);
void RemoveOne(vector<dir_discHdr> &list, u32 index);
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FILE *cache;
string filename;
};
#endif