mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
86 lines
2.2 KiB
C
86 lines
2.2 KiB
C
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/*
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Copyright (c) 2010 - Wii Banner Player Project
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Copyright (c) 2012 - giantpune
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Copyright (c) 2012 - Dimok
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef WII_BNR_TEXTBOX_H_
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#define WII_BNR_TEXTBOX_H_
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#include "Pane.h"
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class WiiFont;
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class Textbox : public Pane
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{
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public:
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typedef Pane Base;
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Textbox() : header(NULL), text(NULL), frameWidth(0.f), frameHeight(0.f)
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{ }
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static const u32 MAGIC = MAKE_FOURCC('t', 'x', 't', '1');
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void Load(Pane::Header *file);
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u8 GetAlignHor() const { return textAlignHor; }
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u8 GetAlignVer() const { return textAlignVer; }
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void SetText(const u16 *t) { text = t; lineWidths.clear(); }
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protected:
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void ProcessHermiteKey(const KeyType& type, float value);
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void ProcessStepKey(const KeyType& type, StepKeyHandler::KeyData data);
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private:
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void Draw(const BannerResources& resources, u8 render_alpha, const float ws_scale, Mtx &view) const;
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void SetupGX(const BannerResources& resources) const;
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void SetTextWidth(WiiFont *font);
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struct Header
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{
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u16 text_buf_bytes;
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u16 text_str_bytes;
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u16 material_index;
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u16 font_index;
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u8 text_alignment;
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u8 pad1; // ?
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u8 pad2[2];
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u32 text_str_offset;
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GXColor color[2];
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float font_size;
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float height; // seems to work better for offset calculation
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float space_char;
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float space_line;
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} __attribute__((packed));
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Textbox::Header *header;
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const u16 *text;
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float frameWidth;
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float frameHeight;
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u8 textAlignVer;
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u8 textAlignHor;
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std::vector<float> lineWidths;
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};
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#endif
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