mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
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#ifndef __BOXMESH_HB_HPP
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#define __BOXMESH_HB_HPP
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#include "video.hpp"
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#include "boxmesh.hpp"
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// Quick and dirty hardcoded DVD box mesh
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// Should be replaced by a true mesh loader
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// Lacks normals
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// Flat cover
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extern const SMeshVert g_flatCoverMesh_HB[];
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extern const u32 g_flatCoverMesh_HBSize;
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extern const CTexCoord g_flatCoverBoxTex_HB[];
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// Box
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extern const SMeshVert g_boxMeshQ_HB[]; // Quads
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extern const u32 g_boxMeshQ_HBSize;
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extern const SMeshVert g_boxMeshT_HB[]; // Triangles
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extern const u32 g_boxMeshT_HBSize;
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// Box cover
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extern const SMeshVert g_boxBackCoverMesh_HB[];
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extern const u32 g_boxBackCoverMesh_HBSize;
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extern const SMeshVert g_boxCoverMesh_HB[];
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extern const u32 g_boxCoverMesh_HBSize;
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extern const CTexCoord g_boxCoverFlatTex_HB[];
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extern const CTexCoord g_boxCoverBackTex_HB[];
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//
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extern const float g_boxCoverYCenter_HB;
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extern const float g_coverYCenter_HB;
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// Bounding box size
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extern const Vector3D g_boxSize_HB;
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#endif // !defined(__BOXMESH_HB_HPP)
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