WiiFlow_Lite/source/music/musicplayer.h

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#ifndef _MUSICPLAYER_H
#define _MUSICPLAYER_H
#include <string>
#include "gui_sound.h"
#include "config/config.hpp"
#include "list/cachedlist.hpp"
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enum MusicDirectory
{
NORMAL_MUSIC = 1,
THEME_MUSIC = 2
};
class MusicPlayer
{
public:
void cleanup();
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void Init(Config &cfg, std::string musicDir, std::string themeMusicDir);
void Tick(bool attenuate);
void SetVolume(u8 volume);
u8 GetVolume() { return m_music_current_volume; };
u8 GetMaxVolume() { return m_music_volume; };
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void Previous();
void Next();
void Play();
void Stop();
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bool IsStopped() { return m_stopped; };
protected:
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void LoadCurrentFile();
u8 m_music_volume;
u8 m_music_current_volume;
u8 m_fade_rate;
bool m_stopped;
GuiSound MusicFile;
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CachedList<std::string> m_music_files;
vector<std::string>::iterator m_current_music;
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};
extern MusicPlayer m_music;
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#endif