mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
115 lines
2.3 KiB
C
115 lines
2.3 KiB
C
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#include <stdio.h>
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#include <ogcsys.h>
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#include <stdlib.h>
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#include <wiiuse/wpad.h>
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#include "mem2.hpp"
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#include <string.h>
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#include "sys.h"
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#include "gecko.h"
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#include <ogc/machine/processor.h>
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#include "sha1.h"
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#include "fs.h"
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#include "mem2.hpp"
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/* Variables */
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static bool reset = false;
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static bool shutdown = false;
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bool exiting = false;
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static bool return_to_hbc = false;
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static bool return_to_menu = false;
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static bool return_to_priiloader = false;
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static bool return_to_disable = false;
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static bool return_to_bootmii = false;
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void Open_Inputs(void)
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{
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if(WPAD_GetStatus() != WPAD_STATE_ENABLED && WPAD_GetStatus() != WPAD_STATE_ENABLING)
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{
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WPAD_Init();
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PAD_Init();
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WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
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}
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}
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void Close_Inputs(void)
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{
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while(WPAD_GetStatus() == WPAD_STATE_ENABLING); //Possible freeze if i keep this here?
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if(WPAD_GetStatus() == WPAD_STATE_ENABLED)
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{
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WPAD_Flush(WPAD_CHAN_ALL);
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WPAD_Shutdown();
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}
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}
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bool Sys_Exiting(void)
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{
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return reset || shutdown || exiting;
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}
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void Sys_Test(void)
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{
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if(reset || shutdown) Close_Inputs();
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if (reset) SYS_ResetSystem(SYS_RESTART, 0, 0);
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else if (shutdown) SYS_ResetSystem(SYS_POWEROFF, 0, 0);
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}
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void Sys_ExitTo(int option)
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{
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return_to_hbc = option == EXIT_TO_HBC;
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return_to_menu = option == EXIT_TO_MENU;
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return_to_priiloader = option == EXIT_TO_PRIILOADER;
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return_to_disable = option == EXIT_TO_DISABLE;
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return_to_bootmii = option == EXIT_TO_BOOTMII;
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//magic word to force wii menu in priiloader.
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if(return_to_menu)
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{
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Write32(0x8132fffb, 0x50756e65);
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}
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else if(return_to_priiloader)
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{
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Write32(0x8132fffb,0x4461636f);
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}
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}
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void Sys_Exit(void)
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{
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if(return_to_disable) return;
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/* Shutdown Inputs */
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Close_Inputs();
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if (return_to_menu || return_to_priiloader) Sys_LoadMenu();
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else if(return_to_bootmii) IOS_ReloadIOS(254);
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if(WII_LaunchTitle(HBC_108)<0)
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if(WII_LaunchTitle(HBC_HAXX)<0)
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if(WII_LaunchTitle(HBC_JODI)<0)
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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void __Sys_ResetCallback(void)
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{
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reset = true;
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}
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void __Sys_PowerCallback(void)
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{
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shutdown = true;
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}
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void Sys_Init(void)
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{
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/* Set RESET/POWER button callback */
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SYS_SetResetCallback(__Sys_ResetCallback);
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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void Sys_LoadMenu(void)
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{
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/* Return to the Wii system menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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