WiiFlow_Lite/source/cheats/gct.h

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2012-01-21 21:57:41 +01:00
/*
* gct.h
* Class to handle Ocarina TXT Cheatfiles
*
*/
#ifndef _GCT_H
#define _GCT_H
#include <sstream>
#define MAXCHEATS 100
using std::string;
2012-01-21 21:57:41 +01:00
//!Handles Ocarina TXT Cheatfiles
class GCTCheats {
private:
string sGameID;
string sGameTitle;
string sCheatName[MAXCHEATS];
string sCheats[MAXCHEATS];
string sCheatComment[MAXCHEATS];
unsigned int iCntCheats;
public:
//!Array which shows which cheat is selected
bool sCheatSelected[MAXCHEATS];
//!Constructor
GCTCheats(void);
//!Destructor
~GCTCheats(void);
//!Open txt file with cheats
//!\param filename name of TXT file
//!\return error code
int openTxtfile(const char * filename);
//!Creates GCT file
//!\param filename name of GCT file
//!\return error code
int createGCT(const char * filename);
//!Creates TXT file
//!\param filename name of GCT file
//!\return error code
int createTXT(const char * filename);
//!Gets Count cheats
//!\return Count cheats
unsigned int getCnt();
//!Gets Game Name
//!\return Game Name
string getGameName(void);
//!Gets GameID
//!\return GameID
string getGameID(void);
//!Gets cheat data
//!\return cheat data
string getCheat(unsigned int nr);
//!Gets Cheat Name
//!\return Cheat Name
string getCheatName(unsigned int nr);
//!Gets Cheat Comment
//!\return Cheat Comment
string getCheatComment(unsigned int nr);
//!Check if string is a code
//!\return true/false
bool IsCode(const std::string& s);
//!Check if string is a code
//!\return 0=ok, 1="X", 2=no code
int IsCodeEx(const std::string& s);
private:
//!Resets the internal state, as if no file was loaded
void Reset();
};
#endif /* _GCT_H */