mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-27 12:21:57 +01:00
215 lines
8.5 KiB
C
215 lines
8.5 KiB
C
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#define WBTN_UP (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)
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#define WBTN_DOWN (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)
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#define WBTN_LEFT (WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT)
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#define WBTN_RIGHT (WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT)
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#define WBTN_PLUS (WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS)
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#define WBTN_MINUS (WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS)
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#define WBTN_HOME (WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME)
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#define WBTN_A (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)
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#define WBTN_B (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)
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#define WBTN_1 (WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_Y)
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#define WBTN_2 (WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_X)
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#define WBTN_UP_PRESSED (wii_btnsPressed & WBTN_UP)
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#define WBTN_DOWN_PRESSED (wii_btnsPressed & WBTN_DOWN)
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#define WBTN_LEFT_PRESSED (wii_btnsPressed & WBTN_LEFT)
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#define WBTN_RIGHT_PRESSED (wii_btnsPressed & WBTN_RIGHT)
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#define WBTN_MINUS_PRESSED (wii_btnsPressed & WBTN_MINUS)
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#define WBTN_PLUS_PRESSED (wii_btnsPressed & WBTN_PLUS)
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#define WBTN_HOME_PRESSED (wii_btnsPressed & WBTN_HOME)
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#define WBTN_A_PRESSED (wii_btnsPressed & WBTN_A)
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#define WBTN_B_PRESSED (wii_btnsPressed & WBTN_B)
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#define WBTN_1_PRESSED (wii_btnsPressed & WBTN_1)
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#define WBTN_2_PRESSED (wii_btnsPressed & WBTN_2)
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#define WBTN_UP_HELD (wii_btnsHeld & WBTN_UP)
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#define WBTN_DOWN_HELD (wii_btnsHeld & WBTN_DOWN)
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#define WBTN_LEFT_HELD (wii_btnsHeld & WBTN_LEFT)
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#define WBTN_RIGHT_HELD (wii_btnsHeld & WBTN_RIGHT)
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#define WBTN_MINUS_HELD (wii_btnsHeld & WBTN_MINUS)
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#define WBTN_PLUS_HELD (wii_btnsHeld & WBTN_PLUS)
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#define WBTN_HOME_HELD (wii_btnsHeld & WBTN_HOME)
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#define WBTN_A_HELD (wii_btnsHeld & WBTN_A)
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#define WBTN_B_HELD (wii_btnsHeld & WBTN_B)
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#define WBTN_1_HELD (wii_btnsHeld & WBTN_1)
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#define WBTN_2_HELD (wii_btnsHeld & WBTN_2)
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#define GBTN_UP (PAD_BUTTON_UP)
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#define GBTN_DOWN (PAD_BUTTON_DOWN)
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#define GBTN_LEFT (PAD_BUTTON_LEFT)
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#define GBTN_RIGHT (PAD_BUTTON_RIGHT)
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#define GBTN_PLUS (PAD_TRIGGER_R)
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#define GBTN_MINUS (PAD_TRIGGER_L)
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#define GBTN_HOME (PAD_BUTTON_MENU)
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#define GBTN_A (PAD_BUTTON_A)
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#define GBTN_B (PAD_BUTTON_B)
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#define GBTN_1 (PAD_BUTTON_Y)
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#define GBTN_2 (PAD_BUTTON_X)
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#define GBTN_UP_PRESSED (gc_btnsPressed & GBTN_UP)
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#define GBTN_DOWN_PRESSED (gc_btnsPressed & GBTN_DOWN)
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#define GBTN_LEFT_PRESSED (gc_btnsPressed & GBTN_LEFT)
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#define GBTN_RIGHT_PRESSED (gc_btnsPressed & GBTN_RIGHT)
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#define GBTN_MINUS_PRESSED (gc_btnsPressed & GBTN_MINUS)
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#define GBTN_PLUS_PRESSED (gc_btnsPressed & GBTN_PLUS)
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#define GBTN_HOME_PRESSED (gc_btnsPressed & GBTN_HOME)
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#define GBTN_A_PRESSED (gc_btnsPressed & GBTN_A)
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#define GBTN_B_PRESSED (gc_btnsPressed & GBTN_B)
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#define GBTN_1_PRESSED (gc_btnsPressed & GBTN_1)
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#define GBTN_2_PRESSED (gc_btnsPressed & GBTN_2)
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#define GBTN_UP_HELD (gc_btnsHeld & GBTN_UP)
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#define GBTN_DOWN_HELD (gc_btnsHeld & GBTN_DOWN)
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#define GBTN_LEFT_HELD (gc_btnsHeld & GBTN_LEFT)
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#define GBTN_RIGHT_HELD (gc_btnsHeld & GBTN_RIGHT)
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#define GBTN_MINUS_HELD (gc_btnsHeld & GBTN_MINUS)
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#define GBTN_PLUS_HELD (gc_btnsHeld & GBTN_PLUS)
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#define GBTN_HOME_HELD (gc_btnsHeld & GBTN_HOME)
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#define GBTN_A_HELD (gc_btnsHeld & GBTN_A)
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#define GBTN_B_HELD (gc_btnsHeld & GBTN_B)
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#define GBTN_1_HELD (gc_btnsHeld & GBTN_1)
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#define GBTN_2_HELD (gc_btnsHeld & GBTN_2)
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#define BTN_UP_PRESSED (WBTN_UP_PRESSED || GBTN_UP_PRESSED)
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#define BTN_DOWN_PRESSED (WBTN_DOWN_PRESSED || GBTN_DOWN_PRESSED)
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#define BTN_LEFT_PRESSED (WBTN_LEFT_PRESSED || GBTN_LEFT_PRESSED)
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#define BTN_RIGHT_PRESSED (WBTN_RIGHT_PRESSED || GBTN_RIGHT_PRESSED)
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#define BTN_MINUS_PRESSED (WBTN_MINUS_PRESSED || GBTN_MINUS_PRESSED)
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#define BTN_PLUS_PRESSED (WBTN_PLUS_PRESSED || GBTN_PLUS_PRESSED)
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#define BTN_HOME_PRESSED (WBTN_HOME_PRESSED || GBTN_HOME_PRESSED)
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#define BTN_A_PRESSED (WBTN_A_PRESSED || GBTN_A_PRESSED)
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#define BTN_B_PRESSED (WBTN_B_PRESSED || GBTN_B_PRESSED)
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#define BTN_1_PRESSED (WBTN_1_PRESSED || GBTN_1_PRESSED)
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#define BTN_2_PRESSED (WBTN_2_PRESSED || GBTN_2_PRESSED)
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#define BTN_UP_HELD (WBTN_UP_HELD || GBTN_UP_HELD)
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#define BTN_DOWN_HELD (WBTN_DOWN_HELD || GBTN_DOWN_HELD)
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#define BTN_LEFT_HELD (WBTN_LEFT_HELD || GBTN_LEFT_HELD)
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#define BTN_RIGHT_HELD (WBTN_RIGHT_HELD || GBTN_RIGHT_HELD)
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#define BTN_MINUS_HELD (WBTN_MINUS_HELD || GBTN_MINUS_HELD)
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#define BTN_PLUS_HELD (WBTN_PLUS_HELD || GBTN_PLUS_HELD)
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#define BTN_HOME_HELD (WBTN_HOME_HELD || GBTN_HOME_HELD)
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#define BTN_A_HELD (WBTN_A_HELD || GBTN_A_HELD)
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#define BTN_B_HELD (WBTN_B_HELD || GBTN_B_HELD)
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#define BTN_1_HELD (WBTN_1_HELD || GBTN_1_HELD)
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#define BTN_2_HELD (WBTN_2_HELD || GBTN_2_HELD)
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#define BTN_UP_REPEAT (wii_btnRepeat(WBTN_UP) || gc_btnRepeat(GBTN_UP))
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#define BTN_DOWN_REPEAT (wii_btnRepeat(WBTN_DOWN) || gc_btnRepeat(GBTN_DOWN))
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#define BTN_LEFT_REPEAT (wii_btnRepeat(WBTN_LEFT) || gc_btnRepeat(GBTN_LEFT))
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#define BTN_RIGHT_REPEAT (wii_btnRepeat(WBTN_RIGHT) || gc_btnRepeat(GBTN_RIGHT))
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/* #define BTN_MINUS_REPEAT (wii_btnRepeat(WBTN_MINUS) || gc_btnRepeat(GBTN_MINUS))
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#define BTN_PLUS_REPEAT (wii_btnRepeat(WBTN_PLUS) || gc_btnRepeat(GBTN_PLUS))
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#define BTN_HOME_REPEAT (wii_btnRepeat(WBTN_HOME) || gc_btnRepeat(GBTN_HOME)) */
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#define BTN_A_REPEAT (wii_btnRepeat(WBTN_A) || gc_btnRepeat(GBTN_A))
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/* #define BTN_B_REPEAT (wii_btnRepeat(WBTN_B) || gc_btnRepeat(GBTN_B))
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#define BTN_1_REPEAT (wii_btnRepeat(WBTN_1) || gc_btnRepeat(GBTN_1))
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#define BTN_2_REPEAT (wii_btnRepeat(WBTN_2) || gc_btnRepeat(GBTN_2)) */
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#define LEFT_STICK_UP lStick_Up()
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#define LEFT_STICK_DOWN lStick_Down()
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#define LEFT_STICK_LEFT lStick_Left()
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#define LEFT_STICK_RIGHT lStick_Right()
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#define RIGHT_STICK_UP rStick_Up()
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#define RIGHT_STICK_DOWN rStick_Down()
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#define RIGHT_STICK_LEFT rStick_Left()
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#define RIGHT_STICK_RIGHT rStick_Right()
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#define WROLL_LEFT wRoll_Left()
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#define WROLL_RIGHT wRoll_Right()
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/* Internal */
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#define LEFT_STICK_ANG_UP ((left_stick_angle[chan] >= 300 && left_stick_angle[chan] <= 360) \
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|| (left_stick_angle[chan] >= 0 && left_stick_angle[chan] <= 60))
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#define LEFT_STICK_ANG_RIGHT (left_stick_angle[chan] >= 30 && left_stick_angle[chan] <= 150)
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#define LEFT_STICK_ANG_DOWN (left_stick_angle[chan] >= 120 && left_stick_angle[chan] <= 240)
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#define LEFT_STICK_ANG_LEFT (left_stick_angle[chan] >= 210 && left_stick_angle[chan] <= 330)
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#define RIGHT_STICK_ANG_UP ((right_stick_angle[chan] >= 300 && right_stick_angle[chan] <= 360) \
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|| (right_stick_angle[chan] >= 0 && right_stick_angle[chan] <= 60))
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#define RIGHT_STICK_ANG_RIGHT (right_stick_angle[chan] >= 30 && right_stick_angle[chan] <= 150)
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#define RIGHT_STICK_ANG_DOWN (right_stick_angle[chan] >= 120 && right_stick_angle[chan] <= 240)
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#define RIGHT_STICK_ANG_LEFT (right_stick_angle[chan] >= 210 && right_stick_angle[chan] <= 330)
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/*
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//Button values reference//
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WPAD_BUTTON_2 0x0001
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PAD_BUTTON_LEFT 0x0001
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WPAD_BUTTON_1 0x0002
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PAD_BUTTON_RIGHT 0x0002
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WPAD_BUTTON_B 0x0004
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PAD_BUTTON_DOWN 0x0004
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WPAD_BUTTON_A 0x0008
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PAD_BUTTON_UP 0x0008
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WPAD_BUTTON_MINUS 0x0010
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PAD_TRIGGER_Z 0x0010
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PAD_TRIGGER_R 0x0020
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PAD_TRIGGER_L 0x0040
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WPAD_BUTTON_HOME 0x0080
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WPAD_BUTTON_LEFT 0x0100
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PAD_BUTTON_A 0x0100
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WPAD_BUTTON_RIGHT 0x0200
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PAD_BUTTON_B 0x0200
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WPAD_BUTTON_DOWN 0x0400
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PAD_BUTTON_X 0x0400
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WPAD_BUTTON_UP 0x0800
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PAD_BUTTON_Y 0x0800
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WPAD_BUTTON_PLUS 0x1000
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PAD_BUTTON_MENU 0x1000
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PAD_BUTTON_START 0x1000
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WPAD_NUNCHUK_BUTTON_Z (0x0001<<16)
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WPAD_CLASSIC_BUTTON_UP (0x0001<<16)
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WPAD_GUITAR_HERO_3_BUTTON_STRUM_UP (0x0001<<16)
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WPAD_NUNCHUK_BUTTON_C (0x0002<<16)
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WPAD_CLASSIC_BUTTON_LEFT (0x0002<<16)
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WPAD_CLASSIC_BUTTON_ZR (0x0004<<16)
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WPAD_CLASSIC_BUTTON_X (0x0008<<16)
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WPAD_GUITAR_HERO_3_BUTTON_YELLOW (0x0008<<16)
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WPAD_CLASSIC_BUTTON_A (0x0010<<16)
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WPAD_GUITAR_HERO_3_BUTTON_GREEN (0x0010<<16)
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WPAD_CLASSIC_BUTTON_Y (0x0020<<16)
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WPAD_GUITAR_HERO_3_BUTTON_BLUE (0x0020<<16)
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WPAD_CLASSIC_BUTTON_B (0x0040<<16)
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WPAD_GUITAR_HERO_3_BUTTON_RED (0x0040<<16)
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WPAD_CLASSIC_BUTTON_ZL (0x0080<<16)
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WPAD_GUITAR_HERO_3_BUTTON_ORANGE (0x0080<<16)
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WPAD_CLASSIC_BUTTON_FULL_R (0x0200<<16)
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WPAD_CLASSIC_BUTTON_PLUS (0x0400<<16)
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WPAD_GUITAR_HERO_3_BUTTON_PLUS (0x0400<<16)
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WPAD_CLASSIC_BUTTON_HOME (0x0800<<16)
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WPAD_CLASSIC_BUTTON_MINUS (0x1000<<16)
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WPAD_GUITAR_HERO_3_BUTTON_MINUS (0x1000<<16)
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WPAD_CLASSIC_BUTTON_FULL_L (0x2000<<16)
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WPAD_CLASSIC_BUTTON_DOWN (0x4000<<16)
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WPAD_GUITAR_HERO_3_BUTTON_STRUM_DOWN (0x4000<<16)
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WPAD_CLASSIC_BUTTON_RIGHT (0x8000<<16)
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*/
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