WiiFlow_Lite/source/list/cachedlist.cpp

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#include "cachedlist.hpp"
#include <typeinfo>
template <class T>
void CachedList<T>::Load(string path, string containing, string m_lastLanguage) /* Load All */
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{
gprintf("\nLoading files containing %s in %s\n", containing.c_str(), path.c_str());
m_loaded = false;
m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), (make_db_name(path)).c_str());
m_wbfsFS = strncasecmp(DeviceHandler::Instance()->PathToFSName(path.c_str()), "WBFS", 4) == 0;
bool update_games = false;
bool update_homebrew = false;
bool update_dml = false;
bool ditimes = false;
bool music = typeid(T) == typeid(std::string);
if(music)
gprintf("Loading music list from path: %s\n",path.c_str());
else if(!m_wbfsFS)
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{
gprintf("Database file: %s\n", m_database.c_str());
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update_games = strcasestr(path.c_str(), "wbfs") != NULL && force_update[COVERFLOW_USB];
update_homebrew = strcasestr(path.c_str(), "apps") != NULL && force_update[COVERFLOW_HOMEBREW];
update_dml = strcasestr(path.c_str(), "games") != NULL && force_update[COVERFLOW_DML];
gprintf("update_games=%d update_homebrew=%d\n", update_games, update_homebrew);
if(update_games || update_homebrew || update_dml)
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remove(m_database.c_str());
m_discinf = sfmt("%s/disc.info", path.c_str());
struct stat filestat, discinfo, cache;
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gprintf("%s\n", path.c_str());
if(stat(path.c_str(), &filestat) == -1) return;
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bool update_lang = m_lastLanguage != m_curLanguage;
bool noDB = stat(m_database.c_str(), &cache) == -1;
bool mtimes = filestat.st_mtime > cache.st_mtime;
if(strcasestr(m_discinf.c_str(), "wbfs") != NULL && stat(m_discinf.c_str(), &discinfo) != -1)
ditimes = discinfo.st_mtime > cache.st_mtime;
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m_update = update_lang || noDB || mtimes || ditimes;
if(m_update) gprintf("Cache of %s is being updated because ", path.c_str());
if(update_lang) gprintf("languages are different!\nOld language string: %s\nNew language string: %s\n", m_lastLanguage.c_str(), m_curLanguage.c_str());
if(noDB) gprintf("a database was not found!\n");
if(mtimes || ditimes) gprintf("the WBFS folder was modified!\n");
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}
if(update_games) force_update[COVERFLOW_USB] = false;
if(update_homebrew) force_update[COVERFLOW_HOMEBREW] = false;
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if(update_dml) force_update[COVERFLOW_DML] = false;
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if(m_update || m_wbfsFS || music)
{
gprintf("Calling list to update filelist\n");
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safe_vector<string> pathlist;
list.GetPaths(pathlist, containing, path, m_wbfsFS);
list.GetHeaders(pathlist, *this, m_settingsDir, m_curLanguage);
path.append("/touch.db");
FILE *file = fopen(path.c_str(), "wb");
fclose(file);
remove(path.c_str());
m_loaded = true;
m_update = false;
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if(!music && pathlist.size() > 0)
{
Save();
pathlist.clear();
}
}
else
{
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CCache<T>(*this, m_database, LOAD);
m_loaded = true;
}
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}
template<>
void CachedList<dir_discHdr>::LoadChannels(string path, u32 channelType, string m_lastLanguage) /* Load All */
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{
m_loaded = false;
m_update = true;
bool emu = !path.empty();
if(emu)
{
m_database = sfmt("%s/%s.db", m_cacheDir.c_str(), make_db_name(sfmt("%s/emu", path.c_str())).c_str());
size_t find = m_database.find("//");
if(find != string::npos)
m_database.replace(find, 2, "/");
if(force_update[COVERFLOW_CHANNEL])
remove(m_database.c_str());
//gprintf("%s\n", m_database.c_str());
struct stat filestat, cache;
string newpath = sfmt("%s%s", path.c_str(), "title");
if(stat(newpath.c_str(), &filestat) == -1) return;
m_update = force_update[COVERFLOW_CHANNEL] || m_lastLanguage != m_curLanguage || stat(m_database.c_str(), &cache) == -1 || filestat.st_mtime > cache.st_mtime;
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}
force_update[COVERFLOW_CHANNEL] = false;
if(m_update)
{
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gprintf("Updating channels\n");
list.GetChannels(*this, m_settingsDir, channelType, m_curLanguage);
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m_loaded = true;
m_update = false;
if(this->size() > 0 && emu) Save();
}
else
CCache<dir_discHdr>(*this, m_database, LOAD);
m_loaded = true;
}
template <class T>
string CachedList<T>::make_db_name(string path)
{
string buffer = path;
size_t find = buffer.find(":/");
if(find != string::npos)
buffer.replace(find, 2, "_");
find = buffer.find("/");
while(find != string::npos)
{
buffer[find] = '_';
find = buffer.find("/");
}
return buffer;
}
template class CachedList<string>;
template class CachedList<dir_discHdr>;