WiiFlow_Lite/resources/wiiflow_game_booter/source/disc.c

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <malloc.h>
#include <ogc/lwp_watchdog.h>
#include "frag.h"
#include "memory.h"
#include "cios.h"
#include "types.h"
#include "wdvd.h"
#include "video_tinyload.h"
/* Constants */
#define PART_INFO_OFFSET 0x10000
s32 Disc_Open(u8 type)
{
if(type > 0)// if not a wii disc (wbfs ext or wbfs drive)
{ /* Reset drive */
s32 ret = WDVD_Reset();
if(ret < 0)
return ret;
}
/* Read disc ID */
return WDVD_ReadDiskId((u8*)Disc_ID);
}
void Disc_SetLowMem(void)
{
/* Setup low memory */
*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
*Sys_Version = 0x00000001; // Version
*Arena_L = 0x00000000; // Arena Low
*BI2 = 0x817E5480; // BI2
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
*CPU_Speed = 0x2B73A840; // Console CPU Speed
*Assembler = 0x38A00040; // Assembler
*OS_Thread = 0x80431A80; // Thread Init
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
*Simulated_Mem = 0x01800000; // Simulated Memory Size
*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
//if(CurrentIOS.Type != IOS_TYPE_HERMES && CurrentIOS.Revision >= 18)
*GameID_Address = 0x80000000; // Fix for Sam & Max (WiiPower) and Back to the Future.
/* Copy Disc ID */
memcpy((void*)Online_Check, (void*)Disc_ID, 4);
}
/* Thanks Tinyload */
static struct {
u32 offset;
u32 type;
} partition_table[32] ATTRIBUTE_ALIGN(32);
static struct {
u32 count;
u32 offset;
u32 pad[6];
} part_table_info ATTRIBUTE_ALIGN(32);
s32 Disc_FindPartition(u32 *outbuf)
{
u32 offset = 0;
u32 cnt = 0;
/* Read partition info */
s32 ret = WDVD_UnencryptedRead(&part_table_info, sizeof(part_table_info), PART_INFO_OFFSET);
if(ret < 0)
return ret;
/* Read partition table */
ret = WDVD_UnencryptedRead(&partition_table, sizeof(partition_table), part_table_info.offset);
if(ret < 0)
return ret;
/* Find game partition */
for(cnt = 0; cnt < part_table_info.count; cnt++)
{
/* Game partition */
if(partition_table[cnt].type == 0)
{
offset = partition_table[cnt].offset;
break;
}
}
/* No game partition found */
if(offset == 0)
return -1;
WDVD_Seek(offset);
/* Set output buffer */
*outbuf = offset;
return 0;
}
GXRModeObj *Disc_SelectVMode(u8 videoselected, u32 *rmode_reg)
{
GXRModeObj *rmode = VIDEO_GetPreferredMode(0);
/* Get video mode configuration */
bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
/* Select video mode register */
switch (CONF_GetVideo())
{
case CONF_VIDEO_PAL:
if (CONF_GetEuRGB60() > 0)
{
*rmode_reg = VI_EURGB60;
rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
else
*rmode_reg = VI_PAL;
break;
case CONF_VIDEO_MPAL:
*rmode_reg = VI_MPAL;
break;
case CONF_VIDEO_NTSC:
*rmode_reg = VI_NTSC;
break;
}
const char DiscRegion = ((u8*)Disc_ID)[3];
switch(videoselected)
{
case 0: // DEFAULT (DISC/GAME)
/* Select video mode */
switch(DiscRegion)
{
case 'W':
break; // Don't overwrite wiiware video modes.
// PAL
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
if(CONF_GetVideo() != CONF_VIDEO_PAL)
{
*rmode_reg = VI_PAL;
rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
break;
// NTSC
case 'E':
case 'J':
default:
if(CONF_GetVideo() != CONF_VIDEO_NTSC)
{
*rmode_reg = VI_NTSC;
rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
break;
}
break;
case 1: // SYSTEM
break;
case 2: // PAL50
rmode = &TVPal528IntDf;
*rmode_reg = rmode->viTVMode >> 2;
break;
case 3: // PAL60
rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
*rmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2;
break;
case 4: // NTSC
rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
*rmode_reg = rmode->viTVMode >> 2;
break;
case 5: // PROGRESSIVE 480P
rmode = &TVNtsc480Prog;
*rmode_reg = DiscRegion == 'P' ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2;
break;
default:
break;
}
return rmode;
}
void Disc_SetVMode(GXRModeObj *rmode, u32 rmode_reg)
{
/* Remove Load Bar */
video_clear();
/* Set video mode register */
*Video_Mode = rmode_reg;
DCFlushRange((void*)Video_Mode, 4);
/* Set video mode */
if(rmode != 0)
VIDEO_Configure(rmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync();
/* Set black and flush */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
else while(VIDEO_GetNextField())
VIDEO_WaitVSync();
}
s32 wbfsDev = 0;
u32 wbfs_part_idx = 0;
FragList *frag_list = NULL;
void copy_frag_list(FragList *src)
{
if(src == NULL)
return;
frag_list = malloc(sizeof(FragList)); //internal copy
memcpy(frag_list, src, sizeof(FragList));
}
static int set_frag_list()
{
// (+1 for header which is same size as fragment)
int size = sizeof(Fragment) * (frag_list->num + 1);
DCFlushRange(frag_list, size);
return WDVD_SetFragList(wbfsDev, frag_list, size);
}
s32 Disc_SetUSB(const u8 *id, bool frag)
{
/* ENABLE USB in cIOS */
if(id)
{
if(frag)// true for wii games in wbfs folder
return set_frag_list();
/* for WBFS partitioned drives */
s32 part = -1;
if(CurrentIOS.Type == IOS_TYPE_HERMES)
part = wbfs_part_idx ? wbfs_part_idx - 1 : 0;
return WDVD_SetUSBMode(wbfsDev, (u8*)id, part);
}
/* DISABLE USB in cIOS for actual disc */
return WDVD_SetUSBMode(0, NULL, -1);
}